Draven Build Guide by Jackspektra
(8.13) Draven Does It All - Challenger Guide (In-Depth)By Jackspektra | Updated on July 6, 2018
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Choose Champion Build:
The Classic/Best Build
The Tank Killer
Falling Behind? No Problem
Threats & Synergies
Caitlyn is probably one of the hardest matchups for Draven, especially high elo, try to just always be pushing her in so she has to focus on csing and cant poke you. She also almost always loses in an all in, so if she doesnt have flash and you do, flash e her and run her down.
Very easy lane for Draven, you just wanna try and poke her down as you will almost always win trades, however she does outscale you, so its important to set her behind in the early game. If you're able
A good Varus can be quite annoying as he'll always win short trades with auto E, however in long trades you will almost always win. Try and save your flash for his ultimate.
Vayne, is also a very easy matchup for Draven, she has low range and low damage early game and she's also very squishy so she's easy to kill early game to start your snowballing. She does outscale you so you have to shut her down and you also have to be careful of walls, as her stunning you in is probably the only way she wins 1v1.
Jinx is pretty easy early on, you really outdamage her and she has no escape so if you catch her she's dead. She gets way more range then you later on tho so you also have to win the lane if you want to win the game.
Ashe is sort of in the middle, you probably wont be able to kill her, but she wont be able to kill you either, try to avoid getting poked by standing behind minions so she cant use her volley on you and remember that if she gets caught she has no escape and is an easy kill.
Lucian is kind of a skill match up, Lucian outtrades you in short bursts but loses in long ones, in 1v1 you will almost always win unless you tank his entire ultimate or he's very fed. Also at lvl 1-2 you can try to push Lucian as he's not very strong yet.
Corki is a bit of the same as lucian just that he has less burst but more poke and longer range, try to dodge his q and ult and you will almost always win the long trades. Also keep in mind with package Corki can gank other lanes.
Ezreal is a very easy matchup, however Ezreal is very safe so it can be hard to snowball from him, you should prioritize to fight him in your minions so he cant hit his Q, as that's where most of his damage comes from.
Jhin is quite the skill matchup, if you manage to all in him, you will usually win but he has such long range that it can be hard to get close. The most important thing to playing against Jhin is to be willing to all in and being able to dodge his skillshots and looking at where his bouncing grenade is. If he gets 3 kills with a bouncing grenade it does extremely high damage. You should also try to trade with him while he's either reloading or on his 1st shot.
Twitch isnt that hard of a lane for Draven, however I always ban twitch because he is very strong atm and its very hard to stomp him hard enough early for him not to carry lategame. He's a lategame beast and will oneshot you and outscale you hard.
Miss fortune is pretty easy as she doesnt have the same sustained damage as draven. However you need to keep in mind to not stay too close to your own low health minions as if she Q's a low hp minion and it hits you it will chunk you hard. Also try to save your E for her ultimate.
Sivir is very easy as you should be able to always out trade her. You should always try to push her in as the only strength she has against Draven is getting an early push. Her spellshield is kinda negligible against Draven as most of his damage comes from auto attacks. She can cover a lot of map however with her ult so be careful of lane ganks.
Kog'maw has a lot less damage than you early game so if you push him in and try to get good trades you should be able to set him behind enough for you to win the game. He outscales you hard however so you have be able to finish quickly
Kalista is kind of a skill match up for draven, you want to try and get short trades with her as you dont want a lot of rend stacks to start stacking up onto you. She has a good engage with her ultimate so thats something that you always need to keep in mind. Your E timing is crucial in this matchup as you want to cancel her auto attack with it. You can also cancel her so she cant use her rend just when you're about to die.
