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Annie support is gross because she presses R and it's game over for your ADC, especially because her stun is point-and-click success. Pre-6, she's useless. After 6, uninstall from sheer frustration.
Bard
He can't keep up with you, you're too slippery to be caught in his ult. Usually Bards like to run away from me, don't chase through his E because you will die for it.
Blitzcrank
Blitz is amusing for Rakan because people assume Rakan is squishy due to his speed. If your adc is about to be grabbed, sacrifice yourself and W into the enemy ADC. The silence can be irritating, but not life changing.
Brand
Skill Matchup. Avoid getting stunned at all costs. His ult can ruin your day, especially if you panic - E to your ally, who will not thank you for the damage. Buy boots early to help avoid skill shots. He has mana issues - you don't.
Braum
The funny thing about Braum is, he's such a boring champ to play against. His Q is hard to hit, his W and E are great together but could easily combine into one skill, and his ult does very little damage. Just be careful when he is with a Lucian or an Miss Fortune. The synergy of the ults is hurtful.
Fiddlesticks
Very irritating. His E counters you altogether, as you cant do anything. His ult also is huge and he can keep moving with it - you cannot escape if your W/E are on cooldown. His Q can stop your ult if timed right... he's not the worst but he can very easily poke you to oblivion.
Galio
Easy Matchup. You out damage him, you out maneouver him, and your W can stop his ult. Your W can stop pretty much all of his abilities actually, so just go for the jugular.
Janna
Her disengage is not really effective versus you, but her poke is viable. You'll probably find that you can't kill her because of her shield, her ult or that gust of dust she conjours every half a second. She cant kill you, but do not turret dive her. She will win if you do.Obviously she is OP right now, I ban her because she scales insanely into the late. If for some reason I DONT ban her, I make sure I rush Ardent's Censer to keep up with her.
Karma
Her Q is her only real source of damage, and though it packs a punch, that is all she really has. Her "ult that is not really an ult" will 90% be used to hit her empowered Q which will almost definitely hit it's target but if you W/E out of the way half of the damage is negated.
Anivia
Very rarely seen, but when it is, just be wary of her wall. Do not turret dive, do not get stunned. Her passive makes her virtually unkillable in the bot lane. Skill matchup.
Katarina
A wave of Katarina supports appeared recently, and I can promise you that she will get more kills than their adc. She hurts and if she knows what she is doing, you wont be able to hit her with your W. She'll also attack your ADC while you're unable to get back to him. Your W and your ult stops her ult. Wait for her to pop it and negate as much damage as possible.
Leona
You're slippery but if anyone is going to catch you, it's Leona. Her Q stops you, her W slows you, her E roots you, and her ult stuns/slows you. Arguably, she is your direct counter. Luckily for you, most Leona's are so busy trying to catch your adc out that you can get away with MURDER. Dont get caught or it's game over.
Lulu
You outpoke, you out sustain, and you dont lose all your mana in 5 shots. If and when she ults her adc, stun the adc QUICKLY. The damage spike is huge otherwise.
Lux
If she ults you, you die. BUT if she misses, she'll be able to try again in about 45 seconds. Use the time wisely. She will most likely have burnt everything just before her ult, So you dive her, ult her, and get your adc the kill.
Maokai
I didnt think I would put this champion in but lo and behold, he was played.He.ll probably decide to all in you pretty early - go under turret when he does. He's not as tanky in the early game. His saplings though, those guys hurt a lot. The bush is not your friend here, avoid it. Keep it warded if you can but that is it.
Alistar
Not a problem, he has to get up close to do damage and thats exactly where you want your enemies. He also has no poke, so you can win trades pretty easily. His ult is easy to avoid with a well timed W but he'll probably hit your adc instead of you so just E into it and shield him.
Morgana
The easiest champ in the game, her Q will ALWAYS have longer range than you expect. She outranges ezreal. Figure it out. Her W pokes you down slowly, and her E negates the power of your W completely. Try to trick her into panic using it, wait for it to wear off and then W in if it's safe. Your ult does not stop hers - be warned. If you don't get out of it, it will lock you down, and then it is game over.
Nami
Her bubble is bigger than people expect, and will catch you if she's any good. It also got buffed so the cooldowns are lower in 7.15, careful of that. Her W also confuses everyone because it sometimes heals her allies FIRST. It bounces, so be wary of that. Her ult is one of about 3 that can stop everyone entirely for a couple seconds. She's the better version of Sona. Lane is in her favour.
