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Recommended Items
Runes: Inspiration secondary path
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Flash
Teleport
Items
Ability Order
Ionian Fervor (PASSIVE)
Irelia Passive Ability
Champion Build Guide

Hello, I'm PH45, and this is my ![]() My real name is Patrik, but you can call me either way. I am a long time League of Legends player (started back in Season 1). I'm a top lane main, and I enjoy bruisers (Mainly ![]() My OP.GG for anyone interested List of my accounts I mainly play on right now(EUNE) I also got multiple other accounts but right now I mainly play on my main. Check out my YouTube channel where I occasionally post League related videos! |
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From the keystones we take



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Other options don't do much for


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![]() Inspiration |
![]() Magical Footwear |
![]() Time Warp Tonic |


With the new stats I feel the best choice is to take the attack speed one since

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Ionian Fervor (Passive):
Irelia gains 1
Ionian Fervor stack for every enemy champion hit by her abilities, or if she hits at least one non-champion, stacking up to 5 times. Her basic attacks deal extra damage and at max stacks she also gains extra attack speed and more damage.
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Bladesurge (Q):
Irelia's bread and butter.
Irelia will dash to the chosen enemy target, dealing damage and granting a stack of
Ionian Fervor, healing herself a bit and it also deals flat bonus damage to minions. It gives her a ton of mobility, especially around minions and in teamfights if she can mark a ton of people with her abilities.
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Defiant Dance (W): This ability is mostly used to deny a burst of damage as it offers damage reduction from physical damage but locks you down while you are channeling. You can use it to cs from range and also to ''avoid'' cc since this ability can't be interrupted. Then again you are already locked in place thanks to the cast.
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Flawless Duet (E): This is the ability that makes
Irelia annoying to deal with as well. It's essentially an AoE stun, which allows her to get multiple
Bladesurge targets and resets which grant her mobility and a ton of burst damage. In teamfights try to lock down a target with this but also keeping in mind to try and hit multiple targets for better efficiency.
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Vanguard's Edge (R): Great ability for engaging, as it slows anyone that passes through the blades by 90%, leaving them as an easy target to dash onto. This ability also marks all enemies struck, giving you a ton of
Bladesurge resets.
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Titanic Hydra, the god of wave clearing This item is extremely efficient for ![]() |
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Trinity force, never skipperino Most important item on her build. ![]() ![]() ![]() |
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Blade of the ruined king, % health damage is good This item is a considerable choice if the opposing team has multiple tanky champs, or if your lane opponent is hard to stick with and you need some sustain as well (like ![]() |
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Spirit Visage, healing improver This item works extremely well with ![]() ![]() ![]() ![]() |
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Randuin's Omen, death to ADC's The build path got updated again and now it's again a sensible way to build it. I usually pick up ![]() |
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Mercury's treads, the option for CC Pretty self-explanatory, get this if the enemy laner or the whole enemy comp has a lot of CC as it can shut you down pretty well. |
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Guardian Angel, Aatrox passive for everyone The item got a slight change, now builds out of a ![]() ![]() |
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Thornmail, the way to cripple an AD comp This item seems to be really good in some cases now. If the opposing team has lot's of healing champions or just a fed AD champ with lifesteal this is the perfect item. ![]() |
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Death's dance, bleed it out![]() ![]() |
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Sterak's Gage, Tenacity and shields![]() ![]() ![]() |
With




Once you attain your ultimate you can look to kill your opponent since you have the chance to have 2 resets on your


While your opponent is inside



As mid/late game arrives, you are still looking to most of the time stay on a sidelane, since



You can do teamfighting also since


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