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Recommended Items
Spells:
Smite
Flash
Items
Ability Order
A Harmless Scarecrow (PASSIVE)
Fiddlesticks Passive Ability
Why I've written this guide





Strengths
Amazing Early Game
Great Ganks
Ridiculous Base Damage
Ridiculous Sustain
3 second Fear
Can kill an adc before fear wears off in middle game
Weaknesses
Countered by warding
Item Dependant
Gank Dependant
Weakish late game (I'll explain later)
Needs the first 2 Blue Buffs
Amazing Early Game
Great Ganks
Ridiculous Base Damage
Ridiculous Sustain
3 second Fear
Can kill an adc before fear wears off in middle game
Weaknesses
Countered by warding
Item Dependant
Gank Dependant
Weakish late game (I'll explain later)
Needs the first 2 Blue Buffs












Go
Hunter's Machete,
Vision Ward,
Mana Potion to start if you fear an invade or don't foresee having any trouble before level 5.
Fiddlesticks is susceptible to early invades, so if you are invaded, don't fight. Simply place your
Vision Ward by your
Ancient Golem before the enemy team reaches it and wait nearby to try to
Smite it back unexpectedly. If your team was watching for the invade, you should've been able to set the
Vision Ward down before the enemy team saw you, denying them knowledge that you ever owned a ward. It is likely that the enemy jungler will try to save their
Smite in order to rush to their own
Ancient Golem and kill it to keep it from you, so you should have no problem Smiting your buff back.
If you want to keep tabs on the enemy jungler, buy 2 Sight Wards instead of the
Vision Ward and
Mana Potion.
Your Jungle order is as follows.
Wolves
Wraiths
Red
Golems
Gank top/bottom, depending on which side you on, if you can gank. (Don't wait around for a gank opportunity though. Your real goal is dragon)
Wraiths
Gank Mid if you can gank. (Don't wait around for a gank opportunity though. Your real goal is dragon)
Note* Do not take unnecessary risks before you
Dragon.
Dragon is your early game goal. Kills are simply secondary objectives at this point.
Note*
Flash ganks are surprisingly effective. Nobody expects a level 4
Fiddlesticks to
Flash right next to them,
Terrify them for 1 second, and do 1/2 to 3/4 their health in damage before they can escape (ignoring your teammate for whom you are ganking.)
You should be near level 5 by this point. If you aren't level 5, clear a camp and you should be. The second you turn level 5, go back. Buy
Spirit Stone,
Boots (for ganking at level 6), 2
Health Potions, and
Mana Potions until you have 2. You should have have some gold left over. If you have enough money to buy an
Oracle's Elixir rather than a 2
Vision Wards, do so. If not, get 2
Vision Wards and a green if possible. Immediately run to
Dragon.










If you want to keep tabs on the enemy jungler, buy 2 Sight Wards instead of the


Your Jungle order is as follows.
Wolves
Wraiths
Red
Golems
Gank top/bottom, depending on which side you on, if you can gank. (Don't wait around for a gank opportunity though. Your real goal is dragon)
Wraiths
Gank Mid if you can gank. (Don't wait around for a gank opportunity though. Your real goal is dragon)
Note* Do not take unnecessary risks before you


Note*




You should be near level 5 by this point. If you aren't level 5, clear a camp and you should be. The second you turn level 5, go back. Buy








This is the most important point in your game and will determine whether or not you are a good
Fiddlesticks or a bad one.
Upon arriving at
Dragon, immediately place a
Vision Ward just slightly outside of the entrance to
Dragon, as knowledgeable opponents might be ready for an early solo
Dragon and put a ward at the back of the
Dragon cage. Place your ward so it can see enemy wards both outside the
Dragon cage and at the back of the cage.
Now, that you've warded
Dragon, take a look around. If there is an enemy ward at
Dragon, you won't want to immediately take
Dragon. Instead, kill the ward and wait a bit and see how the enemy responds. While you wait, place a Sight Ward (if you have one) in your enemy's jungle to watch for enemies while you're taking
Dragon. If bottom lane or mid lane is pushed, gank there and to push the lane back for a safer
Dragon. If the enemies ward dragon or investigate it while you're waiting, wait for them to leave and kill their wards, waiting a bit more to see if they return before you go in to take
Dragon.
If you've gotten to
Dragon as fast as possible, you will find yourself at a vulnerable point in the game. Your
Crest of the Ancient Golem will have worn off, but the
Ancient Golem won't have respawned yet. That's why the
Mana Potions are necessary. Immediately begin
Bountiful Harvesting
Dragon, watching your map for roaming mid or bot lanes or just a jungler heading bottom to gank. when your first
Bountiful Harvest wears off, there will be a moment or two when
Bountiful Harvest is on cooldown. Use
Reap on
Dragon and pop all of your potions before
Bountiful Harvesting again in order to maximize the effectiveness of the potions.
Bountiful Harvest
Dragon down and
Reap in between
Bountiful Harvests. Your
Smite does 610 damage at this point (you'll eventually remember it because you'll do this every game.) By the time you kill
Dragon, you should be at 3/4 health and 3/4 mana. If you are quick you can take dragon before 7 minutes and have two dragons before 14 minutes.
Note* Make sure you know the exact second Dragon is up again so you can claim the second one as quickly as possible.

