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Runes: Great Grasp Build

+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Flash
Teleport
Items
Ability Order
Duelist's Dance (PASSIVE)
Fiora Passive Ability
Threats & Synergies
Threats
Synergies
Show All
Extreme Threats

Jayce
This is a really hard matchup. You can't go aggressive on him in the early levels, because he technically has two abilities level one. He can cheese you regardless of which side you are on, so take the safe route when leashing. Let him push, and look for an all in when his main abilities are down. Your level 6 is better than his level 6, so look for an all in then. If you have to re call, or feed a kill then it's really hard to come back with the amount of damage he does.
Synergies
Champion Build Guide
Introduction
Hello! I've been playing Fiora since Season 7, and she is my one true main. I have 250k Mastery Points on her, and she's a really a fun champion to play. I don't play on my main account, but I like to play on my other account. Anyways, enough about me, but about Fiora.
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+ High DPS Mid/Late Game - + High amount of sustain - + High mobility - + High chance of outplay - + High survivability - Due to + High AD percentages on abilities - |
- Crucial not to make mistakes - Misuse of your - High skill ceiling and skill floor - You need to know how to use your - Bad waveclear - Fiora doesn't have good waveclear before - High mana costs Mid/Late Game - Spamming - High early game cooldowns - Rank 1, |
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Lunge (Q): ACTIVE: Fiora dashes a short distance in the target direction, then stabs a nearby enemy if one is present, moving into attack range of them. Stabbing an enemy reduces Lunge's cooldown by 60%. The stab deals physical damage and applies on-hit effects. |
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Riposte (W) : ACTIVE: Fiora poises to strike in the target direction, becoming invulnerable to non-turret damage as well as gaining crowd control and debuff immunity for the next 0.75 seconds. Fiora is immobile while poised. After the duration, Fiora stabs her sword forward, dealing magic damage to enemies in a line. The first enemy champion struck is also slowed and crippled by 50% for 1.5 seconds. If Fiora parries at least one immobilizing effect, Riposte stuns the target for the same duration instead. |
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Bladework (E): ACTIVE: Fiora's next two basic attacks within 4 seconds gain 25 bonus range and 50% bonus attack speed. The first basic attack can never critically strike, but slows its target by 30% for 1 second, while the second basic attack is guaranteed to critically strike for 100% bonus physical damage, reduced by an amount based on rank. Bladework resets Fiora's autoattack timer. |
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Grand Challenge (R): PASSIVE: Duelist's Dance's bonus movement speed is increased. ACTIVE: Fiora challenges the target enemy champion for 8 seconds, highlighting their four Vitals and creates an area around them. While in effect, Duelist's Dance does not identify new Vitals on Fiora's target. While near the target, Fiora gains Duelist's Dance's bonus movement speed. If she triggers at least one Vital before her target dies, or triggers all four, she creates a Victory Zone that heals all allied champions within it for 2 − 5 (based on Vitals hit) seconds. |
If you want in-depth detail about Fiora's abilities, I highly recommend going to leagueoflegends.fandom.com/wiki/Fiora . This website has in-depth details about the AD/AP scaling and more.
This is the main sequence of maxing abilities. TL:DR, Max Q first, then E, then W, and put points on R whenever possible.
Starting Items
For starting items, build a
Situational Items
Only build
If the enemy team has a fed Crit based ADC such as
Runes on Fiora
There are several rune paths that you can take on Fiora:
In Patch 9.4,
First Rune Option
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Second Rune Option
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Third Rune Option
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Fourth Rune Option
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Mid Game
Fiora's strength comes with split pushing. Drawing people to her lane that she is pushing, and letting her team win team fights without 1 or 2 people in the enemy side. Make sure to properly ward, to see whether or not the enemy is collapsing on you. When you don't have vision of the enemy, back off and stay out of vision. This will keep you safe. Always check the minimap for any team fights in which you should use your
Late Game
In the late game,
BTW. This is not me. All credit goes to TexiPL. His videos are pretty neat. You should go check it out!
1. (Frontside vitals are vitals that are facing towards you. Backside vitals are vitals that are facing away from you.) Vitals spawn in a specific pattern. There are 4 vitals that can spawn. Two frontside vitals, and two backside vitals. If you the vital you hit is a backside vital, the next will be a frontside vital, and vice versa. Similarly, if you drop a backside vital (going out of vision), the next vital will be a frontside vital, and vice versa.
2. Slide Parrying. This is when you Q and then immediately W. This can let you through
3. Here is a neat picture to show which walls














































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