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Illaoi Build Guide by ThatTaylorGuy


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League of Legends Build Guide Author ThatTaylorGuy

[8.12] Blessed is Motion - In Depth Illaoi Guide

ThatTaylorGuy Last updated on June 18, 2018
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Team 1

Cheat Sheet
Previous Champion Build Next Champion Build

Elder Gods Need Gold

Illaoi Build

Inspiration
LoL Path: Inspiration
LoL Rune: Kleptomancy
Kleptomancy
LoL Rune: Magical Footwear
Magical Footwear
LoL Rune: Biscuit Delivery
Biscuit Delivery
LoL Rune: Cosmic Insight
Cosmic Insight

Domination
LoL Path: Domination
LoL Rune: Sudden Impact
Sudden Impact
LoL Rune: Ravenous Hunter
Ravenous Hunter
Bonus:

+13 Attack Damage or +22 Ability Power, adaptive

LeagueSpy Logo
Top Lane
Ranked #28 in
Top Lane
Win 51%
Get More Stats

Ability Sequence

1
4
8
12
14
Ability Key Q
2
9
15
17
18
Ability Key W
3
5
7
10
13
Ability Key E
6
11
16
Ability Key R




Hello there! I'm ThatTaylorGuy and welcome to my Illaoi guide! Whether you're new to Illaoi or experienced and curious as to what she's capable of, you're in the right place.

I stream regularly on Twitch.tv and make videos for the YouTubes so be sure to check those out if you'd like more of what I do!

If you'd like to follow me check out the links below!






Pros: Cons:
Strong lane presence
Tanky
Good sustain
Good zoning
Consistently high damage
Ignore me, I'm just here
to space the table out...
No form of CC
Easily kited
Ult is outplayable
ADCs will shred you
Mana issues early-game


Generally speaking I feel that Illaois pros outweigh her cons pretty substantially. Most if not all cons can be minimized by playing smart and having your team help out. There will be times that you feel all the cons against bad match-ups, but usually they can be mitigated.







Kleptomancy
Kleptomancy is good because it procs on both our E spirit as well as our W which will give us an early gold advantage to snowball with. Proc it early and often and you can find yourself with a considerable item advantage pretty early on.

Magical Footwear
Magical Footwear gives us a free pair of Boots of Speed at 10 minutes. This keeps snowballing our gold advantage along with Kleptomancy and saves us 300 gold in the long run, generally allowing us to get our 2nd boot upgrade pretty quickly.

Biscuit Delivery
Biscuit Delivery is great to have for early-game sustain, simple as that. An argument could be made for Future's Market, but I don't really care for it.

Cosmic Insight
Illaoi is heavily reliant on her cooldowns so getting aditional free CDR is amazing, simple as that.

Sudden Impact
Sudden Impact procs after using our W for a little chunk of free Lethality and Magic Penetration.

Ravenous Hunter
Ravenous Hunter has great synergy with our kit since we build for life steal anyway.





Grasp of the Undying
Grasp of the Undying gives us some pretty solid early bonuses as well as good late game scaling.

Bone Plating
Standard decision here. Bone Plating is the simply the best choice here.

Conditioning
Conditioning gives us some extra armor and magic resist, nothing wrong with that. An argument can be made for Second Wind, so feel free to swap them out.

Revitalize
Revitalize gives us a little boost in the power of our life steal. You could also go with Overgrowth for even more bonus max health.

Sudden Impact
Sudden Impact procs after using our W for a little chunk of free Lethality and Magic Penetration.

Ravenous Hunter
Ravenous Hunter has great synergy with our kit since we build for life steal anyway.





Glacial Augment
Glacial Augment gives us a consistent slow against enemy champions which will let us hit our tentacle slams from our W more easily.

Magical Footwear
Magical Footwear gives us a free pair of Boots of Speed at 10 minutes. This keeps snowballing our gold advantage along with Kleptomancy and saves us 300 gold in the long run, generally allowing us to get our 2nd boot upgrade pretty quickly.

Biscuit Delivery
Biscuit Delivery is great to have for early-game sustain, simple as that. An argument could be made for Future's Market, but I don't really care for it.

Approach Velocity
Approach Velocity has a great synergy with Glacial Augment and allows us to run up and get free autos whenever we get a slow on enemy champions.

Sudden Impact
Sudden Impact procs after using our W for a little chunk of free Lethality and Magic Penetration.

Ravenous Hunter
Ravenous Hunter has great synergy with our kit since we build for life steal anyway.





There isn't a lot that's open to debate here. Flash is pretty much mandatory. Illaoi has no mobility skills whatsoever so Flash will be your only escape.

