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Fiora does really well in lane phase against Irelia. As long as you parry her E, she should have no way to kill you. With this in mind, you should have a level lead, and look for a suprise all in at level 6. Fiora also outscales Irelia, and can split better than her. Always use R in split pushing.
Cho'Gath
Cho'Gath is very immobile. The only ability for his escape is his Rupture(Q). As long as you parry this, this lane shouldn't be a much of a problem, as your true damage and sustain can help you dominate this lane.
Swain
Swain's only Crowd Control ability is his Nevermove(E). This ability is easy to parry. If you don't want to parry, or the ability is down, stay in front of your minions, as his E will stop at the first target hit. Watch out for ganks, as Swain is really good at setting up for them.
Singed
If the Singed player is good, he'll wait for you to cast your parry to predict his flip(E), and flip you after. If not, this should be an easy lane. Always follow the first rule of League, to never chase Singed, as tempting as it might seem.
Aatrox
This matchup is harder the higher elo you are. Most Aatrox players will use their Q, but dodge your parry. Most of the time, you want to use your parry for his second or third Q. If you get a gank, or force him to recall, you can get R faster, and look for an all in. His gank setup his really strong, so make sure to ward deep. His threat level got lowered thanks to his R not always granting him a revive, only unless he gets a kill.
Akali
I don't see Akali top quite often, but due to the nerfs to her shroud and healing on her Q in patch 9.3, this should be an easy lane. Be careful when your below 40% HP, as she can burst you down really quickly. Spirit Visage and Maw of Malmortius are great options.
Camille
This depends on whether or not you can parry her E, Hookshot, perfectly. Fiora loses early due to Camille's poke, but the level 6 all in from Fiora is stronger than Camille's level 6. Aim to parry her E, as it's her main engage and disengage tool.
Dr. Mundo
Mundo has a high amount of sustain after level 6. However, this makes him unable to regen his health before R. Pre-6 should be a breeze. If you make him back, you can look for a level 6 all-in before he has his ultimate. After that, splitting is a good option, because you will keep Mundo in lane, where his grouping is his strength.
Darius
If the Darius goes Ignite, it will be very difficult to win lane. You do have early kill pressure against Darius, levels 1 and 2, but his Ignite can make it very hard. You should parry his E, but it's better not to predict it. His W is an auto reset plus a bleed stack, so aim to parry that, as most Darius players do an E,W,Q combo. After 6, look to parry his R, but if not parry his W. This is a must to start Doran's Shield against his bleed.
Gangplank
He has no CC abilities, which makes him not able to be stunned with your parry. His oranges are quite annoying, but they cost a lot of mana. If he lacks mana, you should look for an all in. You should aim to parry his barrel chain, and to kill his barrels as much as possible. His Q poke does a lot of damage early, so pick your CS wisely. Remember to ping your teammates when he reaches level 6.
Garen
This lane is pretty easy, just parry his Q, and after 6, parry his R. He won't be able to use it again like Darius R. After level 11, he's unkillable because of his passive. You should look to group and roam after his level 11.
Gnar
Gnar is a pretty simple matchup. His Mini Gnar is very squishy. However, he will have poke and movement speed with his W and Q. Bait out his E, and then look for an all in. Mega Gnar is very easy to deal with. His W is very easily telegraphed, and as long as you parry that, you shouldn't be worried about his R. Be careful, as his gank setups are really high.
Illaoi
Go Grasp against her, and poke her with Grasp and Vitals. Stay behind minions for her E, parry it, or dodge it. She can become very annoying when maxing E. Pre-6 shouldn't be too hard, just parry her E. Post 6, you should aim to parry her ultimate, as she has no way to get damage from the ability, and it is pretty telegraphed.
Jax
This is one of many skill matchups. Jax can be very tricky when using his E. Remember that his E timer is longer than your W. This means that if he doesn't use his E instantly, you should be able to parry it easily. His E also cancels your Q damage, but doesn't put it on cooldown. Look to bait out his ultimate, and go all in when it's down.
