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Recommended Items
Spells:
Flash
Teleport
Items
Ability Order
Ionian Fervor (PASSIVE)
Irelia Passive Ability
Threats & Synergies
Darius
Never, and i say NEVER, pick irelia into this matchup, he is the best counter to irelia in my opinion. At 6 you can lead with your ult and a jungler gank for a pretty easy kill, and if you get that you can fight 6-11, otherwise, just let him push the lane to near your tower and farm.
Introduction
Anyways enough about me, lets get on with the guide.
Pros
+ W gives Amazing sustain
+ True damage from W is really good against killing high damage resistant people
+ Really powerful during mid game
+ Stun is really good for killing carries
Cons
- Can have a weak early game against some match ups
- Not a lot of damage without sheen/triforce
- high skill cap (you will almost always be improving your irelia)
Runes
League of Legends Rune Seal of Health
Seal of Health
5x
So the reason why you take the seal of health of 5 amour is generally because of the fact that when armour seals were nerfed, every champ gained 4 bonus armour, so Rather then having 13 armour, with these runes you can have 8 armour and 40 health, which in my opion, is generally better.
League of Legends Rune Seal of Armor
Seal of Armor
4x
Discussed above :P
League of Legends Rune Mark of Attack Speed
Mark of Attack Speed
9x
The reason why i take attack speed runes over attack damage runes is simple, After 5 hits you out damage due to the quints and these, which means more total damage, plus you also get of more of your W procs, which means more sustain and more true damage.
League of Legends Rune Glyph of Magic Resist
Glyph of Magic Resist
3x
3 mr runes gives you just a bit more tankieness so you reach the 25% damage reduction from magic damage.
League of Legends Rune Glyph of CD Reduction
Glyph of CD Reduction
6x
Take Cdr runes because you want to have your abilities up as often as possible, especially your W and Ult, these runes just help you maintain your all ins and trades. (you still have to be mana conscious)
League of Legends Rune Quintessence of Attack Speed
Quint of Attack Speed
2x
More attack speed to help with you W damage and total damage per 5 hits.
League of Legends Rune Quintessence of Armor
Quint of Armor
1x
Take an armour seal because most top laners that you will face will be ad so this armour will help a fair bit. (this rune can be switched for another attack speed or a movespeed quint at any time)
Sorcery Help with cdr and combined with your runes give you 10% starting cdr which is amazing for trading.
General last hitting mastery (take this because you aren't taking any ad runes)
Masteries not to take on irelia that you may question.
Don't take this mastery because it can cause your early trading to be horrible, especially if someone else has taken it as they get 3% more damage on you and that's not what you want when your trying to play passive.
This mastery just doesn't give out enough Armour or magic resist at 100 of each stat (its like 3 bonus Armour and mr at 100) and since you will probably only get to 150 armor and mr. is just better in my opinion as it does more early and helps you get your stats, so that's why you should take over enchanted Armour.
This guy is pretty much essential right now on anyone and i always take it on who ever i play as, as it can be used to hop a wall or get away from a gank. I would say that you should always take flash on irelia so long as you own it and aren't sub level 7 or something.
This helps massively with pressure round the map and can help you start snowballing or recover from an early lost trade, as it stands now, this summoner spell it probably the second most key one that you can take and can make your team fight around dragon go from a 4v4 to a 5v4 because you tp'd down. However i would not recommend this summoner spell to anyone below silver 2-3 (unless you have someone you can trust to put wards down relaibly near where fights will start) because people won't generally jump on the opportunity to have you split pushing but still being able to enter a fight.
Ignite is a great summoner for lanes like fiora where once you get an advantage you can kill them over and over again, as it gives you that little bit of help early to start snowballing. Other than that, if your in silver 4 or below, take it as taking tp probably won't be very effective as you team needs to ward for your tp to have any pressure.
Don't see any reason to take this spell to top lane, as it really doesn't help much as your sustain makes it a escape spell and tp or ignite will do you better in top lane.
exuast This spell is great for going up against tryndamere or kayle as it really kills their damage out put, sop this spell is plausible, but not for any non aa based matchups.
You aren't move speed hecarim and you don't plan to die. Thats all that needs to be said about revive.
Siv Hd are you there? seriously don't take this, you don't have anything ranged enough to make this beneficial.
% health damage... Yes please! This item, while it may not have been as cool as |
How can you go wrong with an extra LIFE!!!!!!??? |
Great for when your ahead and their team is stacking armour but not as much damage so they aren't as a big of a threat as normal, as it gives you quite the bit of damage against those kinds of teams. |
Pick this item against high attack speed carries as it really hurt their damage output if they start hitting you. |
You can max Equilibrium Strike first but its only good if your going up against high mobility people like Quinn or Lissandra as the 2 second stun can allow you to put out more damage then maxing w will do as you won't be able to land enough autos.
As always, maxing your Transcendent Blades when you can is highly beneficial because its damage and importance to your kill potential on some champs makes it key.
Basically, use your Bladesurge to go to a low health minion, then follow this be landing your Equilibrium Strike on them to get off a stun, activate your Hiten Style and start auto attacking to get off as many procs as possible, use your first charge of your Transcendent Blades and proc your sheen/triforce, from here you have 2 choices, 1. if they are almost dead and running away, use your next two ult charge consecutively, then you auto followed by your Q then the last charge of your ult followed by one more auto. 2. This one implies that they aren't running away after you have activated your ult, so where you use your next two ult charges, leave a gap from sheen/trinity force procs.
If your think at the moment "Woah, that's a lot to take in!"
I would highly recommend going to ICU's (irelia carries u) youtube channel, as he is probably one of the better irelias at the moment.
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