Nautilus
His hook can be avoided. He's tanky but a bad Nautilus is easy to manipulate. When he ults it takes a few seconds it hit, and longer the further away you are, so dive under your turret if at all possible.
Rakan
Easy to outplay him because of your W. Stop playing blinds! Whoever ult's (and hits the ult) first wins the trade. Keep your ADC alive at all costs.
Sion
Not that difficult to play or to outplay. He will Q from the bushes-you cant see it then. WARDS. His ult can kill someone low on health, but it doesnt really change the game because most of the time, he'll run into the wall.
Sona
Win trades early, Pre- 6 she is squishy, immobile and lacks mana. She will take Q first, and proceed to poke you down - an early jungle gank at around level 3/4 will ruin her game. Her W can only be cast like 4 times before she runs out of mana for the first 20 minutes of the game, so get her low and watch her pretend she matters while out of mana.
Soraka
You wont win. Soraka is impossible to kill due to her rings, and she can silence you very effectively. Usually, Rakan's panic vs Soraka when silenced and get themselves locked down too. Don't do that. KILL HER FIRST OR HER ADC WILL NOT DIE. For some reason, I struggle to land my knock ups on Soraka, be wary of that.
Tahm Kench
I have yet to lose versus Tahm Kench support, he has no mobility and he takes up so much space that it's easy to hit him. His ult is a death sentence for him if you have yours. Most Tahm's I play against get salty and blame their ADC. It's amusing.
Thresh
Similar to Blitz, but his ult can ruin your day. Small note- when one person breaks a wall and is slowed, go out the same wall to avoid being slowed. It may take a couple seconds but it makes a difference.
Veigar
His E is annoying but he'll focus on the ADC because they are squishier. His W takes time to land, W out of it (and into him, if possible). His ult will kill you, no question. Take Mercury Treads to shorten the time spent stunned.
Vel'Koz
He out damages you, and can out manouever you, but if you get your W off he cant escape you. His ult can 100-0 you if he has 3 kills on you, so instead of running away, stop it by W, or waste the ult. If you get up close and personal, most Velkoz players will disengage and run away. Do not get hit by him 3 times, as the third hit will deal True Damage. Every second under his ult counts as One Hit. Yes, it stacks. His E should be easy to avoid but I have played Vel and predicting where players go comes easily with Vel. Care.
Zilean
Squishiest champ in the game, but he can HURT. You should never get caught by his stun because you can get out of the zone. His ult is a game changer, if you see an ADC running away with it, let them run away. They have to back which is preferable to them respawning with an insane amount of HP.
Zyra
She can root, you can avoid. She can knock you up, you can knock her up. Her plants hurt, this is one champ I recommend running away from. Get rid of her seeds, and ward everything all the time. A good Zyra can trick any Rakan. Lane is in her favour because of the sheer damage output that you cant avoid.
Ashe
You have the upperhand. She has no mobility AT ALL. Use your W once effectively and I guarantee she'll flash. Her ult can ruin lives but it's also easy to avoid, so in general I would consider this lane to be very heavily in your favour.
Caitlyn
Traps. You can W towards her and she'll place a Trap just ahead of her. Her headshot is also despicable. The biggest issue Rakan faces is lack of mobility kills him, and unfortunately, Caitlyn excels at locking down individuals. Her E helps her to escape your W as well. The nerfs she has gotten make it easier, but by no means easy.
Draven
Draven is difficult to play against because any decent one has their juggling act well-learned. They need to lose their momentum to lose trade. The Draven ult does NOT go in a straight line when it comes back, it acts as a boomerang. Make sure it is truly out of the way before you stop moving.
Ezreal
You are one of the few champions that can outplay an Ez by making him E into your W. He has huge range, yes, but his disengage is not very effective. His ult is a tiny bit wider than the golden pixels suggest, be careful.
Jinx
Jinx hurts because she has fast waveclear. Her ult is fast and small, and blows up on impact. Jinx can get a triple kill easily on just her ult, which is why she is so irritating. She also gets a short burst of movement speed after each kill, which once you have wasted all of your abilities in the fight, will chase you down and kill you. When on low health, avoid her W (Zap!) or you're going to be a sitting duck. Combined with a thresh or a morgana she is disgusting.
