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Choose Champion Build:
- Punch em'
- Alternative tankier
Recommended Items
Runes:
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Chilling Smite
Flash
Items
Ability Order
Blast Shield (PASSIVE)
Vi Passive Ability
Threats & Synergies
Graves
The current meta is all about the early game. Graves is very strong early game. If you let him snowball he will become way too strong mid game and will one-shot your carries. try denying him jungle farm with counterjungling.
Table of Contents
x Summary x Changelog
x Abilities x Combos & Tricks |
x Summoner Spells
x Jungling and ganking x Teamfights |
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I've mained Vi for some time now, and I would say that I have some good experience with her. I play on EUW and climbed season 7 from Bronze III to Gold IV. I don't have the greatest amount of mechanical skill, so she fits me perfectly. She has some very linear gameplay, which is easily countered in high elo. But in lower elos it doesn't matter that much.
Vi is an easy champion to pick up and is a great choice for people who aren't the greatest mechanical wise. She doesn't take that much to master but some things can be difficult for some people. Her initiation is amazing and her early ganks is mostly free kills if you can hit Vault Breaker(considering the enemy is aggressive). She can easily lock down the enemy carry in teamfights. And her punches gives an indescribable satisfaction. |
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Blast shield (Passive) RANGE: Innate COST: 0 mana COOLDOWN: 12 - 8 |
Hitting an enemy with an ability grants Vi a shield, scaling with 10% of your maximum health that lasts for 3 seconds. Her passive gives you an amazing shield, that you probably will forget. It will help you out in many situations without you knowing it. The shield allows you to go in teamfights, and not die instantly as your shield absorbs a lot of damage in late game. When you are in situations with low health and someone chasing you, you might want to hit something in the middle of your run for your life. But remember that has to be with an ability, so Relentless Force will always be the most optimal. Since it is the ability that slows you down the least it will mostly be your best option for surviving. If you have Vault Breaker up you can also use that to dash through minions or monsters to get the shield. Just keep in mind that it slows you down by a great amount, and isn't too amazing if you are getting chased down by a champion with high mobility. |
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Vault breaker (Q) RANGE: 250 / 725 COST: 50/60/70/80/90 mana COOLDOWN: 12/11/10/9/8 |
Vi Channels for up to 4 seconds, increasing the damage, speed and range of the ability. Channeling the ability slows yourself by 15% and makes you silenced and disarmed. Vi then dashes forward with 33,3% increased damage against champions, knocking them back by a small amount and proccing one stack of
Denting blows. You can use this ability to charge in or use it as an escape. You should always start a gank with this ability, fully charged. If you land your Vault breaker, you should be able to get a flash or a kill. If you didn't get any of them then feelsbadman. The only time you should use this not fully charged is when you are in melee range. At that rate, the knockback and some basic attacks should do the same job. It synergizes with Sudden Impact which gives you a small amount of damage to up your kill potential when you gank in the early game. Because it is lethality it is also a bit useful in the late game, where people have bought armor against you. |
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Denting blows (W) RANGE: Passive COST: 0 mana COOLDOWN: 0 |
Vi's basic attacks and
Vault breaker apply one stack of Denting Blows each time hitting an enemy. Her Denting blows are one of the reasons that she is broken. Applying 3 stacks consumes the stacks to deal damage based on a percentage of the enemies maximum health. When proccing the last stack she also gets an attack speed steroid and reduces the enemies armor by 20% for 4 seconds. This is what gives Vi her amazing dueling potential, also while making you a tank killer. This also makes you kill buffs, drakes and barons much faster. Sadly the damage against monsters and minions is capped at 300. The armor reduction it gives is insane and makes it so much easier to kill heavy armored tanks. i recommend learning to animation cancel with your Excessive force so you can kill enemies even faster! |
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Excessive Force (E) RANGE:600 COST: 12/32/38/44/50 mana COOLDOWN: 1 RECHARGE: 14/12.5/11/9.5/8 |
Vi's next basic attack gains bonus range and deals physical damage to all enemies in a cone in front of her. This is the ability that makes you relevant in the new jungle, dealing a kind of AOE that also deals some good damage. You will have to learn to animation cancel, so you can use the ability to its peak of performance. Also if your gank failed you can get a little bit of damage on them by using Excessive force on a minion. In the late game, the ability will be a nice tool for clearing a lot of minions. |
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Assault and Battery (R) RANGE:800 COST: 100/125/150 mana COOLDOWN: 110/85/60 |
Vi dashes forward against an enemy champion dealing physical damage and knocking them up for 1.25 seconds. While dashing she is immune to all CC and knocks everyone standing in her way aside while dealing 75% of damage. This is what makes Vi a "Diver". Launching forward and knocking someone up is perfect for locking an enemy down. The ability is also easy to use as it just requires you to click on an enemy. This is what completes Vi's kit. You do though have to keep in mind, that this ability doesn't apply a stack of Denting blows which means that you will have to (again) know how to animation cancel with your Excessive force. Other than that the damage is pretty good in the late game as it scales with 140% of your bonus AD. Also when you knock the rest of the enemy team to the side, it gives your team time to follow up and help you. Also, take note that she lands behind the enemy she dunks, so you easily can use your Vault breaker afterward. |
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These are basic combos for Vi
Q+AA+E This is a basic combo and an easy way to get damage done. You should use this in the jungle against monsters, and ganking an enemy at early game. It deals a nice amount of damage, but be sure to come behind the enemy for maximum potential of your small knockback when ganking. If you need to kill an escaping target this is also very useful but keep the slow from Vault Breaker in mind when chasing.
R+Q+AA+E+AA+E+AA This is what you'll do when you go in for the enemy carries in teamfights. Vault Breaker will knock the target back against your team, but only for a small amount. Remember that you will always land behind the enemy after using Cease and Desist
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✦ Hail of Blades It allows you to burst an opponent easily. It's a hard rune to master though since you need to reset auto's very fast in order to use it at its full potential. Your burst is also just a lot faster compared to other runes. ✦ Sudden Impact Goes extremely well with your Vault Breaker. The cooldown of it is amazingly short at only 4 seconds so it will be up every time you use Vault Breaker. You might think that you are able to take Cheap Shot instead, but Cheap Shot won't be nearly as good in the late game, where the enemies might have gotten stronger and have more shields and utility as a counter to you. ✦ Eyeball Collection A pretty standard rune, provides a lot of AD and you will have to play pretty gank heavy if you want to utilize this rune. If you notice that the enemy lanes are too hard to gank consistently, take Ghost Poro instead. ✦ Relentless Hunter Allows you to roam faster around the map. Faster roaming= more objectives. And objectives win the game. You also won't feel as slow when charging your Vault Breaker.
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