I also stream over at Twitch.tv I try to be very educational and explain everything im doing so if you want to learn more come check me out! :)
+ Ranged Champion
+ The only champion where its not rare for you to 2 shot all their carries
+ Most snowbally champion in the game
+ Extremely high damage
+ Very high skill ceilling
+ Global Ultimate with Whirling Death
+ Very rewarding
+ Huge outplay potential
- Can be shut down extremely easily
- Hard to master & to play
- One of the worst champions to play from behind
- Low waveclear
- No dash/repositioning tools like Lucian's Relentless Pursuit
- Easy to predict
Blood Rush is also a pretty big part of Draven's kit. Blood Rush gives you attack speed and movement speed decaying over a very short time. It's like a short burst. The thing that makes this abillity is so crucial is that every time you catch a Spinning Axe it resets. This makes this abillity very spammable and you can get a lot more attack speed and movement speed then you normally would have. You use this abillity to dodge skilshots, chase people, run away, and to get better dps. Stand Aside this abillity is extremely underrated and is probably one of the abillities that really distinguishes the good Dravens to the GOD Dravens. You can use stand aside for a lot of things, you can use it to cancel dashes, cancel auto attacks, chase people down with the slow, and as a self peel. A lot of low elo Draven players misuse Stand Aside and pretty much waste the abillity, its often smart to hold it to cancel a dash or an auto attack. You also have to remember to knock the enemy closer to your team, as it can knock them either right or left, if you want them closer to you then you Stand Aside them to the side thats closer to you.
Here is another example of using Stand Aside to make space, in this clip I Stand Aside Alistar away so he can't Pulverize me, this results in a free kill on the overextending Sivir.
(Clip from my stream, and from my stream highlights video.) Whirling Death is Draven's ultimate, you throw your axes in a line infront of you and once the axes hit someone or if you reactivate it they come back. This deals damage on both the start and the return. The damage is mitigated after every unit hit, so using it through minions significantly reduces it's damage. An important technique to using Draven's Whirling Death is to reactivate it the second before it hits someone because if you dont they have time to dodge the return of the ult.
Flash is mandatory because it is the best summoner spell in the game, has the most uses and is what you should take every game. You can use this summoner spell both offensively and defensively.
You should take this most of the time if you are going bottom lane. The only exception is taking Barrier if your support takes Heal but this is pretty rare.
I usually take this on Draven mid, as if I get autofilled midlane I usually play draven as he is pretty strong here and can definitely solo carry from here. Exhaust works well because you can suprise people lvl 1 and 2 with the slow and mr and armor reduction for early kills. It also works well as peel later on.
I usually take this summoner spell if my support takes Heal, this is because having double Heal is very inefficient. You can also take Barrier in solo lanes if they have a lot of burst, but I usually go Exhaust.
The classic build is currently the one I use pretty much every game, although I sometimes swap out The Bloodthirster for Death's Dance if they have a alot of burst Death's Dance is better vs heavy bust comps and The Bloodthirster is better vs sustained damage comps.
B. F. Sword- Vampiric Scepter- Pickaxe- Long Sword- Boots of Speed This all depends on your gold. The situtional items also goes as follows. Mercurial Scimitar if they have a lot of cc and you feel like you need Quicksilver Sash. Statikk Shiv if you want waveclear, synergizes well with Rapid Firecannon aswell. Phantom Dancer for heavy dive teams. Essence Reaver if you want to always have 2 Spinning Axes up and dont feel the need for waveclear. Mortal Reminder if they have healing and tanks and Lord Dominik's Regards if they dont have a lot of healing but just a lot of tanky people. Guardian Angel if you're being dived a lot by AD Assassins, such as Kha'Zix and Zed. Maw of Malmortius if they have a lot of AP Burst but not that much CC.
The Engage Supports goes as follows:
The Enchanting Supports goes as follows:
Some champs are also hybrids like Morgana & Taric are both engage and enchanting
The Mage Supports goes as follows:
Nunu & Willump
Huge thanks to jhoijhoi for making this guide on how to make a guide https://www.mobafire.com/league-of-legends/build/making-a-guide-101506
I also do have a youtube channel with a few draven guides