Teleport is my second go-to summoner spell. It has several benefits. It allows us to return to lane quickly should we need to. It also lets us to gank other lanes at a moments notice. Finally, it gives us split pushing potential.

If you really can't stand playing with Teleport then Exhaust is another good option. It gives a bit more utility in the form of an attack speed and movement slow.


Honorable Mentions: Ignite isn't awful and you could definitely run it if you're so inclined. It gives some early-game kill pressure but puts you in a not so great position when it comes to gank plays.




Skill Order
> > >

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
W
E
Q
E
R
E
Q
W
E
R
Q
E
Q
W
R
W
W



P: Prophet of an Elder God


" Illaoi and the Vessels she creates spawn Tentacles on nearby impassible terrain. Tentacles swing at spirits, Vessels and victims of Illaoi's Harsh Lesson. Tentacles deal physical damage to enemies hit, and will heal Illaoi if they damage a champion."



Prophet of an Elder God periodically spawns tentacles on impassible terrain. Knowing how to fight around your tentacles is essential to playing Illaoi well. It starts with a 20 second cooldown in between tentacle spawns (reducing by 1 second every 2 levels) with a 12 second cooldown at level 17.

Tips, Tricks & Things to Remember




Q: Tentacle Smash


"Increases the damage dealt by Tentacles. When activated, Illaoi smashes down a Tentacle that deals physical damage."


Tentacle Smash is our main source of damage, poke and sustain. It has serious lane clear potential and substantial sustain potential when paired with a Death's Dance. By the time you get your first completed item you'll be able to nearly 1 shot the wave if you aim Tentacle Smash properly.

Tips, Tricks & Things to Remember




W: Harsh Lesson


" Illaoi leaps to her target, dealing physical damage and causing nearby Tentacles to also swing at the target."


Harsh Lesson is the lifeblood of Illaoi's damage. If you can't use it properly you'll deal considerably less damage than you should be capable of. It changes your next auto-attack to a short leap, makes your tentacles slam on the target area and is an auto-attack reset. It's important. Super important. Also it procs Kleptomancy.

Tips, Tricks & Things to Remember




E: Test of Spirit


" Illaoi rips the spirit from a foe's body, forcing it to stand before her. Spirits echo a percentage of the damage they take to the original target. If killed, or if the target gets too far from the spirit, the target will become a Vessel and begin spawning Tentacles."


Test of Spirit is a neat little ability that really lets you annoy your opponent. It's a skill shot so it takes a bit of practice to hit consistently, but once you get the hang of it you'll have fantastic harass potential. It also you can proc Kleptomancy by attacking the spirit.

Another nifty part of this skill is that if you kill the spirit or the player whose spirit was ripped out moves too far away from their spirit they're slowed and become a Vessel. Vessels spawn a tentacle near itself every 5 (4 at level 7, 3 at level 13) seconds that automatically attack the closest Vessel/spirit every 10 seconds. This means that if you land a Test of Spirit and kill the spirit or the enemy runs away they'll spawn multiple tentacles along their path that they have to either kill or dodge. It's just another thing for them to worry about so you can focus on CSing or harassing your opponent.

Tips, Tricks & Things to Remember




R: Leap of Faith


" Illaoi smashes her idol into the ground, dealing physical damage to nearby enemies. A Tentacle spawns for each enemy champion hit."


Leap of Faith is an incredibly powerful ultimate. It allows us to punish anyone that doubts our damage output 1v1 as well as put out some insane damage in group fights if the enemy team doesn't deal with you. It also reduces the cooldown of Harsh Lesson from 4 seconds to 2 seconds and reduces the attack speed of spawned tentacles by 50%.

Tips, Tricks & Things to Remember






Corrupting Potion
Corrupting Potion is the best all around starting item on Illaoi, in my opinion. I run it nearly every match because of the amount of sustain it gives early on as well as a little extra damage if used before trading with an enemy champion.

If I'm laning against a heavy poke champ I consider starting with Doran's Shield and a Health Potion.

The Black Cleaver
The Black Cleaver gives us everything we need on Illaoi, making it a perfect item to get first. The stats are self explanatory but where this item shines is the passives.

When we deal physical damage to an enemy champion their armor is reduced by 4% for 6 seconds stacking a maximum of 6 times. This allows Illaoi to rip through tanks. The movement speed buff from dealing physical damage is a nice little bonus too.

Death's Dance
The primary reason we pick up Death's Dance is for the life steal. With this one item we can leech through quite a bit of damage, as well as pick up some more cooldown reduction and attack damage.

It also staggers damage on us by turning 30% of incoming damage into a bleed that lasts 5 seconds. It helps reduce a big burst of damage and turn it into a dot that we can try to heal through.

