Draven Build Guide by Jackspektra
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The Classic/Best Build
+9% attack speed and +10 ability power or +6 attack damage, adaptive
Example Full Build
Threats to Draven with this build
|Vayne||Vayne, is also a very easy matchup for Draven, she has low range and low damage early game and she's also very squishy so she's easy to kill early game to start your snowballing. She does outscale you so you have to shut her down and you also have to be careful of walls, as her stunning you in is probably the only way she wins 1v1.|
I'm a Challenger Draven OTP and I'm recognized as one of the best Draven players in EUW. Lolskill has me ranked as the #1 Draven on EUW. I have been master since season 4 and peaked at 453 lp Challenger this season roughly top 100 on the server. I'm currently at 380 lp and have played against some of the best players in EU and won with my Draven.
I also stream over at Twitch.tv I try to be very educational and explain everything im doing so if you want to learn more come check me out! :)
Pros & Cons
+ Ranged Champion
+ The only champion where its not rare for you to 2 shot all their carries
+ Most snowbally champion in the game
+ Extremely high damage
+ Very high skill ceilling
+ Global Ultimate with Whirling Death
+ Very rewarding
+ Huge outplay potential
- Can be shut down extremely easily
- Hard to master & to play
- One of the worst champions to play from behind
- Low waveclear
- No dash/repositioning tools like Lucian's Relentless Pursuit
- Easy to predict
Blood Rush is also a pretty big part of Draven's kit. Blood Rush gives you attack speed and movement speed decaying over a very short time. It's like a short burst. The thing that makes this abillity is so crucial is that every time you catch a Spinning Axe it resets. This makes this abillity very spammable and you can get a lot more attack speed and movement speed then you normally would have. You use this abillity to dodge skilshots, chase people, run away, and to get better dps. Stand Aside this abillity is extremely underrated and is probably one of the abillities that really distinguishes the good Dravens to the GOD Dravens. You can use stand aside for a lot of things, you can use it to cancel dashes, cancel auto attacks, chase people down with the slow, and as a self peel. A lot of low elo Draven players misuse Stand Aside and pretty much waste the abillity, its often smart to hold it to cancel a dash or an auto attack. You also have to remember to knock the enemy closer to your team, as it can knock them either right or left, if you want them closer to you then you Stand Aside them to the side thats closer to you.
Here is another example of using Stand Aside to make space, in this clip I Stand Aside Alistar away so he can't Pulverize me, this results in a free kill on the overextending Sivir.
(Clip from my stream, and from my stream highlights video.) Whirling Death is Draven's ultimate, you throw your axes in a line infront of you and once the axes hit someone or if you reactivate it they come back. This deals damage on both the start and the return. The damage is mitigated after every unit hit, so using it through minions significantly reduces it's damage. An important technique to using Draven's Whirling Death is to reactivate it the second before it hits someone because if you dont they have time to dodge the return of the ult.
Mentality of Draven
Draven is very different from every other adc, his entire damage lies in his axes, the first step to learning Draven is to make the axes muscle memory, being unable to juggle 2 axes 100% of the laning phase means you are not getting Draven's full potential in lane. This is intensified even more in teamfights as its much harder there. However it is also much more important to miss an axe than to get hit by a skillshot in a teamfight. You have to be willing to sometimes give up axes in order to dodge/or get more autos in. You also have to be very careful of ganks if you can not 3v2 as you lose a lot of stacks. However Draven is very strong early and if you play it correctly you can 3v2 a lot of junglers. If you dont have full control of Draven's axes you should go into practice tool and just practice, practice makes master. I usually practice my axes for around 5 minutes in practice tool before every session of games I do.
Flash is mandatory because it is the best summoner spell in the game, has the most uses and is what you should take every game. You can use this summoner spell both offensively and defensively.
You should take this most of the time if you are going bottom lane. The only exception is taking Barrier if your support takes Heal but this is pretty rare.
I usually take this on Draven mid, as if I get autofilled midlane I usually play draven as he is pretty strong here and can definitely solo carry from here. Exhaust works well because you can suprise people lvl 1 and 2 with the slow and mr and armor reduction for early kills. It also works well as peel later on.
I usually take this summoner spell if my support takes Heal, this is because having double Heal is very inefficient. You can also take Barrier in solo lanes if they have a lot of burst, but I usually go Exhaust.
So the runes I am currently running is Conqueror, I have made a video here theorycrafting PTA vs Aery vs Conqueror, where i found that Conqueror does way more DPS than any of the others. Conqueror currently is the best rune, in the Precision tree, taking Legend Alacrity or Legend Bloodline are optional, depending on if you want lifesteal or attack speed. In the Sorcery tree you can choose between Nullyfying orb or Gathering storm depending on if they have magic damage.
The classic build is currently the one I use pretty much every game, although I sometimes swap out The Bloodthirster for Death's Dance if they have a alot of burst Death's Dance is better vs heavy bust comps and The Bloodthirster is better vs sustained damage comps.
B. F. Sword- Vampiric Scepter- Pickaxe- Long Sword- Boots of Speed This all depends on your gold. The situtional items also goes as follows. Mercurial Scimitar if they have a lot of cc and you feel like you need Quicksilver Sash. Statikk Shiv if you want waveclear, synergizes well with Rapid Firecannon aswell. Phantom Dancer for heavy dive teams. Essence Reaver if you want to always have 2 Spinning Axes up and dont feel the need for waveclear. Mortal Reminder if they have healing and tanks and Lord Dominik's Regards if they dont have a lot of healing but just a lot of tanky people. Guardian Angel if you're being dived a lot by AD Assassins, such as Kha'Zix and Zed. Maw of Malmortius if they have a lot of AP Burst but not that much CC.
Supports with Draven
The Engage Supports goes as follows:
The Enchanting Supports goes as follows:
Some champs are also hybrids like Morgana & Taric are both engage and enchanting
The Mage Supports goes as follows:
Nunu & Willump
Huge thanks to jhoijhoi for making this guide on how to make a guide https://www.mobafire.com/league-of-legends/build/making-a-guide-101506