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Ahri Build Guide by livikattt

Middle a guide to low-elo ahri, by a low elo ahri :)

Middle a guide to low-elo ahri, by a low elo ahri :)

Updated on April 10, 2022
9.6
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League of Legends Build Guide Author livikattt Build Guide By livikattt 56 6 70,523 Views 17 Comments
56 6 70,523 Views 17 Comments League of Legends Build Guide Author livikattt Ahri Build Guide By livikattt Updated on April 10, 2022
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Runes: Standard

1 2
Domination
Electrocute
Cheap Shot
Eyeball Collection
Ultimate Hunter

Sorcery
Manaflow Band
Transcendence
Bonus:

+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor

Spells:

1 2 3 4
Ignite/Flash
LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Ignite

Ignite

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal Strong Ok Low None
Hi! I'm livikattt, IGN Iivikat (it's an I because someone already took livikat, so I just went for the 3 t strategy) and I'm currently Silver 1. I'm essentially an Ahri one trick, but I play a couple other mages with good cc and oneshot potential (Seraphine, Lux, Vex). I wrote this because I figured it would be fun, and because I want to see more people playing Ahri. She's super good when she gets picks, and deleting carries is hilarious. Oh, you thought you were unkillable? With no MR? Wrong. You're dead.

Twitter: livikattt
Instagram: livikattt
Personally, I chose Ahri because she looked the most like me, but I soon began to really like her kit. Her ultimate lets you engage and escape well, and she's great at oneshotting carries. Her charm and poke is really easy to hit.
Sure, people call her an e-girl champion, but does it matter? It's not like she's anything new for female champions in terms of aesthetic and visual appeal. (Which is... a whole other rant I could get into, but not here)

Overall, Ahri is very easy to pick up, and she can have great effects on the game, so I recommend giving her a try!
Ahri's passive is Essence Theft, which allows her to heal upon killing every ninth enemy. This means that CS greatly benefits your laning phase, since the more you kill minions, the more you heal. (Of course, CS was already important. This just makes it even more beneficial to you.)


Ahri's Q Ability is Orb of Deception, which is a medium-range skillshot that can hit a target multiple times, dealing magic damage on the way out and true damage upon its return to any enemy it hits. This is your best waveclear tool, as it oneshots the back line of caster minions around level 9, depending on items. It makes for good poke, and is a lot of your damage in an all-in.


Ahri's W Ability is Fox-Fire, an automatically targeted spell that can hit up to 3 separate enemies. It summons 3 bursts of fire that circle around you until they find something to target, prioritizing targets that have been hit by your charm or that you have autoattacked recently. This ability also gives you a burst of movement speed, which adds to your mobility and ability to get in/out of fights.

With the update to Ahri's abilities, the damage and mana cost of her W has been buffed, so I strongly recommend frequently abusing auto-w-auto combos for harass in lane, which will proc electrocute.


Ahri's E Ability is Charm, which is pretty much what it says on the tin. It has around the same range as your Q, and it charms the first enemy it hits. It does not pierce, so make sure there's not a minion in front of your target. It also increases the damage you do to the charmed target for a few seconds.

This is your main ability and the foundation of your all-in. While charmed, a target is completely vulnerable as it slowly walks towards you, moving it out of position while making them unable to attack you back. Additionally, you can use the charm simply for an escape, as it slows an enemy chasing you. You rely on your charm to do the most damage.


Ahri's Ultimate is Spirit Rush, which does damage similarly to your W. While this damage is nice, it's not the main focus of your ultimate, as it also allows you to dash up to three times with a short wait between dashes, with an extra dash upon each takedown. You can get over walls with this ability and cover a lot of ground, making it your best tool for playmaking and catching enemies out of position.

You can use your ultimate to reposition for a charm, escape a bad situation, or just get a little bit more damage onto a target. Be warned that the damage from your ultimate can hit minions instead of the main target.

