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Recommended Items
Runes:
Sorcery
Inspiration
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Flash
Ignite
Items
Ability Order
Phenomenal Evil Power (PASSIVE)
Veigar Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Akali
Ideal
Strong
Ok
Low
None

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Hello ! I'm undeadsoldiers and this is my ![]() |
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Make sure to check out my In-Depth Ekko Guide and my In-Depth MF Guide |



![]() Veigar-The Tiny Master of Evil Ranged, AP, Mid-Laner, Support, The Devil “Who says evil needs to come in a fearsome-looking package?”~Veigar Health: 505(+95 per level) Attack Damage: 50.71(+2.625 per level) Attack Speed: 0.625(+2.24% per level) Movement Speed: 340 Health Regen: 6.5(+0.6 per level) Armour: 22.55(+3.75 per level) Magic Resist: 30(+0.5 per level) An enthusiastic master of dark sorcery, ![]() |






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+Potentially Infinite AP
+CC +Safe Lane Phase +High Burst +Combos |
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-Squishy
-VERY Immobile -No escape -Inconsistent -Easy to Counter |



I use
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This gives me a bit more freedom with busting out the abilities in early-game since I do find mana issues with
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Gain 10% cooldown reduction at level 10. I use
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This will increase your
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![]() Veigar is the greatest Evil to ever strike at the hearts of Runeterra - and he's only getting bigger! Striking an enemy Champion with a spell or scoring a takedown grants Veigar permanently increased Ability Power. I consider this one of the best passive abilities in the game. You get extremely strong late-game to the point where you can basically one-shot everyone just because of your passive. |
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COST: 40/45/50/55/60 RANGE: 900 DAMAGE: 70/110/150/190/230 (+60% Ability Power) |
![]() Veigar unleashes a bolt of dark energy that deals magic damage to the first two enemies hit. Units killed by this bolt grant Veigar some ability power permanently. This defines your early game, however, even though it will be a part of your combo, late-game the range will be too short and it will be too dangerous to walk closer since you're basically calling an assasin to come kill you then. |
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COST: 60/65/70/75/80 RANGE: 900 DAMAGE: 100/150/200/250/300 (+100% Ability Power) |
![]() Veigar calls a great mass of dark matter to fall from the sky to the target location, dealing magic damage when it lands. Stacks of Phenomenal Evil reduce Dark Matter's cooldown. Early-game you will be using this to clear minion waves since and not get pushed into your turret. Late-game, when you get stacks and AP it will be VERY strong, however mostly used with E: ![]() |
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COST: 70/75/80/85/90 RANGE: 725 STUN: 1.5/1.75/2/2.25/2.5 seconds |
![]() After a brief delay Veigar twists the edges of space around the target location for 3 seconds, stunning enemies who pass through the perimeter. Early-game through laning-phase it won't be as useful unless you're setting up ganks when it can guarantee a kill or at least a popped ![]() ![]() |
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COST: 100 RANGE: 650 DAMAGE: 175/250/325 (+75% AP)/ /350/500/650 (+150% AP) |
![]() Blasts target enemy champion, dealing a large amount of magic damage, increasing based on the target's missing health. OH This ultimate is very powerful. Early game you will be using it to finish off squishies after your combo. Late-game you will be using this to be a monster and one-shot them. But, you will need to get close to execute this so make sure your team has your back. |
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![]() #1. ![]() 2 / 5 / 9 / 10 / 12 #2. ![]() 4 / 7 / 8 / 13 / 14 #3. ![]() 6 / 11 / 16 #4. ![]() 1 / 3 / 15 / 17 / 18 |
The reason why you get Q:![]() ![]() W: ![]() |



✦ ![]() +80 Ability Power +300 Health UNIQUE Passive - Touch of Death: +15 Magic Penetration UNIQUE Passive - Cursed Strike: Magic damage dealt to champions inflicts them with Grievous Wounds for 3 seconds. I like getting this item if I am ahead in lane + it gives me some health so roaming isn't as dangerous. |
✦ ![]() +70 Ability Power UNIQUE Passive: +40% Magic Penetration. You don't need to rush this, however have it in mind when buying your first few items especially if you're dealing with a high MR champion like ![]() ![]() ![]() |
✦ ![]() +90 Ability Power +600 Mana +10% Cooldown Reduction UNIQUE Passive - Haste: This item gains an additional 10% Cooldown Reduction. UNIQUE Passive - Echo: Gain charges upon moving or casting. At 100 charges, the next damaging spell hit expends all charges to deal 100 (+10% of Ability Power) bonus magic damage to up to 4 targets on hit. This really gets ![]() ![]() |
✦ ![]() +75 Ability Power +45 Armor +10% Cooldown Reduction UNIQUE Active - Stasis: Champion becomes invulnerable and untargetable for 2.5 seconds, but is unable to move, attack, cast spells, or use items during this time (120 second cooldown). If you feel like you need it you should get it. I get this because it can really take you out of a sticky situation and turn it around. |
✦ ![]() +120 Ability Power UNIQUE Passive: Increases Ability Power by 40%. This item on ![]() ![]() |
✦ ![]() Limited to 1 pair of boots. +18 Magic Penetration UNIQUE Passive - Enhanced Movement: +45 Movement Speed This is pretty standard on ![]() ![]() ![]() |




I've watched many low-elo plays where players only wanted kills and they were so greedy. Don't be like that. If you just can't get a kill don't force it. Aim more for objectives, because in the end they will win you the game.