Kalista
Kalista is a champion that needs time to love and learn. Her ability to execute multiple minions with her passive is worrying but she has quite slow attack speed (for an adc) and cannot disengage. If she is not on voice coms with her support, her ult will seem to make no sense. If she is on voice coms, you will know.Her ult is fabulous when used with a Leona Q.NOTE : If she is any good, you will not be able to land your W on her.
Kog'Maw
Accidentally killing Kog in the early game is a regular occurrence, and I don't know why. He is a monster in the late game but get a knock up on him and he's dead. His passive means that he can take a chunk out of you if you dont move quickly, so if you can, W-E to your ADC and save the damage. If you are not at risk of death and your ADC is, E to him and shield some of it.
Lucian
He can dash out of your W quite easily, but your Ult stops his, which very few things do. Keep moving to avoid his long range shots. Most Lucian's will tower dive if you are low on health, use it to your advantage.
Miss Fortune
Early game, her bounce HURTS. A LOT. Most Miss Fortunes believe that if they ult they will get a youtube worthy pentakill instantly. Your W/R stops it instantly, and makes the threat of her very insignificant.
Quinn
She can block your vision, but it'll be very obvious what she does next, knock off you and start shooting. W into her, and from then on she's easy.
Sivir
She feels like the ADC version of Fiddlesticks, only worse because she negate your W damage or your ULT damage entirely (and get mana for it). She isn't that strong herself, but if she does negate your W damage she cant negate your ult. Small consolation, I know, but it might make a difference. Her Q got buffed hugely in 7.15 do not get hit on it's way back, it hurts.
Taric
Taric is surprisingly good against Rakan. His stun can destroy you, and he can make both himself AND his adc invulnerable for what feels like an eternity. They almost always initiate first, so just W into his adc to level the playing field.
Tristana
I absolutely despise this champion, and I'm probably the only one who hates her specifically. Every time she kills a minion, due to her passive they blow up a little and damage everything around them. Her ult knocks you back, her attack speed is off the charts, and her Rocket Jump stops you being a threat at all. Take her out early game when she's weakest or it's lost.
Twitch
Twitch is arguably the perfect counter. His poison negates your passive, his stealth makes it (nearly) impossible to W on top of him, and his Ult means that his range is ridiculous. I ban this champ when playing Rakan because I love myself.
Varus
RANGE, his range from his Q can do damage but you can in theory avoid it. His ult can be missed, so avoid it.
Vayne
It is very easy for Vayne to outplay you once she is Level 6. However, before that, you have the upperhand. Vayne has no real range, so you can beat her. The True Damage passive hits every third hit on the same object, so if your ADC is about to be hit for the third time, shield him then.
Xayah
Your Love! Your Life! She is difficult to lock down and she is quite powerful. Her ult can be avoided, just move to the side of it, and only then do you ult her yourself. Xayah struggles in the early game, much like you, but many ADCs do not. I recommend she sticks to being on your team though as the lane is slightly in her favor.
Jhin
His ult is your biggest issue because it slows. Try not to get hit(?), sorry I know it's easier said than done. Jhin has to reload every 4 shots, so once he has taken his 4th shot, dont run away like a wimp, respond and do some damage, W in and proceed. Ult when he has reloaded so that you still have time to finish him off. His 4th strike will critical hit. His early game is strong, but his mid game is weak. Use that to your advantage.If he fails to dominate in the early game, he will find it very difficult to come back into the game in the late.
Hi there! I am Suicidal Emoji, and this is my Support Rakan guide. I worked hard to make this guide the best I could, and I would appreciate any and all feedback that you guys may provide.I believe Rakan is a fantastic champion, and he is by far the most fun - because your role is to disrupt and irritate the enemy team as much as possible, especially with your ultimate, The Quickness.
Without further ado, I present to you, my first ever guide, my Rakan guide. I put a fair amount of effort into this guide, so I do implore you to reconsider any downvotes pending the actual trial and testing of my guide that I imagine you are planning to do.I am still learning how to make guides, so I do apologise for any mishaps.
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- Squishy without your abilities - Poor laning phase - Once you're in, it's hard to get out. - Easy to counter - Only viable as a support - Long ability cooldowns in early game
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Greater Mark of Attack Damage: With this build, you will notice no Ability Power runes because that could very easily result in stolen kills. You want the AD marks because it adds a little bit of damage for when your abilities are on cooldown. This, again, helps with the early game slump Rakan faces.
