Jarvan IV Build Guide by Gordove
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Heavy Damage dealer Jarvan IV:
Jarvan IV Build
If you're shining:
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Threats to Jarvan IV with this build
|Jinx||Poor mobility ADCs (like Jinx, Varus, Miss Fortune, etc.) can be easily trapped by Jarvan. Beware: Hard cc or desengage support might be a problem.|
Welcome! I want to show some tips and tricks about the Exemplar of Demacia.
Our beloved Jarvan IV becomes one of the most strong offensive tank jungler with the lethality buff. He does tons of damage in about 2 seconds and can take a lot of hits.
This guide is going to help you in some situational choices while climbing your elo.
I played as Jarvan since my level 20 (Season 3). Hope you enjoy!
Greater Quintessence of Attack Damage
Greater Mark of Attack Damage
Greater Mark of Lethality
Greater Seal of Armor
Greater Glyph of Magic Resist
Greater Glyph of Scaling Cooldown Reduction
We should use 3 AD quints. It's just necessary. Faster clear time, stronger bursts.
I usually pick 9 AD for clear time, but Lethality is pretty usefull as well against 2 or 3 tank compositions for example. It depends of your choice.
Armor seals do a lot. Better than HP, since Jarvan can shield himself and be shielded by anyone else.
There is two viables choices: magic resistance and cooldown reduction. If you gonna solo tank the enemy team, you should pick the tanky ones. If you're not, pick 6 CDR scaling glyphs (-10% @ Lv.18).
I also recommend using flat runes (in exception of CDR). Jarvan has a strong early game potencial and we don't want to waste it all, do we?
When creating the Mastery page, we should think about what kind of jungler we gonna be. If you're playing with some tanky support/top laner, you'll probably pick this one:
But sometimes we are the only one who gonna take all the enemy's hits. It's time to be a true Exemplar of Demacia!
When you're jungling, starts with Hunter's Machete and Refillable Potion. Keep in mind your rune and masteries choice to build conform they both. Try to balance your damage and your resistance.
I usually rush the The Black Cleaver if i'm gonna build Enchantment: Cinderhulk and become more tanky. For an example final build, I recommend: Skirmisher's Sabre - Cinderhulk, Mercury's Treads, Dead Man's Plate, The Black Cleaver, Titanic Hydra and a Guardian Angel.
For another items options, we also have the Banshee's Veil, Thornmail, Stalker's Blade, Last Whisper's variations, Edge of Night, Ninja Tabi and Boots of Mobility.
Passive: Martial Cadence
Jarvan IV's initial basic attack on a target deals bonus physical damage. This effect cannot occur again on the same target for a short duration.
Q: Dragon Strike
Jarvan IV extends his lance, dealing physical damage and lowering the Armor of enemies in its path. Additionally, this will pull Jarvan to his Demacian Standard, knocking up enemies in his path.
W: Golden Aegis
Jarvan IV calls upon the ancient kings of Demacia to shield him from harm and slow surrounding enemies. The most enemies champions near, higher is the shield hit point.
E: Demacian Standard
Jarvan IV carries the pride of Demacia, passively granting him bonus Attack Speed. Activating Demacian Standard allows Jarvan IV to place a Demacian flag that deals magic damage on impact and grants Attack Speed to nearby allied champions.
Jarvan IV heroically leaps into battle at a target with such force that he terraforms the surrounding area to create an arena around them. Nearby enemies are damaged at the moment of impact.
Source: Jarvan IV | League of Legends.
Why do I upgrade my Q first? This skill break enemy's armor, deals a lot of damage and give us mobility when used against Demacian Standard even if Jarvan is trapped on floor (with Caitlyn's Yordle Snap Trap, Morgana's Dark Binding or Lux's Light Binding, for an example).
After the Q reach the last level, I usually maximize the Standard mainly to provide an attack speed boost to whole team.
Remeber to aways upgrade your ultimate at Lv. 6, 11 and 16. It causes massive damage and its cooldown becomes so much lower.
PS: If you accidentaly trap one of your carries in Cataclysm and don't want to get blamed, reactiving your ultimate will instantly desappear.
I do aways pick Flash and Smite, but it's my personal play style. I do believe this combination is the best one.
High mobility to offensive plays, like a Demacian Standard+ Dragon Strike+ Flash combo and a (even more) nice escape. But, again, you can change this, if you preffer, for Exhaust, Ignite or anything you think is worth.
Smite is irreplaceable once you're the jungler. You'll just need to make sure what enchance is the better for each situation (Chilling Smite against high mobility champions as Tryndamere and Kalista and Challenging Smite to deal with squishies ones like Master Yi, Caitlyn, for an example).
Pros / Cons
Strong early game;
High gank success rate;
Nice mobility (EVEN IF TRAPPED!);
Ignores plus than 25% of targets armors;
Easy and fun to play.
Fall of late game;
Sometimes Cataclysm loses your whole team fight;
Slow knock up animation;
Jarvan IV has a high versatile mechanics. He can do an Engage Offtank when fighting a 3v3 or 4v4, and a Bruiser Support as well, capable of boost attack speed and damage of the nearby allies.
With some lethality items, he smashes squishies foes with almost True Damage. Thanks to 26% armor penetration provide by Dragon Strike plus 30% by The Black Cleaver.
Do the backline bruiser Jarvan when your team has a top or support doing the frontline, as Malphite and Leona. Protect your carries looking for a possible rapid execution, picking off the enemy ADC when it has already wasted its escape, or when it is out of his position.