Turrets have 1095 sight range, 775 attack range and deal Attack damage icon physical damage. They grant their team true sight, allowing it to see all traps and stealth units within their vision range. There are four kind of turrets depending on their location: Nexus towers: Located in front of the nexus, there are two of them. Inhibitor towers: Located in front of each inhibitor, guarding the entrances to the base. Inner towers: Located in front of the inhibitor towers. Outer towers: Located in front of the inner towers. Towers can only be targeted and damaged if they are the first structure standing in their lane. Turrets located behind the first standing structure are invulnerable and untargetable until the first one is destroyed. Inner towers only become vulnerable when their outer tower is destroyed, and inhibitor towers only become vulnerable when their inner tower is destroyed. Nexus turrets are invulnerable and untargetable until one inhibitor is destroyed. If a turret is destroyed while one of its shots is in mid-flight, that shot will not deal damage. Turret shots travel at a speed of 1200. Make sure to last-hit a turret as it will grant you 400 gold which can put you at a big advantage if you spend it right. It will also be beneficial for your team as they will gain some gold too. Getting a first turret might relieve the pressure off of your teammates, but it will transfer it to you, as you will be targeted more. However do not pass an opportunity to get first turret blood, it is just too big of a bonus to miss ! |
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Dragons, also known as drakes, are powerful monsters that can be found in Summoner's Rift. Their camp is located in the river alcove on the lower right side of the battlefield. There are five types of dragons:
The first four types are globally known as Elemental Drakes, which, when killed, permanently grant a Dragon Slayer buff Dragon Slayer stack, granting various effect based on the dragon killed. No more than one dragon can be present at the same time in the battlefield, but several different dragons can spawn at different times throughout the game. The Elder DragonSquare Elder Dragon grants a temporary buff called Aspect of the Dragon buff Aspect of the Dragon. Elder Dragons beyond the first for the same team grant Aspect of the Dragon buff Empowered Aspect of the Dragon, which is twice as effective and lasts twice as long. All dragons are between levels 6 to 18 and all of their attacks are ranged. Try to get them when: a) Bot Lane has just died and your jungler is in range; b)enemy jungler has died and it's not warded so you can try to sneak it, taking only the support to help. |


![]() ![]() ![]() Soloing ![]() ![]() ![]() ![]() ![]() ![]() ![]() Killing ![]() Try to get Baron once most of the enemy team is dead or when the jungler is dead, but beware of the rest of the team trying to steal it. Watch out if it is warded. You can steal ![]() ![]() |
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FIZZ
Fizz has permanent kill pressure on you and can roam quite freely since you can't follow him into fog. Fizz is just cancer until you buy
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ZED
Pay close attention to how he uses his shadows, and when
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KATARINA
Kat just blink-spams all over the place. We traded old talon for her apparently, because it's impossible to lane against a good Kat player. Follow her shunpo patterns well and you can bait her in sometimes too by being near her daggers. Use the E if you think she will transport to it, and get free damage on her. Laning is just about not dying and getting q's off when you can. She will outroam you so ward for your team and push waves in. After laning is done she will sit in dark vision and try to burst you so position yourself in the back and stay on your toes.
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YASUO
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VLADIMIR
Trading is worthless. Vlad is probably the biggest lanebully you can face who scales just as well as you do. He can literally avoid your E. You can't 100 to 0 him, and he'll just heal back up any damage. It's a hard matchup, I usually just push and roam bot a lot and try to get kills there. If you get the kills you can get to a point where you can kill him mid-game. If you get your botlane ahead it's even better. Don't get
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Veigar is fun to play Once you get fed you can just keep deleting people and I've had my best games with him as far for the fun I've had while doing it. |
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He Seems So Easy When you just start playig him you might think this, but there are so many situations where you will need much more knowledge and you will get that he can be hard. |
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Don't Try to Do the Impossible You might think how having the E is so nice and you can just bust it out whenever. It is an ability that you will have to time and if you mess up you're done. It is your only source of defense. Better safe than sorry. |



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Veigar is fun to play Once you get fed you can just keep deleting people and I've had my best games with him as far for the fun I've had while doing it. |
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He Seems So Easy When you just start playig him you might think this, but there are so many situations where you will need much more knowledge and you will get that he can be hard. |
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Don't Try to Do the Impossible You might think how having the E is so nice and you can just bust it out whenever. It is an ability that you will have to time and if you mess up you're done. It is your only source of defense. Better safe than sorry. |



Feel free to ask me questions and leave reviews ! :D
Make sure to check out my In-Depth Ekko Guide and my In-Depth MF Guide ! :)



7.9.18Published Guide
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