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Aurelion Sol Build Guide by DragonMorpher

[8.18] Aurelion Sol Support ~ The Poke God [In-Depth Guide]

By DragonMorpher | Updated on September 12, 2018
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Runes:

Sorcery
Phase Rush
Manaflow Band
Celerity
Gathering Storm

Inspiration
Approach Velocity
Future's Market

Spells:

LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Exhaust

Exhaust

LeagueSpy Logo
Middle Lane
Ranked #22 in
Middle Lane
Win 56%
Get More Stats

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies

Guide Status: Updating - Unfinished

Please if you have any suggestions on anything I need to add, feel free to leave a comment.

This guide is updated as of:

Patch 8.18


Patch 6.07 Changes: NERF

CLICK TO VIEW CHANGES

Patch 6.10 Changes: NERF

CLICK TO VIEW CHANGES

Patch 6.11 Changes: ADJUSTED

CLICK TO VIEW CHANGES

Patch 6.18 Changes: ADJUSTED

CLICK TO VIEW CHANGES

Patch 6.19 Changes: BUFF/ADJUST

CLICK TO VIEW CHANGES


Not much changes after 6.19. Mostly just bug fixes and small changes.
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Introduction

This section is currently being worked on. Please stand by.

Note: Add more detail to the Introduction.



Hello and welcome to Aurelion Sol Support Guide! I hope you find everything here useful, and sorry if the guide is missing some important information. I'm currently updating the guide as much as possible and I hope to finish it soon. The build isn't perfect yet but I do believe Aurelion Sol can be a great support.

Thanks for checking out my guide!
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Pros / Cons

This section is currently being worked on. Please stand by.

Note: Add more detail explaining the Pros/Cons.



Pros

+ Excellent Harass and Poke.
+ Nice Stun for trades.
+ Great engage for ally jungle ganks.
+ Great disengage for enemy jungle ganks.
+ Scale quite well and Rylai's gives you a huge power spike.
+ Team fights are strong, fight in backline along with the adc.

Cons

- Somewhat weak pre-level 6.
- Cannot hide in botlane bushes.
- Must keep some distance to prevent bad trading.
- Vulnerable to high CC. If he isn't able to move, he can't do much damage.
- Peeling for your ADC isn't an option. Keep your distance. But stay close enough to combo abilities.
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Ability Spells

P
Center of the Universe
RANGE: 325 / 650



INNATE: Aurelion Sol is constantly orbited by three Stars, and beyond them exists an Outer Limit affecting his damaging abilities. Ability-inhibiting crowd control disables Center of the Universe.

The Stars deal 20 − 130 (based on level) (+ 5 / 10 / 15 / 20 / 25) (+ 18% − 35% (based on level) AP) magic damage and apply spell effects to enemies that come in contact with them, executing minions below 25 health.


Tips
  • Your three stars will disappear if a silence or stun hits your champion. It is suggested that you don't use your Celestial Expansion on an enemy unless you stun the enemy first with Starsurge. That way they can not turn your stars off when you attack them.



Q
Starsurge
RANGE: 75 / ∞
COST: 60 / 70 / 80 / 90 / 100 MANA
COOLDOWN: 10 Seconds



ACTIVE: Aurelion Sol fires the core of a newborn star in the target direction, which expands as long as it remains within the Outer Limit and grants him 10% bonus movement speed.

Upon traveling beyond the Outer Limit or reactivating Starsurge, the core Starsurge 2 detonates, dealing magic damage to all enemies caught within and Stun icon stunning them.

Magic Damage: 70 / 110 / 150 / 190 / 230 (+ 65% AP)
Stun Duration: 1.1 / 1.2 / 1.3 / 1.4 / 1.5


Tips
  • You can activate Starsurge while you have Comet of Legend activated. This creates strong ganks and a large AoE stun.
  • As long as you stay within the outer-limit of Starsurge, you will gain extra movement speed and Starsurge will grow larger and larger.
  • When firing your Starsurge, there is a small delay between when you can detonate it. If an enemy is in your face, the best thing you can do is use Voice of Light to knock them back and Starsurge to stun them.



W
Celestial Expansion
COST: 40 MANA + 22 / 24 / 26 / 28 / 30 PER SECOND
COOLDOWN: 6 / 5.5 / 5 / 4.5 / 4



Passive: The Center of the Stars' base damage is increased.

Toggle: Aurelion Sol Celestial Expansion 2 pushes his Center of the Universe Stars out to the Outer Limit and increases their damage by 50%.

