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Choose Champion Build:
- The Classic/Best Build
- The Tank Killer
- Falling Behind? No Problem
Recommended Items
Runes:
Spells:
Flash
Heal
Items
Ability Order
League of Draven (PASSIVE)
Draven Passive Ability
Threats & Synergies
Caitlyn
Caitlyn is probably one of the hardest matchups for Draven, especially high elo, try to just always be pushing her in so she has to focus on csing and cant poke you. She also almost always loses in an all in, so if she doesnt have flash and you do, flash e her and run her down.
Introduction
STREAM
YOUTUBE
OP.GG
Lolskill
I also stream over at Twitch.tv I try to be very educational and explain everything im doing so if you want to learn more come check me out! :)
Pros
+ Ranged Champion + The only champion where its not rare for you to 2 shot all their carries + Most snowbally champion in the game + Extremely high damage + Very high skill ceilling + Global Ultimate with Whirling Death + Very rewarding + Huge outplay potential |
Cons
- Squishy - Can be shut down extremely easily - Hard to master & to play - One of the worst champions to play from behind - Low waveclear - No dash/repositioning tools like Lucian's Relentless Pursuit - Easy to predict |
Blood Rush is also a pretty big part of Draven's kit. Blood Rush gives you attack speed and movement speed decaying over a very short time. It's like a short burst. The thing that makes this abillity is so crucial is that every time you catch a Spinning Axe it resets. This makes this abillity very spammable and you can get a lot more attack speed and movement speed then you normally would have. You use this abillity to dodge skilshots, chase people, run away, and to get better dps. Stand Aside this abillity is extremely underrated and is probably one of the abillities that really distinguishes the good Dravens to the GOD Dravens. You can use stand aside for a lot of things, you can use it to cancel dashes, cancel auto attacks, chase people down with the slow, and as a self peel. A lot of low elo Draven players misuse Stand Aside and pretty much waste the abillity, its often smart to hold it to cancel a dash or an auto attack. You also have to remember to knock the enemy closer to your team, as it can knock them either right or left, if you want them closer to you then you Stand Aside them to the side thats closer to you.
Here is another example of using Stand Aside to make space, in this clip I Stand Aside Alistar away so he can't Pulverize me, this results in a free kill on the overextending Sivir.
(Clip from my stream, and from my stream highlights video.) Whirling Death is Draven's ultimate, you throw your axes in a line infront of you and once the axes hit someone or if you reactivate it they come back. This deals damage on both the start and the return. The damage is mitigated after every unit hit, so using it through minions significantly reduces it's damage. An important technique to using Draven's Whirling Death is to reactivate it the second before it hits someone because if you dont they have time to dodge the return of the ult.
Flash is mandatory because it is the best summoner spell in the game, has the most uses and is what you should take every game. You can use this summoner spell both offensively and defensively.
You should take this most of the time if you are going bottom lane. The only exception is taking Barrier if your support takes Heal but this is pretty rare.
I usually take this on Draven mid, as if I get autofilled midlane I usually play draven as he is pretty strong here and can definitely solo carry from here. Exhaust works well because you can suprise people lvl 1 and 2 with the slow and mr and armor reduction for early kills. It also works well as peel later on.
I usually take this summoner spell if my support takes Heal, this is because having double Heal is very inefficient. You can also take Barrier in solo lanes if they have a lot of burst, but I usually go Exhaust.
The classic build is currently the one I use pretty much every game, although I sometimes swap out Bloodthirster for Death's Dance if they have a alot of burst Death's Dance is better vs heavy bust comps and Bloodthirster is better vs sustained damage comps.
B. F. Sword- Vampiric Scepter- Pickaxe- Long Sword- Boots This all depends on your gold. The situtional items also goes as follows. Mercurial Scimitar if they have a lot of cc and you feel like you need Quicksilver Sash. Statikk Shiv if you want waveclear, synergizes well with Rapid Firecannon aswell. Phantom Dancer for heavy dive teams. Essence Reaver if you want to always have 2 Spinning Axes up and dont feel the need for waveclear. Mortal Reminder if they have healing and tanks and Lord Dominik's Regards if they dont have a lot of healing but just a lot of tanky people. Guardian Angel if you're being dived a lot by AD Assassins, such as Kha'Zix and Zed. Maw of Malmortius if they have a lot of AP Burst but not that much CC.
Engage supports
Enchanting supports
Mage Supports
The Engage Supports goes as follows:
Alistar
Thresh
Leona
Braum
Tahm Kench
The Enchanting Supports goes as follows:
Janna
Lulu
Soraka
Nami
Karma
Kayle
Some champs are also hybrids like Morgana & Taric are both engage and enchanting
The Mage Supports goes as follows:
Zyra
Annie
Nunu & Willump
Bard
Lux
Huge thanks to jhoijhoi for making this guide on how to make a guide https://www.mobafire.com/league-of-legends/build/making-a-guide-101506
STREAM
YOUTUBE
OP.GG
I also do have a youtube channel with a few draven guides
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