Jayce
This is a really hard matchup. You can't go aggressive on him in the early levels, because he technically has two abilities level one. He can cheese you regardless of which side you are on, so take the safe route when leashing. Let him push, and look for an all in when his main abilities are down. Your level 6 is better than his level 6, so look for an all in then. If you have to re call, or feed a kill then it's really hard to come back with the amount of damage he does.
Kayle
Due to the recent buffs to the reworked Kayle. she became an S-tier champion. You have to use your parry against her E, as there isn't much to parry in her kit. Look to punish her in the early game, where she lacks ranged auto attacks. Keep track of her ultimate cooldown, and look to all-in when it is down.
Kennen
Hardest matchup for Fiora in my opinion. You can't actually stun him with your parry, which can make the lane even harder. His early levels are extremely strong, so be careful for that. His R is a great gank setup. Look to farm out the lane, and pick your CS wisely.
Kled
His Q is really easy to parry, and if you stun him, it should be easy to all in and engage him. Be mindful that when he R's and targets you, you can't stun him, but it's better to parry it.
Malphite
His early game is pretty strong, with his poke from his Q. You can fall behind really easily. Your late game is way better than his. Look to parry his ultimate, as it is his only playmaking tool. Just farm out the lane and look for good picks.
Maokai
Never facecheck bushes as his E does more damage if it comes out of a bush. You should look to poke him with Q and vitals. His sustain can become annoying, but it's not too big of a problem. His E costs a lot of mana early, so look to all-in him when he doesn't have mana.
Mordekaiser
You can easily parry his E which is very easy to see. His R is better for you, as you have a greater dueling potential against him. Make sure to look carefully for vitals, as his passive and his R can make it hard to see.
Nasus
Bully him for every CS he tries to stack. Never leave him alone in lane, because of the amount of stacks he gets from jungle monsters, cannon minions, epic monsters. If the game drags for a really long time, Nasus will outscale you. Try to close out the game early.
Olaf
You demolish him in trades and his E is really easy to predict. You crush him, even if he uses his ultimate. However, the new Conqueror changes makes him very hard to solo 1v1.
Ornn
His E is easy to parry. At no point should Ornn do more damage then you in trades. Look to parry his E, his passive, and his ultimate.
Pantheon
Pantheon has a lot of poke with his Q, and his all in potential is high. Always ping him when he reaches level 6, as you can't cancel it, only follow it. Farm safely and don't feed, as your late game is really strong. Steraks is a good item against Pantheon's burst.
Poppy
You can Q-W at the same time, to stun her in her W. Stay away from walls, as she can push you and deal more damage to you.
Renekton
This is a skill based matchup, as you have to try and predict his W. Good Renekton players will just wait for you to parry, and then use his W. Wait for your late game.
Rengar
Try to push and utilize the bushes accordingly. You can go in on the bush to make him not able to use it with most of his damage gone.
Riven
This lane goes even. Try to parry her 3rd Q, and try to adjust your playstyle depending on how she likes to combo.
Rumble
He's very obnoxious with his constant E and Q poke. Try to go in and parry some of the damage that you can. Let him push and go all in when his Flash is down, as Rumble doesn't have much mobility without flash.
Ryze
His W now only roots unless he has his E mark on you, which makes it a little bit easier to parry. His damage got higher, and his E always bounces, so be mindful.
Shen
His taunt isn't that easy to parry/predict. However, your sustain heals you for more damage he deals. Make sure to ping whenever he is level 6, as you don't have CC to cancel it.
Sion
Very easy matchup. Q in for vitals, parrying his Q is quite easy, and constantly push him in and make him recall. This makes him usually use his ultimate to lane, making his Q the only CC ability.
Sylas
His heal can be quite annoying to deal against. However, his E is very easy to parry, and he doesn't burst you as fast as you can sustain.