Thanks to Riot's most recent changes to Ahri, she's now back and better than ever. With her ultimate resetting on takedowns, it allows you to continue to dash around the fight instead of being forced to retreat after using your ultimate. This also means that you can go in deeper to burst down a target, since you'll have an extra charge to escape with. Not to mention the healing you'll get from killing them.
A very common mythic item for Ahri is Everfrost, since it gives her extra lockdown potential. There are a few ways to use your Everfrost:
  • Cast it first to help land your Charm
  • Cast it a bit after Charm to keep your target locked down for longer
  • Cast it during your combo for extra damage
  • Cast it to clear a minion wave
Your early game is far from incredible, but that doesn't mean it's completely terrible. You can take a few bad trades thanks to the sustain with your passive + q, but your mana probably won't last you too long, especially in a poke lane. I prefer Corrupting Potion start, and then just getting boots and a book at the very least for my first back. Mana can be an issue if you have to spam spells, but you shouldn't have too many issues once Lost Chapter is complete.
Try to get as many minions as you can without spamming abilities, and try to have enough mana for a charm at all times. It's a good emergency disengage (especially if there's an early tower dive.)
If you're against a melee champion, poke them with auto-w-auto when they step too far up, and when they get within melee distance, charm them and start walking backwards as you continue trading.
There are a few champions whose early games are much better than yours, namely Lucian and Talon. Lucian is a notorious lane bully at early levels, so just stay back and get as much cs as possible while still remaining safe. Talon's level 2 can kill you if you're too far from your tower, so play the early levels safely and make sure to watch for his roams, since he can cross the map very easily.
This is where your time to shine starts. Once you get your everfrost (or other mythic, you should have enough AP to oneshot squishy champions. (Ignite may be necessary to finish the job)Everfrost's active might need to be used just for the extra damage, but that's a small price to pay for a kill. It also helps you to escape from sticky situations even better than before.
During this time, you should use your ult as much as possible if you think it'll help. When your jungler ganks you, ult to get a good charm angle. Ult to escape from ganks, and ult to engage onto the enemy bot lane before they know what hit them. You can also use it to get over walls and steal objectives. With your ult up, your mobility is your strongest weapon, but be careful when it's on cooldown.
Don't burn all your ult charges at once unless you have to, and instead save it in case there's an opportunity to reengage or escape.
Your mid game is your most powerful, so you're going to be more susceptible to ADCs oneshotting you as badly as you oneshot them. At this point, your role may start leaning towards just hitting your cc to start an engage for your team. If you have Mejai's, though, you're still going to be super strong... assuming it's actually stacked.
Note that you can steal Baron from behind the back wall of the pit. It's awesome.
It doesn't matter who's engaging first, whether it's you with your ult or the enemy running at you. Charm first to get your damage boost, then w and q while backing up. Everfrost if you have it and keep backing up to build distance and get your cooldowns back up. You may need to ult to avoid the enemy spells while your charm is still off cooldown. Once it's back up (assuming the enemy didn't die to your first combo) go in with ult if necessary, charm, q, w, and ignite if you really have to.
Remember you can interrupt channels very easily with your charm (and root) and that you might not always win the fight. If it's looking like a bad fight for you, don't be afraid to use the rest of your ult charges to get away. Losing your ultimate is better than losing your life.
Note: don't take this section too seriously.
Ahri's BMs aren't incredible, but make sure to dance a lot if you have a K/DA skin. Whenever you ult out of an engage the enemy team were really interested in, consider typing "/all ?" if you feel cocky.
I think Spirit Blossom is the best skin for BMs if you cycle through her animations. (Also I really love the fluidity of her movements, so I would definitely recommend it)
From my experience, Ahri players are either pretty nice or pretty toxic, with no in-between. Toxicity is cringe. Don't do it.
Here are your options for resisting toxicity, though.
If it's an enemy:
- mute them.
- pretend you do not see it. for all they know you have all chat off.
- be nice to the rest of their team and ignore the flaming enemy's existence
- get your entire team to collapse on them when they try to split push
- report them after the game :)
If it's a teammate:
- mute them.
- pretend you do not see it.
- ultimate combo: pretend to mute them. say things like "do u think theyre still malding" at random. do not acknowledge the flamer's comments. pretend you cannot see them. this will lead to an easy mental advantage and then you can win the game. mid diff.
- praise any teammate they're also flaming
- don't grief them. it's tempting, but it's also reportable.
- report them after the game :)
Just act oblivious. They will tilt so hard that you will be the better player. Then you can get the whole team to report them. EZ.
Thanks for reading! I hope you learned something here :)
Note that I am not all-knowing, and I'm not always right. (Oh, right, and I'm also Silver) Let me know if you agree/disagree with something in the comments, or if you have any questions! I'd love to talk about it.
This guide will often be updated with more information!
League of Legends Build Guide Author livikattt
livikattt Ahri Guide
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a guide to low-elo ahri, by a low elo ahri :)

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