Upon arriving at






Now, that you've warded






If you've gotten to

















Note* Make sure you know the exact second Dragon is up again so you can claim the second one as quickly as possible.
If you took
Dragon as soon as you hit level 5, you'll find that it wasn't quite enough to bring you to level 6. Fortunately, you
Ancient Golem should be up by now. Go clear it, healing yourself to full health with
Bountiful Harvest, and go on a ganking spree. Please note, you need the second
Ancient Golem in order to both reach level 6 and optimize the effect your
Crowstorm has early game. Additionally,
Spirit of the Spectral Wraith and
Sorcerer's Shoes with the
Enchantment: Distortion are optimal at this point for more effective sustain and chase.
Zhonya's Hourglass is for the team fighting phase, so you do not need to own it by this point. However, building it as your third item should still be a priority.
From this point in the game, you are a ganking monster. Gank every time your
Crowstorm is up, but also gank any time an opportunity arises. Your combo is
Crowstorm>
Terrify>
Reap>
Bountiful Harvest. The Dark wind is to delay flashes and dashes. You do enough damage without your ult to bring nearly any champion to half before they can escape (provided you're close enough to land your fear) by yourself. Buy
Oracle's Elixirs whenever necessary and take full control of the jungle. You can 1v1 nearly anyone who lacks cc which can interrupt your drain or abilities which can lower your healing (ignite.) Only the burstiest of mages can out damage your
Bountiful Harvest, and often times you can burst them down before your
Terrify has worn off. Get every
Dragon the second it comes up, using either
Vision Wards or
Oracle's Elixirs, depending on how many wards the enemy team is buying, to make sure the coast is clear.
Notes on ganking*
Always
Crowstorm from a bush if you can, but if you can get between an enemy and their tower, feel free to ult onto them (especially if you have
Flash up.) Remember to buy
Oracle's Elixir whenever necessary. At this point you can out sustain a turret's damage, so feel free to tank a turret for a team tower dive. The majority of Adc's can't out damage your sustain at this point in the game. Keep an eye on the map and try to intercept roaming laners in river whenever possible.









From this point in the game, you are a ganking monster. Gank every time your











Notes on ganking*
Always



As the first team fights start to begin, you role changes. Your enemies have either build magic resist to counter you or haven't, depending on their role. You must identify the squishiest high priority target (mage or adc) and assassinate them at the beginning of every team fight.
Hide in a bush or behind a wall when both teams gather. Pick your target and
Crowstorm as close to them as you can,
Flashing if you must in order to get right on top of them.
Terrify>
Reap (to silence surrounding teammates who might cc you)>
Bountiful Harvest your target. If they were squishy enough, they will be dead by the time your
Terrify wears off or soon after. Use
Zhonya's Hourglass if the enemy team tries to focus you down immediately, making sure the full damage of your ultimate gets off.
This method is most effective early in the team fighting phase, when most champions do less damage than you can sustain. You must make full use of this window of high effectiveness, making sure your teammates follow you into the fray and take full advantage of the chaos you have sown. Chances are that your ult has brought any nearby squishies who weren't your target down to 1/2 health and any tanks down to 3/4 health. It should now be a 4v5 with the enemy team severely injured and lacking their highest damage dealer.
Note* your ult has a shock factor to it. It is likely to make your opponents panic. They will either waste all their CC on you or run in a blind panic. Either way, if your got a good ult off and your team dashes in to clean up, the enemy team will lose the team fight.
You should try to get every dragon as soon as it's up throughout the game and never delay getting them unless there is a team fight going on.
Hide in a bush or behind a wall when both teams gather. Pick your target and







This method is most effective early in the team fighting phase, when most champions do less damage than you can sustain. You must make full use of this window of high effectiveness, making sure your teammates follow you into the fray and take full advantage of the chaos you have sown. Chances are that your ult has brought any nearby squishies who weren't your target down to 1/2 health and any tanks down to 3/4 health. It should now be a 4v5 with the enemy team severely injured and lacking their highest damage dealer.
Note* your ult has a shock factor to it. It is likely to make your opponents panic. They will either waste all their CC on you or run in a blind panic. Either way, if your got a good ult off and your team dashes in to clean up, the enemy team will lose the team fight.
You should try to get every dragon as soon as it's up throughout the game and never delay getting them unless there is a team fight going on.
Note, that by the time you start to finish your 4th item,
Fiddlesticks starts to level off. when you start to feel this change occur, you should start to change your play style more to the late game style described below, becoming more like a support and letting other carries take over. Once this change occurs, you should still build new items when available, but keep a slot open so you can always carry wards.
Unless you are getting CC'd,
Rylai's Crystal Scepter is your best 4th item. The extra health helps ward off burst and the slow makes escaping your
Bountiful Harvests harder. However, if CC is an issue, your 4th items should definitely be
Banshee's Veil, after which you should probably buy a
Rylai's Crystal Scepter anyways.
If you don't If enemies build MR, build
Void Staff. If your team is magic heavy, build
Abyssal Mask.

Unless you are getting CC'd,




If you don't If enemies build MR, build


At around level 15 the weight of carrying the game starts to shift to your teammates. You have your core build, allowing you to assassinate the adc for sure (and the mage if they built no MR,) but the tanks and off tanks have built enough resistance to weather your initial
Crowstorm. Not only that, but your
Bountiful Harvest peaked at level 9, so now your ability to survive has diminished relative to the enemies's increase in damage. If you have done well enough early game, your team should have no problem taking over the role of damage dealer and carrying you to victory. If you haven't, you'll find that while you still deal a ton of damage, the enemies can now out damage your sustain, often killing you 1v1. Your
Terrify is now your most powerful weapon, as the three second fear is still long enough to take out the squishy targets and secure many kills, but right now you are far better of playing like a support, assassinating the adc when you can and spamming fear at all other times. Buy a lot of Sight Wards and
Oracle's Elixirs and watch for out of position enemies you can kill easily.
Note* If the enemy team is immensely squishy, you should still take a more aggressive role. It's only the tanky bursters or bursty tanks you should be fearing.




Note* If the enemy team is immensely squishy, you should still take a more aggressive role. It's only the tanky bursters or bursty tanks you should be fearing.
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