Tahm Kench
Tahm Kench has a lot of damage. Stay behind minions or dodge to avoid his Q, and try to time your parry against his stuns. Make sure to call out his R.
Teemo
This champion can be easily countered by using a well-timed parry to block his Q. Always buy Oracle's Lens against his mushrooms. Other than that, he is very squishy and easily killed.
Trundle
His bite is very easy to parry, and he just doesn't have enough tools to counter your engage. Make sure not to get your Q canceled by his pillar.
Tryndamere
Against Tryndamere, you have to get a minion lead, and bully him off of cs, as his Fury is the only way for him to deal major amounts of damage. If he starts stacking his Fury, and especially if it's at full. do not fight him. He has a 35% crit chance level 1, if he has full Fury. The best thing to do after he has R, is to use your R, and then burst him down quickly. After he uses his ultimate, run with Q, and flash in, or Q in when his R is over.
Urgot
I suggest going Grasp in this matchup. You can parry his E, because he stops for a split second. If not, try to parry his ultimate as he comes towards you. QSS also counters his ultimate. You can mash the QSS as he pulls you in.
Viktor
Viktor top got nerfed, but it's still a hard lane because of the amount of poke that he deals. You can parry his W, but he will mostly stay out of the range. All in once his main abilities are down.
Vladimir
You can all-in Vladimir with a good trade of vitals. Never get hit by his 3rd Q, as it does double damage and heals him for more. Try to time your vitals after he uses Q. That way, he doesn't have a fast way to trade back. Pre 6, you should parry his 3rd Q, or his E. After 6, parry the damage of his R. The timer shows on the HUD.
Volibear
You outrade him every stage of the game/lane. If he runs at you with Q, parry right when he's about to reach you. That way, you can parry his flip, then look for an all-in. If he constantly cancels your Q with his E, use a Q-W combo, then look for an all-in.
Wukong
Wukong has a specific trade pattern that he does pre-6, and he has a trade pattern that he does post-6. His main source of damage is his Q, and he uses a E,Q,W combo. When he E's you, parry, to block his Q. His post-6 combo is E,Q,R,W, or E,R,Q,W. Parry after he uses his E. Keep in mind that if Wukong doesn't cancel his ultimate, he can't use any ability during his ultimate.
Yasuo
Parry his tornado/3rd Q. Some Yasuo players will windwall, which cancels the parry. However, that's fine, because he can't R.
Yorick
Due to the recent buffs, he's a bit harder, but overall the matchup is simple. Go in for Q poke and vitals. If you plan to all in, remember that most Yorick players Q after you go in. So time your parry! His cage is really easy to get out of.
Qiyana
Pre-6 parry the water/river element Q, After 6, be mindful of how you parry, as her threat level comes hard at level 3 and 6. Make sure that she can't get many roams off, as she can make some really impacting roams.
Hello! I've been playing Fiora since Season 7, and she is my one true main. I have 250k Mastery Points on her, and she's a really a fun champion to play. I don't play on my main account, but I like to play on my other account. Anyways, enough about me, but about Fiora.
Pros and Cons
PROS
+ High DPS Mid/Late Game - Duelist's Dance makes Fiora deal true damage based on the enemy's max health and your AD.
+ High mobility - Lunge level 9 has a cooldown of 2 or 3 seconds as long as you hit something with it.
+ High chance of outplay - Riposte makes you invulnerable for 0.75 seconds(except for turret shots), and stuns in a line, if the ability that was parried had CC.
+ High AD percentages on abilities - Duelist's Dance has a 4.5% per 100 AD to true damage conversion. Lunge has a 115% bonus AD ratio. Bladework has a crit to double your damage. This means that Fiora is extremely powerful late game.
CONS
- Crucial not to make mistakes - Misuse of your Riposte or Lunge can lead to death.
- High skill ceiling and skill floor - You need to know how to use your Riposte properly, and that will take knowledge of every champion, and take a lot of games to master.