Bonus Damage: 5 / 10 / 15 / 20 / 25
Total Damage: 30 - 195 (based on level) (+ 7.5 / 15 / 22.5 / 25 / 37.5) (+ 27 - 52.5 (based on level)% AP)


Tips



E
Comet of Legend
RANGE: 3000 / 4000 / 5000 / 6000 / 7000
SPEED: 600
COST: 60 Mana
COOLDOWN: 60 / 55 / 50 / 45 / 40



ACTIVE: Aurelion Sol pulls in his Center of the Universe Stars and takes flight in the chosen direction, gaining unobstructed sight and ignoring terrain and unit collision. Aurelion Sol can also be seen regardless of obstructions.

Performing any action (excluding Starsurge) or taking damage from champions or turrets will end Comet of Legend early.

If Aurelion Sol hasn't taken damage for 5 seconds, he can activate Comet of Legend.

Max. Bonus Movement Speed: 25 / 30 / 35 / 40 / 45%


Tips
  • Comet of Legend can be a very powerful ganking tool and can initiate a teamfight. It's passive grants you extra movement speed as long as you stay in a straight line. Taking sharp turns will reset your base movement speed and will need to build its speed back up.
  • Leveling up this ability will greatly increase the range of your active.
  • Dead Man's Plate is a really good item on Aurelion Sol since you gain even more movement speed. Sharp turning will also not be as bad with this item since you do not lose your stacks.



R
Voice of Light
RANGE: 1500
COST: 100 Mana
COOLDOWN: 110 / 90 / 70



Aurelion Sol breathes out a blast of pure starfire, dealing 150 / 250 / 350 (+70% of ability power) magic damage and slowing struck enemies by 40 / 50 / 60% for 2 seconds. Nearby enemies caught in the blast are also knocked back to Aurelion Sol's outer ring.

Magic Damage: 150 / 250 / 350 (+ 70% AP)
Slow: 40 / 50 / 60%


Tips
  • The range on Voice of Light is crazy and can be used to slow, knock back or finish your enemies. This ability works very well with he's entire kit and can make some sick combos.
  • This is ability can be used to disengage team fights, enemy ganks or the exact opposite which to engage on the enemy as well. Combining your Starsurge with Voice of Light can create of heavy damage and is a great follow up for your teammates.
  • Stealing main objectives like Dragon or Baron Nashor is almost as good as Lux's Final Spark [R].
  • This abiltiy's cast-time is so quick that is is nearly impossible to dodge or react too. If you compare this to Lux's Final Spark, it is much faster.

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Summoner Spells



Scale: Summoner Spells will be rated 1-4 based on how good they are with Aurelion Sol.

1 - Decent
2 - Good
3 - Powerful
4 - Excellent

Note: Ratings are subject to change due to Summoner Spell buffs or debuffs.




Flash - 4 / Recommended
LEVEL: 8
RANGE: 425
COOLDOWN: 300 Sec.



Teleports your champion toward your cursor's location.

---- Why? ----

Flash is a good spell to escape or engage a fight. For example, if an enemy is inside your passive (Your most vulnerable blindspot), enemies can do tons of damage to you. This spell can be used to escape that weakness and after gaining range from the enemy, you can potentially land a stun ( Starsurge).




Exhaust - 4 / Recommended
LEVEL: 4
RANGE: 650
COOLDOWN: 210 Sec.



Exhausts target enemy champion, reducing their damage dealt by 40% for 2.5 seconds and reducing their attack and movement speed by 30% for the duration. Also shreds 10 Armor and Magic Resistance.

---- Why? ----

Exhaust is a great spell on Aurelion Sol because it not only reduces an enemy's damage by 40% but also slows them long enough for your stars to hit them ( Celestial Expansion) and do a great deal of damage. This also creates openings for your adc to deal damage as well and will most likely secure the kill. If the adc can't deal enough damage after your stun, this will most likely cause the enemy to burn their flash and will create good opportunities for your jungler to set up a gank in the near future. In my opinion this Spell is by far the best spell for Aurelion Sol Support.




Ignite - 3
LEVEL: 10
RANGE: 600
COOLDOWN: 210 Sec.



Ignites target enemy champion, dealing 80-505 true damage (depending on champion level) over 5 seconds and applying Grievous Wounds to them for the duration (Grievous Wounds reduces all healing received and regeneration rates by 40%).

