Thank You!
Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Recommended Items
Runes: Most Games - Scaling & Consistency

+8 Ability Haste
+9 Adaptive (5.4 AD or 9 AP)
+65 Base Health
Spells:

Flash
Teleport
Items
Ability Order Standard

Void Stone (PASSIVE)
Kassadin Passive Ability
Threats & Synergies
Threats
Synergies
Show All
Extreme Threats

Zed
Comet + Resolve Bone-Plating. Cloth Armor 4 Potions, rush warden mail. You win pre 3. Then he wins you win the poke from the shadows. Barrier Possible to neglect his burst. After Warden Mail Into Rod of Ages you are fine.

Shaco
Best Champion to help you snowball through early game, submissive shaco otp is all you need for DuoQ.
Synergies

Shaco
Best Champion to help you snowball through early game, submissive shaco otp is all you need for DuoQ.

XBLADEMOJO
Hi! I began my journey in Season 3 and worked tirelessly towards my in-game goals. Initially a top lane main, I transitioned to Mid and Jungle to better carry my games. Nowadays, I find the most enjoyment playing Mid and Support.
My journey with
After reaching Challenger in EUNE, I shifted my focus to expanding my coaching services. Iโm passionate about mentoring, which led me to become a Full-Time Coach.
Currently, I'm playing on EUW in my spare time, aiming for Challenger and assisting players in achieving their gaming aspirations โค๏ธ
My ambition has always been to become a player who can impact the game independently, even in challenging 4v5 situations. Playing
often say my champion counts as two at Level 16.
Season 16 Current

Please remember that while a guide can help you grasp
experiment with everything here, test it, and discover what suits you best. This approach will help you become a complete
Get Professional Coaching and Gain Insights on How to Become Better with Mojo - 1 on 1

More Info Here (Click)
Currently
U can Also play
Please Read Notes about Items and Runes to understand choosing them well, or consider watching my Youtube Videos since they are a golden mine for the ones who are craving to Improve!
Guide Updates:
This guide will be regularly updated. I'm continuously testing new
Spoiler: Click to viewJoin XBlademojo Daily!
[ Follow My Twitch Streams ]
[ Subscribe for YouTube Content ]
[ Discord Community ]
Thank you for making my Community Great :)

|
+Amazing Scaling, Early Power Spikes +Insanely Mobile Mage-Assassin +Great Against Heavy AP Team Comps +Effective Split Push, Map Pressure +Huge Carry Potential +Encourages Skill Improvement +Flexible Build Options |
-Easily Punished Early, Divable -Weak Early Game Pressure -Squishy Nature -Challenging without a Frontline -One Mistake Can Be Costly -Struggles Against Certain Team Comps -Lacks Crowd Control The early game is his main weakness โ a single misstep can be punished hard, and heโs an easy target to dive. Just as important is his lack of lane priority, which makes contesting river fights and securing Scuttlers tough. Always communicate your lane state to your jungler so they donโt over-force a play and then blame you for the pick. On top of that, he takes time to learn and master, since he has plenty of rough matchups. |

Why Ignite? In the current season it's much easier to get back to lane in time thanks to the Homeguard movement speed, which lets you skip
You gain more lane pressure and higher kill potential in the early game, which can snowball your lead after level 6 and improve your chances of winning.
Another option for the current Season 16 โ it makes it pretty easy to survive any hard assassin lane. You can also bait them into a dive or all-in, since they'll often forget about your Barrier even at higher elo.
In the end, pick whatever fits you best โ when it comes to Teleport vs Ignite vs Barrier, all three are great.




|
|

A key aspect of
|
|

Early game,
|
|

In lane, use it to poke when the enemy is poorly positioned. It's also useful for engaging, disengaging, and peeling in team fights thanks to its AOE slow. You can surprise enemies with a
|
|