- Bad waveclear - Fiora doesn't have good waveclear before Tiamat so pushing or last hitting can be difficult.
- High mana costs Mid/Late Game - Spamming Lunge and Bladework drains your mana quickly, and without items like Trinity Force, teamfighting will leave her without mana.
- High early game cooldowns - Rank 1, Riposte has a 24 second cooldown, Bladework has a 13 second cooldown, and Lunge has a 16 second cooldown or 6.4 second cooldown if you hit something with it. This means that misusing an ability can make you useless for several seconds.
Abilities
Let's quickly go over Fiora's abilities.
PASSIVE
ABILITY
Duelist's Dance(Passive): INNATE: Fiora identifies the Vitals of nearby enemy champions, marked as an arc around themselves. Vitals take 0.5 seconds to identify and linger for 15 seconds. After a Vital is triggered or times out, Fiora identifies a new one on her target.
Basic attacks and damaging abilities against a Vital trigger it to deal 2.5% (+ 4.5% per 100 bonus AD) of target's maximum health bonus true damage, heal Fiora for 40 − 115 (based on level) and grant her 20 / 30 / 40 / 50% (based on Grand Challenge's Rank) bonus movement speed that decays over 1.5 seconds.
Q
Lunge(Q): ACTIVE: Fiora dashes a short distance in the target direction, then stabs a nearby enemy if one is present, moving into attack range of them. Stabbing an enemy reduces Lunge's cooldown by 60%.
The stab deals physical damage and applies on-hit effects.
W
Riposte (W) : ACTIVE: Fiora poises to strike in the target direction, becoming invulnerable to non-turret damage as well as gaining crowd control and debuff immunity for the next 0.75 seconds. Fiora is immobile while poised.
After the duration, Fiora stabs her sword forward, dealing magic damage to enemies in a line.
The first enemy champion struck is also slowed and crippled by 50% for 1.5 seconds. If Fiora parries at least one immobilizing effect, Riposte stuns the target for the same duration instead.
E
Bladework(E): ACTIVE: Fiora's next two basic attacks within 4 seconds gain 25 bonus range and 50% bonus attack speed.
The first basic attack can never critically strike, but slows its target by 30% for 1 second, while the second basic attack is guaranteed to critically strike for 100% bonus physical damage, reduced by an amount based on rank.
Bladework resets Fiora's autoattack timer.
R
Grand Challenge(R): PASSIVE: Duelist's Dance's bonus movement speed is increased.
ACTIVE: Fiora challenges the target enemy champion for 8 seconds, highlighting their four Vitals and creates an area around them. While in effect, Duelist's Dance does not identify new Vitals on Fiora's target.
While near the target, Fiora gains Duelist's Dance's bonus movement speed.
If she triggers at least one Vital before her target dies, or triggers all four, she creates a Victory Zone that heals all allied champions within it for 2 − 5 (based on Vitals hit) seconds.
If you want in-depth detail about Fiora's abilities, I highly recommend going to leagueoflegends.fandom.com/wiki/Fiora . This website has in-depth details about the AD/AP scaling and more.
This is the main sequence of maxing abilities. TL:DR, Max Q first, then E, then W, and put points on R whenever possible.
Ability Sequence
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Items
There are a lot of things to consider when buying a certain item.
Black Cleaver isn't an always buy item. This item should only be bought when your team has full AD team composition {because the enemy will be stacking a lot of armor} or the enemy team has many tanks, such as Malphite, Galio, Sejuani, and Leona.
Only build Spear of Shojin when you are ahead, and are certain you can kill the enemy top laner. Building Spear of Shojin when behind is not a good idea. The enemy laner is ahead of you, so it's better to build sustain items such as Death's Dance or tanky items such as Sterak's Gage.
If the enemy team has a fed Crit based ADC such as Caitlyn or Jinx, consider buying Randuin's Omen. This item slows the enemy, reducing the amount of damage you take by Crit by 20%, and slowing the enemy's Attack Speed by 15% for 1 second.