Greater Seal of Armor: More armor! Because otherwise you'd be a sitting duck. Better to fly a bit first.
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Summoner Spells
Flash: Is a great Get Out of Jail Free card, or to jump and Grand Entrance into the enemy.
Exhaust: Slows BOTH movement speed and attack speed. I use it to slow the attack speed of something like a Tristana to help cheese the hell out of the enemy. Better to use it to win the trade than to slow down the enemy so you can escape after your ally died.
Ignite: The only other option. Useful, but very easy to steal a kill with. Personally I'm not a fan because it feels like it belongs in the midlane. But it wins fights, I would use it versus something like a Soraka ONLY when you are going to all-in her. The less power her damn heals have, the better.
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Abilities, Explained.
Fey Feathers: This passive keeps Rakan from taking too much damage. It pops a shield every 30 seconds. Referred to sometimes as "The better version of Malphite passive".
Gleaming Quill (Q): This skill shot hits the first thing it touches and deals damage. If it hits a champion or a big jungle monster (Dragon or Rift Herald, for example) The damage it does returns to Rakan. It then heals If Rakan touches of an allied champ, healing both Rakan and the ally for the amount.
grand Grand Entrance (W): Rakan dives underneath the selected area and knocks up all enemies above him. Useful for initiating teamfights or just trades.
Battle Dance (E): Rakan jumps to an ally, shielding them. It can be recast at no cast within a short time-frame. Range is increased when with Xayah.
The Quickness (R): Rakan jumps in the air (BEAUTIFULLY) and proceeds to charm any enemies he touches off of. The ultimate lasts a while, but the charms do not, and once they are hit once they will not be hit again with the charm. Make it count.
Ability Order
Ability Sequence
1
2
3
4
5
6
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8
9
10
11
12
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14
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> > >
We want to max out Grand Entrance because it is our main damage dealer. Then Battle Dance as it allows you to keep your adc alive. We level up Gleaming Quill last because it is a skill shot that is not worth the points until later on. You'll notice that Battle Dance is the first thing I put a point into, because the leash you give your jungler is more effective when he is shielded for the first two hits.
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Synergy
Remember, Rakan has a weak laning phase, so synergy matters a lot with him. Certain ADC's are a bad idea to team up with as Rakan because they do not synergise well at all. Let's get into it.
God Tier
These ADC's are the best match for Rakan.
Twitch. Not only is he incredibly strong right now, but his ability to hide means you can engage very easily on the enemy by using Battle Dance on him followed by Grand Entrance.
Kalista. Kalista is widely regarded as a weak ADC, but I truly believe that she is fantastic. Her ult synergises with your entire kit so amazingly well. Play with her a few times, and you'll come to learn that played right, her ult is devastating.
Xayah. Obviously fantastic, as simply being with her buffs your Battle Dance. Very enjoyable combo, and if she is a good Xayah you can crush the enemy team with ease. Care not to use your ults together, rather than one after the other, as the aim is to keep her alive so she can do as much damage as possible.
Miss Fortune.Her early game damage from Double Up is impressive. Your Grand Entrance synergises beautifully with her Make it Rain, and your ult can grab her a nifty triple kill with ease. She has no escapes, however, so protect her.
Tier 1.
These champions match well with Rakan,but not amazingly.
Jhin. While it is a good synergy, Jhin would prefer you could peel more for him or slow his enemies down while he reloads. You do well however when he lands his Deadly Flourish, and your charm makes it easier for him to land his ult.
Caitlyn. Her traps are useful, but anyone who is caught in one will get headshot by her so you can guarantee that they will back off. Her ult does not synergise with yours at all, and even though she is incredibly strong right now, you are almost useless to her in the laning phase because she does not need your knock ups to get in range. She is Tier 1 only because of how strong she is in the cureent meta.
Draven. Draven is very strong right now, so it would seem that he fares well with Rakan on his side. Realistically, Draven does not need Rakan in the early game because every Draven will focus on their stacks. This works well with Rakan, because your early game is weak and you need to wait a few levels to be relevant. His Stand Aside knocks enemies aside and if you time it right, it can be end-game for them.