You can extend its range with
|
|
Here I'll explain the fundamental combos from the laning phase to team fights, with everything detailed in the video below.A.) A basic early-game combo is Auto Attack (AA) โ
B.)
C.)
D.)
|
|
In combat, understanding
A.) The highest-damage and fastest combo is:
|
|



For
Maxing
Dark Seal
Doran's Shield
Cloth Armor

Kassadin's Item Choices Explained
Rod Of Ages
Manamune
Seraph's Embrace
Malignance
Zhonya's Hourglass
Void Staff
Rabadon's Deathcap
Mejai's Soulstealer
Frozen Heart
Jak'Sho, The Protean
Kaenic Rookern

Sorcerer's Shoes
Ionian Boots of Lucidity
Mercury's Treads
Plated Steelcaps

2. Level 6
3.
4. Level 11
5.
6. Level 16

If the enemy win condition is AD, or there are ultimates to counter, go
If everything goes well, your fourth item can simply be
What is Mid-lane? Mid-lane is both highly impactful and challenging. It offers numerous ways to influence the game thanks to the lane's rotational possibilities. However, it's difficult because of the many angles for potential ganks.
Winning isnโt just about defeating your lane opponent in a 1 vs 1 battle. There are multiple ways to gain an advantage in Mid-Lane:
1. Kassadin's Wave Management
2. Kassadin Lane Warding
3. Kassadin Roaming
4. Kassadin Trading

|
|
Slow Pushing involves building up a wave for objectives like dives, recalls, roams, or keeping yourself safe behind a large wave.
Fast Pushing is about quickly gaining lane priority for objectives, roams, fast recalls, or trapping opponents under their turret.
Freezing means denying the opponent resources by keeping the wave away from them, especially useful when behind.
Handshake Wave / Equal Wave: use balanced waves, especially cannon waves, for recalls or rotations when the wave sits in the lane's middle.

As
The worst outcome is when the enemy pulls the wave toward him, letting it slow-push onto his side. Before level 6 you can't do much here, since you lack mobility and are weak โ respect it, soak XP, and watch for ganks until the wave bounces back. You can ping your jungler to help with that.
If your opponent pushes the wave and then recalls, and you have enough wave clear, you want to shove the wave and push the next one to deny him. This purely depends on his recall timer, how fast he is, and whether the next wave has a cannon. Any wave with a cannon is harder to shove.
If you got pushed in but the next wave is close to arriving, you can consider pulling the wave and freezing it in front of your turret, making your opponent lose minions. This is good when he didn't fully crash the wave on you and backed off to base โ if you don't need to recall yourself, you can keep it near your turret and deny him.
Make sure you don't overstay for "one more wave" after crashing it if the enemy is already on his way back from base. Instead, prioritize recalling too and getting back in time to match his presence, rather than overstaying for a plate or a wave.
Keep waves in the center and trade at level 6, since that's where you have the most space โ the smaller the wave, the harder it is to trade.
If you can't trade or he's pushing too fast, just exchange waves and look for roam timers, or simply scale if there are no opportunities on the map.

Effective warding relies on jungle tracking and helps secure safe vision around your lane.
Ward placement depends on your objectives, priorities, and map awareness. Random warding can sometimes lead to dangerous situations.
As
When the waves are meeting in the center, just before they do, put one ward on the edge of the mid-lane bush for basic safety and cover from the jungler.
The more time you have between waves, the deeper and more precise your vision can be.
When you're constantly shoved in, ward your own raptors / the bush on the other side of your turret โ this gives you information about a potential dive on you.
This is explained in more detail in the video below.
|
|

Consider what to do after pushing a wave and gaining time. This is where map awareness comes into play. Often, players miss opportunities for vision, rotations, efficient recalls, or helping their team.
Roaming means using your time efficiently to impact the map. However, it's important to stay rational:
- Consider your wave state and what you'd lose by roaming.
- Is it efficient to roam with a large amount of unspent gold?
- Could the roam be risky because of strong opponents?
Be open-minded about opportunities, but avoid tunnel vision on just your lane. Safe and effective roams often line up with cannon waves or when a large wave crashes into the enemy turret.
Don't sacrifice yourself roaming for the team โ choose yourself and be selfish; that's how you carry as
It's all about the time between waves โ how long it is and what options you have. Be rational, bold, and selfish when you're unsure what to do in the early game.