In Patch 9.4, Conqueror got a mini rework. It hurt Fiora, as the old Conqueror was easy to use. Now, I suggest to only take Conqueror in matchups that you are confident you will win lane. Otherwise, I suggest going Grasp of the Undying or Press the Attack. Kleptomancy can also be a good, fun scaling option.
Demolish: Demolish gives you more damage to turrets. This is the best rune option out of the three. Due to the new turret plating, you can get a lot of gold, just from this rune alone.
Revitalize: Lastly, Revitalize. This rune gives you 5% extra healing on vitals, the healing on your ultimate Grand Challenge, and extra sustain with lifesteal items.
SECONDARY RUNE
Nimbus Cloak: Nimbus Cloak gives Fiora the ability to stick on to someone or running away from someone quickly by using Grand Challenge This movement speed makes it easier to proc vitals on Grand Challenge.
SECONDARY RUNE
Gathering Storm: This rune is the best scaling rune. It gives you extra AD per 10 minutes, so the longer the game goes, the more AD you will have. This means that all your abilities will do way more damage than normal.
Second Rune Option
KEYSTONE
Press the Attack: Press the Attack is Fiora's hard scaling keystone. It gives her extra damage in 3 auto attacks, which is faster than Conqueror stacks. It is a great option when against easy matchups such as Swain. Mid game damage is really strong with Press the Attack, but late game it falls to Conqueror due to Conqueror giving extra healing and true damage.
MAJOR RUNE
Triumph: Triumph gives you extra gold and extra health after you kill someone. This can be useful if someone ignites you, or a DoT(Damage over Time) and then you kill them.
MINOR RUNE
Legend: Bloodline: You used to take Legend: Alacrity but due to the recent buffs to Legend: Bloodline's late game power, this is the rune I recommend taking. It provides you with a lot of sustain that you might need later on. Plus, you build attack speed once you build Trinity Force so attack speed shouldn't be much of a problem.
MINOR RUNE
Coup de Grace: Lastly, Coup de Grace. You can switch this out for Last Stand. These two rune options are in par with each other. Figure out the situation where you would need either rune. If you are playing against a lot of damage, you should take Last Stand. If you are against a mobility team comp, you should take Coup de Grace to deal more damage so that they can't escape.
SECONDARY RUNE
Nimbus Cloak: Nimbus Cloak gives Fiora the ability to stick on to someone or running away from someone quickly by using Grand Challenge This movement speed makes it easier to proc vitals on Grand Challenge.
SECONDARY RUNE
Gathering Storm: This rune is the best scaling rune. It gives you extra AD per 10 minutes, so the longer the game goes, the more AD you will have. This means that all your abilities will do way more damage than normal.
Third Rune Option
KEYSTONE
Conqueror: Fiora can use Conqueror efficiently. It provides her with extra true damage, and healing off of attacks. Combine this with the sustain and true damage she already deals, she can deal a large amount of damage in trades. However, the drawback is that it takes quite a while to stack compared to Press the Attack. The late game damage on Conqueror isn't comparable to any other rune.
MAJOR RUNE
Triumph: Triumph gives you extra gold and extra health after you kill someone. This can be useful if someone ignites you, or a DoT(Damage over Time) and then you kill them.
MINOR RUNE
Legend: Bloodline: You used to take Legend: Alacrity but due to the recent buffs to Legend: Bloodline's late game power, this is the rune I recommend taking. It provides you with a lot of sustain that you might need later on. Plus, you build attack speed once you build Trinity Force so attack speed shouldn't be much of a problem.
MINOR RUNE
Coup de Grace: Lastly, Coup de Grace. You can switch this out for Last Stand. These two rune options are in par with each other. Figure out the situation where you would need either rune. If you are playing against a lot of damage, you should take Last Stand. If you are against a mobility team comp, you should take Coup de Grace to deal more damage so that they can't escape.
