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Recommended Items
Spells:
Flash
Ignite
Items
Ability Order

Illumination (PASSIVE)
Lux Passive Ability
Threats & Synergies
Threats
Synergies
Show All
Extreme Threats

Yasuo
Yasuo's low cool down dash can dodge your skill shots with ease. Wind wall blocks your damaging spells except ultimate. His passive's shield will make auto attack harassing not as effective compared to a regular melee champion like Talon. Also, he has no mana so he can keep up the abilities all day.
Synergies
Introduction
This is Lux's Passive. Every time you land your Q, E, R abilities on a enemy minion, monster, champion they get lit up for a couple seconds. If you auto attack the enemy while they are lit up you will deal a bit extra magic damage. Useful for more burst or good harass.
Your ultimate is a long range, straight line, low cool down laser that deals magic damage. This ability also grants vision for a couple seconds, and puts Combo 2: Fire an auto attack, then use, and detonate really fast
Combo 3: Land
Combo 4: land
*In all combo's use your shield when you need too, and
If you are feeling comfortable, smart casting all your abilties will make your combo go a little faster. Every small thing you do will significantly impact your overall skill in League of Legends, so a little faster can mean getting a kill or not. Only do this if you are comfortable and have a willingness to do so. To do this in game press ESC. then click the lightning bolts on all 4 abilities. If you do not know what smart casting is, there are plenty of people that will explain but to keep the guide shorter I shall not include it.
Flash is a overall great spell.
Great spell I usually take, it's nice to do some extra damage since we are building for damage. The range for
This is a great spell to use, and it gives you increased movement speed. Usually mid lane is full of burst assassins and burst mage's so this will help you survive their damage.
Also, good for surviving burst assassins, and mage's. Not as viable as heal though since it does not give you permanent health, or the speed burst.
This spell is great as well. The cool down is a bit long for me personally for mid lane, but the map presence may be worth if you are willing to take it. Since you will be playing in the middle lane you are close enough to top and bottom to just walk.
- As of 5.23
- Upon my revisit to my guide on patch 6.4 the mastery page was messed up to compellty wrong choices, it is now fixed.






























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