Trading, or fighting your opponent in lane, should become instinctive over time. However, here are some general trading tips:
- Look for trades when your opponent is last-hitting a minion, since they'll be preoccupied. (After level 6 as
- Pay attention to positioning and spacing. Proper spacing can make or break a trade.
- Consider minion numbers. Having more minions on your side often means safer, more advantageous trades.
- Capitalize on moments when the opponent uses a crucial spell on the wave, leaving them vulnerable for a few seconds.
Before level 6 you don't trade as
Anticipate the enemy's spells, think about what they can press, and visualize it first.
Against mages, if you can land
If they're too healthy, or have spells like
- Track enemy cooldowns
- Visualize the enemy's spells and be ready to react with your
- Punish them when they don't have cooldowns
- Learn the Combo Section in depth
It's a chess game between both players โ literally chess: anticipating each other's moves and figuring out how to counter or respond with your spells. More in the Combo Section and the Laning Phase Section.

Around 2:55 every jungler wants to contest the Scuttler, so expect a gank around the third minute and ward before then.
If your jungler shows up at the Scuttler and you don't see the enemy jungler there, it means he's on the other side of the river.
After the third minute, expect him to head back to base and repeat his clear from the opposite side of the river he appeared on. That's how he starts the second round of his clear.
You can ward the enemy raptors at 0:40, but it's pretty risky, so preferably use an assistance ping and ask your jungler to cover you while you do. That's the best you can do as


General Laning Milestones & Tips
Your first milestone is to reach level 6 without getting killed or having a bad back. Focus on efficient farming with
Expect to get punished for approaching minions โ visualize the enemy's spell and try to block it with
Think of your health bar as currency you spend to collect gold from minions. Remember, not every minion is worth the health โ if taking it costs you 50% of your HP, be rational.
Once your health is too low, recall and
Don't push the wave in the early game; try to keep it in front of your turret, but not under it. Of course, it all depends on what your opponent does โ you can't force it, so always adapt.
Once you reach level 6, it all comes down to whether it's a ranged or melee matchup.

Ranged Matchup
As you know, they always poke, so you need to be good at moving and dodging โ anticipating spells before they're even thrown at you for a given minion. If you survived the early game, great. If you didn't, it's a spacing/reaction issue, or you simply overstayed too long.
Start trading from level 6, once the wave is in the center with an equal number of minions.
Once they're poked down you can commit with
Remember to set up vision before trading, and check the mini-map.
Some games they're just too good, and that's okay. Just scale and try to reach level 11 โ exchange waves, keep collecting gold and experience until you get to the side lane. That's where you win for sure at level 11.

Melee Matchup
Melee matchups are harder, since they require faster reactions and skirmishes before level 6. Same mentality โ let them push and try to farm. Anticipate when they can go in on you and with which spells, then respond instantly and trade back with everything you've got, so you don't become a punching bag that just takes hits without trading back.
AD matchups are way harder; you need much more time to deal with them, and some require a lot of knowledge.
Trade with
Remember,