SECONDARY RUNE
Nimbus Cloak: Nimbus Cloak gives Fiora the ability to stick on to someone or running away from someone quickly by using Grand Challenge This movement speed makes it easier to proc vitals on Grand Challenge.
SECONDARY RUNE
Gathering Storm: This rune is the best scaling rune. It gives you extra AD per 10 minutes, so the longer the game goes, the more AD you will have. This means that all your abilities will do way more damage than normal.
Magical Footwear: Magical Footwear gives you free boots at 12 minutes, which might sound bad, but every takedown(kill or assist) takes 30 seconds off of the time. Slightly Magical Boots also gives you 10 bonus movement speed, which is what you might need to get kills.
Cosmic Insight: Lastly, Cosmic Insight. It doesn't give you too much of a win, but it does give you extra cooldown reduction on summoner spells.
SECONDARY RUNE
Nimbus Cloak: Nimbus Cloak gives Fiora the ability to stick on to someone or running away from someone quickly by using Grand Challenge This movement speed makes it easier to proc vitals on Grand Challenge.
SECONDARY RUNE
Gathering Storm: This rune is the best scaling rune. It gives you extra AD per 10 minutes, so the longer the game goes, the more AD you will have. This means that all your abilities will do way more damage than normal.
Laning Phase
Laning Phase is considered one of Fiora's main weaknesses. However, in winning lanes you can look to poke with Lunge for vitals. At level 2, always go Riposte. You can parry one of the enemy champion's ability, and this will help you to win trades or all-ins. Look to get a minion advantage at all stages, and then surprise all-in the enemy at level 6. As long as you farm out the lane, or get some kills, you should be able to smoothly transition into the Mid Game.
Mid/Late Game
Mid Game
Fiora's strength comes with split pushing. Drawing people to her lane that she is pushing, and letting her team win team fights without 1 or 2 people in the enemy side. Make sure to properly ward, to see whether or not the enemy is collapsing on you. When you don't have vision of the enemy, back off and stay out of vision. This will keep you safe. Always check the minimap for any team fights in which you should use your Teleport. Your power spike of Trinity Force and Ravenous Hydra plus Grand Challenge will help you duel anyone that comes to contest your split push. Fiora's mid game damage is not bad. If you are fed, you should be able to one shot any squishy, and you should be unstoppable split pushing. Always use your Teleport if there is a team fight happening. If Baron is up, always split push bot lane. There is no reason to split top, as a teamfight can lead to a Baron call for the enemy team very quickly. If you split bot lane however, you force 1 or 2 to come bot lane to contest your split push. This makes for an easy 4v3 for your team, to lead to Baron right after.
Late Game
In the late game, Fiora does a lot of damage, squishy or not. Once you have your Death's Dance, Spirit Visage, and or Guardian Angel, it's very hard for anyone to kill you. Split push, and you should be able to kill the enemy contesting your split push. If your team is going for a major objective, such as Baron or Dragon, you should split push. If they answer for Baron, you take their base. If they answer for you, your team takes Baron.
Combos
Here is a very useful guide on combos.
BTW. This is not me. All credit goes to TexiPL. His videos are pretty neat. You should go check it out!
Tips and Tricks
Here are some tips and tricks!
1. (Frontside vitals are vitals that are facing towards you. Backside vitals are vitals that are facing away from you.) Vitals spawn in a specific pattern. There are 4 vitals that can spawn. Two frontside vitals, and two backside vitals. If you the vital you hit is a backside vital, the next will be a frontside vital, and vice versa. Similarly, if you drop a backside vital (going out of vision), the next vital will be a frontside vital, and vice versa.
3. Here is a neat picture to show which walls Fiora can Lunge over. This is from the FioraMains Reddit page.
Closing
Thanks for reading my Fiora guide! I am currently working on it every day, so if you enjoyed it please give it a vote! If you have any questions or comments, feel free to leave them!
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