---- Why? ----

Ignite might not be the best spell for supports but this spell is great for dealing extra damage to secure kills for your adc. It is recommended using this spell not before the enemy dies but rather when you attack the enemy after you stun them ( Starsurge). However, this spell does become rather weak in the mid-game and late-game because the spell eventually doesn't do enough damage to kill tanky-ish enemies. This is just an early game spell and could get your bot lane fed enough to win the game. It simply will increase your chances to get kills that other spells won't get you.
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Items

This section is currently being worked on. Please stand by.

Notes: Need to add details on how every item interacts with Aurelion Sol.



Scale: Items will be rated 1-4 based on how good they are with Aurelion Sol.

1 - Decent
2 - Good
3 - Powerful
4 - Excellent

Note: Ratings are subject to change due to item patches.



Movement

1 Item Needed

Boots of Swiftness - 4


Total Price: 900
Recipe Price: 600

UNIQUE Passive: Enhanced Movement: +55 Movement Speed.

UNIQUE Passive: Slow Resist: Movement slowing effects are reduced by 25%.



Mercury's Treads - 3


Total Price: 1100
Recipe Price: 350

UNIQUE Passive: Enhanced Movement: +45 Movement Speed.

UNIQUE Passive: Tenacity: The duration of stuns, slows, taunts, fears, silences, blinds and immobilizes are reduced by 30%.

25 Magic Resistance.



Sorcerer's Shoes - 2


Total Price: 1100
Recipe Price: 800

UNIQUE Passive: Enhanced Movement: +45 Movement Speed.

18 Magic Penetration.


Utility

1 Item Required

Remnant of the Watchers - 4


Total Price: 1800
Recipe Price: 550

35 Ability Power
10% Cooldown Reduction
2 Gold Generation
200 Health
50% Base Mana Regeneration

UNIQUE Passive: Tribute: Spells and basic attacks against champions or buildings deal 18 additional damage and grant 20 Gold. This can occur up to three times every 30 seconds. Killing a minion or non-epic monster pauses Tribute stack and gold generation for 12 seconds, stacking per minion kill. Tribute charges can only proc once every 1.25 seconds.

UNIQUE Passive: Quest: Earn 500 gold with this item.
Reward: Upgrades Remnant of the Watchers to Eye of the Watchers, which can hold up to 4 ward charges.

You may only be in possession of 1 Gold Income item.



Ability Power

1 Item Needed

Rylai's Crystal Scepter - 4 (Core Item)


Total Price: 2600
Recipe Price: 915

90 Ability Power
300 Health

UNIQUE Passive: Your spell damage and summoned minions will slow the target's movement speed by 20% for 1 second.



Twin Shadows - 3


Total Price: 2400
Recipe Price: 650

70 Ability Power
10% Cooldown Reduction
7% Movement Speed

UNIQUE Active: Spectral Pursuit - Summons 2 Spooky Ghosts that hunt down nearby champions, revealing them and Haunting them on contact. Haunted enemies are slowed by 40% for up to 5 seconds based on the distance the ghosts travel. (90 second cooldown).



Spellbinder - 3


Total Price: 2900
Recipe Price: 800

120 Ability Power
10% Movement Speed

UNIQUE Passive: Nearby allied and enemy spellcasts charge Spellbinder up to a cap (100 maximum).

UNIQUE Active: Gain a maximum of 50% decaying movement speed and 80 ability power for 4 seconds, based on charges spent (60 second cooldown).



Void Staff - 2


Total Price: 2650
Recipe Price: 1365

70 Ability Power

UNIQUE Passive: Magic damage ignores 40% of the target's Magic Resistance (applies before Magic Penetration).



Sustain

1 Item Recommended


Shurelya's Reverie - 3


Total Price: 2250
Recipe Price: 475

40 Ability Power
200 Health
100% Base Mana Regeneration

UNIQUE Passive: +10% cooldown reduction
UNIQUE Passive: +5% movement speed

UNIQUE Active: Grants yourself and nearby allies 40% bonus movement speed for 3 seconds (90 second cooldown).




Athene's Unholy Grail - 3


Total Price: 2250
Recipe Price: 450

30 Ability Power
10% Cooldown Reduction
30 Magic Resistance
100% Base Mana Regeneration

UNIQUE Passive: Gain 35% of the premitigation damage dealt to champions as Blood Charges, up to 100-250 max. Healing or shielding another ally consumes charges to heal them, up to the original effect amount.

UNIQUE Passive: Dissonance: Grants 5 ability power for every +25% base mana regen. Disables Harmony on your other items.


