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Runes:
Resolve
Precision
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+65 Base Health
Spells:
1
2
Standard
Flash
Teleport
Items
Ability Order Ability Sequence
Hemorrhage (PASSIVE)
Darius Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Ideal
Strong
Ok
Low
None
Champion Build Guide
Summoner Spells
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This is the most important summoner spell for Darius. It cannot be replaced by any other spell. It can be used to secure kills when enemies try to back away from ![]() ![]() |
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This spell is useful during skirmishes and teamfights. Darius has one of the worst roaming potential in the game, and ![]() ![]() ![]() |
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This spell should be taken only if roaming is not very important. This situation happens either when one or more of your teammates have a good roaming potential, or if the enemy team lacks the threat of roaming around to get kills. In these kind of games, ![]() |
Pros and Cons
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