Sterak's Gage
Health, base attack damage and a nice little burst of survivability when taking a significant amount of damage, what's not to love? Having this item helps ensure that you'll be able to get Leap of Faith off with less issue then be alive to leech up the damage taken.

Dead Man's Plate
Dead Man's Plate gives us health, armor and a form of soft CC with the passive. While moving you stack momentum which at 100 stacks gives more movement speed and causes our next autoattack to slow the target for 1 second.

Spirit Visage
Spirit Visage gives us everything we could possibly need out of a magic resist tank item. Health, health regen, cooldown reduction, magic resist and increases all healing effects on us by 30%. So all those tentacle slams from Harsh Lesson, Tentacle Smash and Death's Dance is even more buffed up.




Early game on Illaoi is largely dictated by your opponent(s) but there's a few things that regardless of matchup you should be doing.


Last Hitting: This is probably the most obvious thing to do. If you don't last hit the minions you don't get gold, it's as simple as that. The more you play Illaoi the more you'll get used to her early game damage which will make it easier for you to gauge when to attack to finish off a minion.


Punishing: Illaoi has fantastic early game punish in the form of Tentacle Smash and Test of Spirit. If your lane opponent is running up to last hit a minion lay a Tentacle Smash over the minion. They'll have to either take damage to get the cs or back off and lose gold. Test of Spirit is a bit more tricky to land simply because it's a skillshot that is blocked off by enemy minions, so you'll need an open lane to land it.

Because of Illaois early game AoE clear you can also punish your opponent by clearing the wave quickly. This forces your opponent to back up toward their tower and wait for their next minion wave to tank damage for them. If your minions get shoved under the opposing tower your opponent may miss some last hits costing them gold. At that point you should consider backing and buying an item or two while the wave resets in the middle. Early game dominance is mostly wave management so I suggest you read some guides dedicated specifically to explaining the art.

The biggest issue with shoving into tower is that you open yourself up to a gank. If the jungler sees what you're doing and is in the area you'll likely be punished yourself. To combat this we have wards.


Warding: Early warding is a big deal, it can be the difference between seeing a gank coming from a mile away and getting first blood'ed.
Spots 1 and 2 will be your go-to warding spots. If you're in lane you should probably have a ward in one of if not both bushes whenever possible. More often than not ganks will come through one of those two paths so try to use your positioning to inform your decision of which gets priority. Are you on blue team and you're shoved in underneath the red tower? You should probably have a ward in spot 1 (and 2 to be ultra safe). Always try to think about where you're most vulnerable and where you can be cut off from and try to get vision there if possible.

Spots 3 and 4 are a bit more tricky. They can be used defensively to try to avoid a gank should your lane opponent or jungler be sitting in the bushes waiting for you or offensively as a Teleport location to get in behind someone pushing your tower.

There are more situational spots to ward but these are what I consider the most important during early game. The less you die the better off you'll be so avoid those ganks and get some vision down often!




Splitpushing: Illaoi is a fantastic splitpusher and unless your team is grouped up to fight or take/contest baron/dragon you'll likely be doing this. Splitpushing forces the enemy team to deal with the mass of minions descending upon their towers. If they leave them be they can take a tower on their own and push themselves all the way into their base.

Team Fights: In team fights you'll likely be fishing for hits with Test of Spirit and Tentacle Smash for the most part. Until your team actually engages (hopefully your team has a champion that can initiate well like Malphite) you should be cautious. The last thing you want to do is get caught by enemy CC and bursted down before the actual team fighting begins.

Once it's begun you'll want to try to hit someone with Test of Spirit, cast Leap of Faith on both the spirit and anyone else in range. The more people you hit with Leap of Faith the more tentacles you spawn and the more of a threat you are. From there you'll want to try to burst down any squishy targets that are close enough to hit with Tentacle Smash or Harsh Lesson, the latter will have a 2 second cooldown during the duration of Leap of Faith so that will be your spam skill. If all goes well squishies will be decimated in a split second and you and your team can clean up and go take objectives.




This section is a work in progress so check back and chances are you'll see new entries. It takes a bit of time!




All in all I love Illaoi. Her kit is incredibly intuitive and fun to make use of while still being challenging enough to get that good feeling when you land a slick combination on an unsuspecting opponent. I hope that you enjoyed my guide and that you learned a thing or two about Illaoi.

Be sure to follow me on Twitch, subscribe to my YouTube channel and even follow me on Twitter if you'd like. I'd sure appreciate it.





Change Log:
4/23/2018 - Lane Phase, Late Game, Conclusion written
4/21/2018 - Items section written
4/20/2018 - Pros/Cons, Runes, Summoner Spells, Abilities sections written
4/19/2018 - Guide Started, Introduction section written