Tristana. Tristana is an unusual champ in that you can either do very, very well, or disgraceful. Fortunately, her Rocket Jump is fantastic to get her where you need her to be once you attacked with Grand Entrance. Her ult is the opposite of beneficial, as most Tristana players use it to get a big hefty Tryndamere ofF them, whereas you need it to be directed towards you so you can Grand Entrance them. Can be brilliant, usually just okay.
Varus. His ult is why he is Level 1 Tier. His range on his Piercing Arrow is massive, he simply does not need you to initiate. He would rather you were a poke champion like Sona or Nami to catch out immobile champions so he can stay far back. However, your ults synergise brilliantly as it locks down a chain of enemies, precisely what you need to charm them.
Tier 2
Not great. Other champions are recommended, or at least be prepared to ask for serious help from your jungler.
Ezreal. Currently, he is weak. He has the lowest win-rate in the lane at the moment, and even those he got a small buff to his early game cooldowns in 7.15, he simply cannot keep up with champions with long range like Caitlyn and Draven, who totally **** on Ezreal. He will not win and neither will you.
Lucian. Lucian has quite a strong laning phase, whereas you do not. He wants a champion who can take a lot of damage for him while he does damage in return. Someone like Braum for example, will do very well with a Lucian. Rakan does not, simply because he flies about the place and does not protect Lucian effectively enough.
Vayne. She has no range, so while you can knock her up and get her into range, She will eventually Condemn them making you almost entirely useless. Your ults have no synergy as she simply manouevers around the enemies anyways. I do not like playing with Vayne players for this reason.
Ashe. She has no mobility. She has a slow, yes, but no real attack speed. One of her skills does what you do anyway with a sightstone. Her ult makes for an easy all-in, but overall she has a weak laning phase and it is hard to keep her alive long enough to do damage.
Sivir. Sivir will always outpush the lane. She will keep them up at the turret the entire time, a risk that could get you both killed as she has very little mobility. Diving with her is easy, and she is good at poking down champions, but overall I do not feel there is great synergy as all her ult does for you is make it easier to use Grand Entrance on top of them.
Neither Corki or Kog'Maw are played regularly enough for me to comment on them properly, but I would imagine Corki to be quite ineffective with a Rakan, and Kog to be more relevant, due to his ability to slow. Kog dies very easily, but do not think you cant win the trade once he does, as his passive can get a double kill if played right.
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Teamfights
In teamfights Rakan should wait for the enemy to initiate, and if possible, sidestep the frontline tanks like Malphite and Garen and CC the hell out of the damage the team actually has, primarily the enemy ADC.
Your ultimate The Quickness will win teamfights if played right. Try and draw the team together with the charm, remember that it is not just a stun but A CHARM (think like Ahri, how annoying it can be...but it hits all of their team.)If the enemy is kiting you, use Grand Entrance to force them into the charm. Otherwise, do not burn Grand Entrance because the cooldown is not very nice. Their team will focus whoever is the highest at outputting damage on your team, hopefully it is the ADC, use Battle Dance
on whoever it is to both GET OUT of the enemy team cluster, and to shield your adc,
as soon as your CC wears off. At that point, your activatable items are your priority.
Once cooldowns are down, the process repeats.
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Ward Placement
A good support knows how to ward. A bad one, does not. If a gank kills you or your ADC because the bush was not warded, that is the support's fault, no question. Good ward placement matters.
From the bottom lane these are the potential ward placements.
Versus Morgana or Zyra, it'll be clear which bushes need warding more. The "back entrance" for either team should be warded with a control ward. If your ADC is half decent and has done this, ward the drake with a control ward, or maybe the tiny river bush near the midlaner. himy name jsdlhadjfk afga;fng dfjglstjg alrgjaeilgj agjarpQJR AERLGKJILG RGLJL;G slgjflkhm dfkjg;ajg SFDJGKAHA SDJG;JDSFLG GJLDJOARGAO jaropja asja jsoifja a;gijag gjasifjgjjlg;ajglkjdlg [/colour]
Summary
Rakan is a tormenting champion to play against. He is disruptive, cocky, and his animations are as aesthetically pleasing as they could be. If you have any comments, questions or queries about my guide, please don't hesitate to ask any questions.
Upvote if you liked the guide, and only downvote if you feel it is absolutely necessary. If you do downvote, please inform me of why, and perhaps I can rectify any mistakes I have made.
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