Summary
Forcing too much early on is useless, since
When last-hitting, use
Upon reaching level 6, you can start trading more effectively. There are three main approaches: using
Sometimes the lane enters a "ping-pong" state where the enemy is constantly shoving and you keep receiving the waves. Between those waves, you'll both have time for rotations, warding, and map impact.
From this point, look for opportunities to impact other parts of the map. Consider your roam timings and try to pressure other lanes or the jungle if your opponent is overly defensive. Keep
Your playstyle should adapt to the flow of the game, always looking for ways to maximize your impact and bring your team closer to victory.
In the mid-game as
Consider swapping lanes with your bot laners once their Tier 1 turret is down. They can siege and pressure mid-lane more effectively, while you exploit the side lanes for picks and resources. Your
Stay proactive by rotating and looking for opportunities. If nothing happens, keep applying pressure on the side lane and track enemy movements.
Group with your team for critical fights like Dragon and Baron, but always check the scoreboard โ if they're too far behind, you should stay on the side lane. Each game's macro dynamics differ, so adapt your strategy accordingly.
The more behind your team is, the more selfish you should play for yourself, trying to get as many resources as possible so you scale faster and carry the game later on.
Step-By-Step
1. Apply pressure on the side lane, pushing waves into the enemy turret/side.
2. Check the map and consider rotating to flank opponents, or stay on the side lane waiting for the incoming waves.
3. Repeat the sequence, and use the time between waves to ask what options are available on the map.
4. It's all about generating chances by keeping your opponent occupied, since he has to deal with the wave you pushed on the side lane.
|
|
|
|

Late game is where
Consider the strengths of your champion: immense mobility, effective flanks, and a powerful side-lane presence. Your actions should be calculated, especially when the game's outcome depends on your decisions.
In 5 vs 5 team fights, find a position that doesn't reveal you โ a flank is best โ wait for the enemy carry to approach, and try to delete their backline. Ignore the tanks and don't reveal yourself to them. You need to stay flexible to find the best position, and that's exactly what your
In split-pushing scenarios, your goal is to force the enemy to respond to your pressure, creating opportunities for your team. When the enemy comes to your side to catch the wave, you can consider crossing the map to make the fight 5 vs 4, or simply finding a pick โ use your
Effective team fighting often involves waiting for the right moment to unleash your combo. In certain cases, initiating with a
Split-pushing offers chances for ambushes, since enemies may not expect your sudden appearance. However, as I said, in every game you have to read the circumstances to judge what's right and what's not.
After level 16 it's all about finding a flank and a pick that can carry your team to victory. Fog of war,
Step-By-Step
1. Generate side-lane pressure
2. Use the fog of war and your mobility to find flanks and angles for a pick
3. Try to eliminate the enemy backline, or find a pick before an objective fight
4. Clear vision with
5. Act like a real predator โ find your prey, scout, and prepare an ambush.
|
|
|
|
Before we start, it's crucial to acknowledge that League of Legends is as much a mental game as it is a strategic one. A proper mindset is essential for climbing the ranks and improving your skills. Without it, you're more likely to become frustrated, depressed, and pressured. This can stem from various factors like social pressure, not seeing results within a certain time frame, or dealing with negativity from others.
One of the biggest challenges players face is managing their emotions. Letting go of negative feelings and focusing on self-improvement is key.
Remember, this is your journey, your time, and your story. Don't fall into the trap of comparing yourself to others. Everyone progresses at their own pace. Blaming teammates won't aid your growth.
The most effective way to improve is to be open-minded and embrace the process of change, focusing on what you can control โ yourself.
Throughout my coaching and motivational talks, I've emphasized the importance of the right mindset. Without it, the game can become a source of distress rather than enjoyment.
Change starts with you. Dismiss the notion that "my teammates are keeping me in this elo". If that were true, there would be no high-tier players. Reject excuses like "I'm just unlucky with teams" and focus on personal growth.
Every game is a learning opportunity. Reflect on your games, identify areas for improvement, and keep moving forward.
|
|
Thank you for taking the time to read my guide. I firmly believe that with dedication and the insights from this guide, you can achieve your goals. Believe in yourself, persevere, and continually strive for improvement. Remember, becoming a better player is a marathon, not a sprint. It requires time, practice, and patience.
If you're interested in seeing me play
Big thanks to Maniouz for the amazing graphics and VOD edits, to Elora for her help with grammar checks and corrections, and to @Katasandra for her extensive help with BBCode. ๐








































You must be logged in to comment. Please login or register.