Armor/Health

Optional

Dead Man's Plate - 3


Total Price: 2900
Recipe Price: 1100

60 Armor
425 Health

UNIQUE Passive: Dreadnought: You build Momentum stacks while moving, increasing movement speed by up to 60 at 100 stacks. Momentum quickly decays while under the effects of a stun, taunt, fear, silence, blind, polymorph, or immobilize effect.

UNIQUE Passive: Crushing Blow: Basic attacks discharge all momentum stacks, dealing 1 damage per momentum consumed.

Melee only: If at maximum momentum, the next basic attack also slows the target by 50% for 1 second.



Knight's Vow - 3


Total Price: 2200
Recipe Price: 600

40 Armor
10% Cooldown Reduction
250 Health

UNIQUE Passive: If your Partner is nearby, gain 20 armor, and 15% bonus movement speed while moving toward them.

If your Partner is nearby, heal for 12% of the damage your Partner deals to champions and redirect 12% of the damage your Partner takes from champions to you as true damage. Both effects are reduced to 6% on ranged champions.

UNIQUE Active: Designate an allied champion as your Partner (90 second cooldown).



Frozen Heart - 2


Total Price: 2700
Recipe Price: 750

100 Armor
20% Cooldown Reduction
400 Mana

UNIQUE Passive: Reduces the attack speed of nearby enemies by 15% (1000 range).



Magic Resist/Health

Optional

Adaptive Helm - 3


Total Price: 2800
Recipe Price: 1000


10% Cooldown Reduction
350 Health
100% Base Health Regeneration
55 Magic Resistance

UNIQUE Passive: Taking magic damage from a spell or effect reduces all subsequent magic damage taken from that spell or effect by 20% for 4 seconds.



Abyssal Mask - 3


Total Price: 2900
Recipe Price: 1080

10% Cooldown Reduction
350 Health
55 Magic Resistance
300 Mana

UNIQUE Passive: Eternity: 15% of damage taken from champions is gained as mana. Spending mana restores 20% of the cost as health, up to 25 per spell cast.

UNIQUE Aura: Enemy champions within 325 range take 15% more magic damage.




Spirit Visage - 2


Total Price: 2800
Recipe Price: 800

10% Cooldown Reduction
450 Health
100% Base Health Regeneration
55 Magic Resistance

UNIQUE Passive: Increases all healing, regeneration and drain effects on yourself by 30%.



Other

Optional

Locket of the Iron Solari - 3


Total Price: 2200
Recipe Price: 650

30 Armor
60 Magic Resistance

UNIQUE Active: Shield yourself and nearby allied champions for 2 seconds, absorbing up to 30-285 (+20% of the caster's bonus health) damage (at levels 1-18). Active's shield amount is calculated using the recipient champion's level if the recipient is a higher level than the item owner. 120 second cooldown.

Additional Locket of the Iron Solari shields cast on the same target within 20 seconds will be reduced by 75%.



Zeke's Convergence - 3


Total Price: 2250
Recipe Price: 250

60 Armor
10% Cooldown Reduction
30 Magic Resistance
250 Mana

UNIQUE Passive: Casting your ultimate near your ally summons a local frost storm for 10 seconds. As the storm rages, nearby enemies are slowed by 20% and your ally's attacks burn their targets for 50% bonus magic damage over 2 seconds (45 second cooldown).

UNIQUE Passive: Frostfire Covenant: Slowing a burning enemy ignites your frost storm to deal 40 magic damage per second and slow by 40% instead for 3 seconds.

UNIQUE Active: Conduit: Bind to an ally without an existing Conduit (no cooldown).



Warmog's Armor - 2


Total Price: 2850
Recipe Price: 400

10% Cooldown Reduction
800 Health
200% Base Health Regeneration

UNIQUE Passive: Warmog's Heart: Restores 5% of maximum Health per second if damage hasn't been taken within 6 seconds. Minion damage puts Warmog's Heart on a 3 second cooldown. You only have Warmog's Heart if you have at least 3000 maximum Health.


Vision/Trinkets

1 Item Required

Oracle Alteration - 3


Total Price: 0
Recipe Price: 0

Active: Sweeps a 750 unit area around your champion for 10 seconds, warning against hostile units, revealing invisible traps and revealing and disabling invisible wards. (76 - 60 second cooldown based on level).
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Champion Synergy


GOOD
Synergy

GOOD
Synergy

GOOD
Synergy

GOOD
Synergy

DECENT
Synergy

DECENT
Synergy


And don't forget Dragon Trainer Tristana !
League of Legends Build Guide Author DragonMorpher
DragonMorpher Aurelion Sol Guide
[8.18] Aurelion Sol Support ~ The Poke God [In-Depth Guide]