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Recommended Items
Spells:
Flash
Ignite
Items
Ability Order



Ability supports are supports who are: AP based, can deal tons of poking and damage in the laning phase, Crowd Control and provide a good chunk of damage to the enemy ADC in team fights.
Compared to the usual supports, they are squishy and provides less defensive abilities or none at all.
She isn't widely accepted of her capabilities of a support yet, and the community won't take it lightly.
So take precaution because 90% of the time, people will think you are troll gaming.
This guide is newbie-friendly and is recommended for those who want to try her capabilities as a support with tips on how to play her without risking the victory of your team.
Season 3 Support Elise:



*High Damage Output
*Maximum zoning and bursting in laning phase.
*Spiderlings in Spiderform provide a great shield to Blitzcrank-pull.
*Different skillset that you can utilize in bottom lane.
*Rappel escape tool
*3-second ward (not that good, but saves your *** a lot of times, it's a better option than to facecheck)
CONS:

*People will think you are trolling since support Elise is labeled inviable by majority of LoL players.
*Very Squishy and once the enemy CC's you, you're pretty much dead.
*No peel for your AD Carry
*Hard to perform the combo if you miss you Cocoon skillshot.

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You'll need magic and hybrid penetration marks for

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The armor seals are a must in bot-lane since you'll be facing a champion who deals physical damage and relies on getting Attack Damage to kill you and your team.
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AP supports were very popular during Season 3 and they continue to show up in the bottom lane even this Season 4 with their high-damaging and irritating pokes. These flat magic resist glyphs will ensure you take decreased damage from their skills.
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Magic Penetration Quintessences would allow your Neurotoxin/Venomous Bite to pass through their stale magic resistances early on in the game.
These are the best runes you can put on Support

But, I will put some substitutes for my runes. The substitutes aren't the best, but they will do.

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If you do not have hybrid penetration runes, you can switch them fully to magic penetration runes.
Don't have magic penetrations runes too? (what?)
Take armor marks then, it'll at least help you stack a few more armor.
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If you do not have any armor seals, you can substitute them with mana regeneration seals so you can spam more or you can trade them in for GPS seals if you like. After all, having more gold isn't such a bad thing.
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Flat ability power early on is quite okay, though you will be losing important magic resistance by losing the mr glyphs, magic penetration glyphs are okay too.
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Having health quintessences isn't bad actually, it's pretty good since it'll help you tank a few hits from attacks and skills. Having ap quints is another thing though, it's great I admit, but having base 15 ap won't make a difference early on, trust me. You'll need at least 20 ap to get add an extra 1% for your Q. But if you like, they're also good. :)
Like I said, they aren't the best. But they will do.


Offense
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First off, we invest 5 points in the Offense mastery taking


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Defense
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Secondly, we invest 4 points in the Defense mastery taking


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Utility
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Lastly, we invest the remaining 21 points in the Utility mastery taking the vital






Q-

W-

E-

R-


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Do not forget, you are still a support, and whether the game is going good or not, you will need to rely on a GPS item. ![]() |
Haunting guise is a cheap and worth-it-item to get early on in the game, it gives you HP, AP and Magic penetration which would be enough for you to getting started in trading pokes in bot lane. |

Situation: Your ADR or your teammates are constantly being instantaneously bursted down or killed and your Face of the mountain is not enough.
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Pretty self explanatory. Provides the team a passive health regen and 20 magic resist everytime you're near them. The active gives every ally around you a nice shield, probably to survive the first incoming AOE skills from the enemy AP, do not hesitate to activate the item when the teamfight starts. |
Gives you lots of armor and a pretty amount of mana. But the best thing about this item is that it slows the nearby enemies' attack speed by 20% which would make the enemy ADR's job of killing your team, hard. |

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MAIN SUMMONER SPELLS



VIABLE SUMMONER SPELLS/SUBSTITUTE FOR IGNITE




LANING PHASE/EARLY GAME
Be aggressive by poking and zoning out the enemy duos at bottom lane (DO NOT CS unless you want to consume your

If you're ADR is good as you are, you will have a hug chance of dominating bottom lane.
Remember, be aggressive but not to the point where you are endangering your ADR and yourself.
(My)Elise Combo:







(This is the most practical way of doing a combo using Elise, this is how you will harass the enemy during the laning phase. A combo of this would at least leave them half health or below.)
P.S.- When taking early Dragon, you can tank the Dragon by hitting it upfront using your spiderform, and let your spiderlings tank all the damage.
(Each Spiderling can tank 2 attacks from the Dragon.)
Always use spider form when warding alone or going back to your lane, you move much faster than in human form.

MID GAME-LATE GAME
Around this time, people will be moving around the map. SO it is very crucial to ward near the Dragon's lair and around Baron. (Baron is usually taken around 25-40 minutes in the game, but you can never be too sure.) Be careful when moving around the map, be map aware.
TEAMFIGHTS
When the 2 enemy teams are getting ready for a clash, never be afraid to spam your W


Once the clash has been initiated, Cocoon/E


Here, you could see in my ( mediocre) video how you could quickly turn the tide of battle if you know what you are doing, (or if the Leona didn't try to run away) never hesitate to secure the kill if you know your ADR cannot finish the job. As I try to towerdive the Miss Fortune and escape, you could see my spiderlings tanking the turret for me (Mama Love <3).
Oh by the way, in the end, we did kill the Orianna, but it was more of enemy stupidity than pro skills.

Wards are the key to win the game and if you haven't bought your


It is also Garen-approved.
"So don't think twice. Just buy buy buy~" -Garen
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But then again, buying wards and not knowing where to put them can be a serious problem.
Here are images showing the right way to plant wards.
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If you are in the purple team ward the bottom left bush.
If you are in the blue team ward the bottom right bush.
Now unless there are long-distance response ganks like from



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Q/A
1. Q-What are the qualifications to use Support Elise in a game?
A- Your Mid laner is either an AD champ bruiser (Talon,Kha'zix,Pantheon,etc.etc.) or your AP is AOE-based. (Morgana,Heimerdinger, Viktor etc.etc.)
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2. Q- What makes Elise support special?
A- She can burst so early on thanks to her

Later on, she is terrifying as she can burst down the enemy carries really quick and through that, she can protect her as well.
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3.Q- Is it worth playing her?
A- If you are trying out new builds, and looking for a way to innovate champions, then you are welcome to build her as a support, it is a very fun and rewarding experience, it takes time to master her as you just don't go in and deal as much damage, you also have to keep an eye out on your adr.

Enjoy yourself in the league, summoner. :)
-JeffStrife
(By the way, if you are in the Philippines Server add me, Avarosa)
I have changed my name from CB.JeffStrife to Avarosa

I'm a Diamond 2 player, if you play as an ADR,
Add me, then we'll play. :)

3/24/14 - Revamping whole guide for Season 4.
5/24/13 - Added

5/31/13 - Replaced


7/7/13 - Added Item Sets 1 and 2 in item cheat sheet.
7/31/13- Elise nerfed (Spiderling health lowered a lot)
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