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Recommended Items
Spells:
Flash
Ignite
Items
Ability Order
Deathbringer Stance (PASSIVE)
Aatrox Passive Ability
Introduction
So yeah welcome to my

Aatrox has became my main champion to play in the top lane over the last 5-6 weeks, I personally like Aatrox as he is able to lane very safely even on low health thanks to his passive



Ok so my runes for Aatrox are pretty basic sorta top lane runes but there is some room for changes that I will talk about as I go though each rune. So my runes are probably not the best right now but like I said I will go through some alternatives to each section where applicable.
Marks: I take 9 flat AD marks because flat AD is stronger early-game than armor penetration and I like to bully my lane as hard as possible during this time to force them out of lane as soon as possible to farm in peace. So these runes let me deal pretty high damage during the early game. An anternative to my runes would be to run 5 flat AD marks and 4 armor penetration marks. They help your early-game slightly, but not as much as flat AD does, it's not a bad idea to take these because you only lose out on 4 AD, but gain 5 armor penetration, which will slightly boost your late-game power.
Seals: I run 9 armor seals as it is a standard thing to do in almost any role you play. They become especially good to have whenever your passive is down so stop your laner or jungler from dealing a ton of damage to you when you're more vunerable. But like I said these are a standard thing for almost any role so I don't like to change them.
Glyphs: I take 9 flat magic resist glyphs because they help in late game when your in team fights vs the likes of AP midlaners. They can also be helpful in lane if you are againt the likes of a
Singed or if the enemy team has an AP jungler for example
Elise so it stops strong ability power champions shreading you at early levels. An alternative to using these would be to get magic resist per level Glyphs but again this is down to personal prefernce. I would reccomend definately getting one of these two options as your Glyphs and nothing else.
Quintessences I take 2 AD Quints and 1 lifesteal Quint to boost my AD even more during the early game to help with harassing my laner. I take the 1 lifesteal Quint to further boost my health I already get back from
Blood Thirst. An alternative that I often like to use is 1 AD Quint to still get additional damage early and 2 lifesteal Quints to give me even more sustain during the early laning phase.
Marks: I take 9 flat AD marks because flat AD is stronger early-game than armor penetration and I like to bully my lane as hard as possible during this time to force them out of lane as soon as possible to farm in peace. So these runes let me deal pretty high damage during the early game. An anternative to my runes would be to run 5 flat AD marks and 4 armor penetration marks. They help your early-game slightly, but not as much as flat AD does, it's not a bad idea to take these because you only lose out on 4 AD, but gain 5 armor penetration, which will slightly boost your late-game power.
Seals: I run 9 armor seals as it is a standard thing to do in almost any role you play. They become especially good to have whenever your passive is down so stop your laner or jungler from dealing a ton of damage to you when you're more vunerable. But like I said these are a standard thing for almost any role so I don't like to change them.
Glyphs: I take 9 flat magic resist glyphs because they help in late game when your in team fights vs the likes of AP midlaners. They can also be helpful in lane if you are againt the likes of a


Quintessences I take 2 AD Quints and 1 lifesteal Quint to boost my AD even more during the early game to help with harassing my laner. I take the 1 lifesteal Quint to further boost my health I already get back from

All my items have some description of why I chose them in the expandable notes but I will add the main ones down here too:
Bilgewater Cutlass I rush this item preferably on the first back if I can. I find it to be a very strong item to have during the early game as it gives additional attack damage and lifesteal. The active is also a very important part of it as it deals damagae and slows enemies. This is a very strong active as it means if you miss the slow from your
Blades of Torment then you can use this to ensure you get the kill on your laner/jungler that you are chasing down.
Blade of the Ruined King Again this is very similar to the [bilgewater cutlass] but gives more lifesteal and a lot of attack speed which is good as most of
Aatrox's damage comes from his basic attacks especially during early laning. The passive of the item is also very stong as it deals physical damage on hit and it's active is much like that of the
Bilgewater Cutlass but dealing physical damage and slowing for a longer duration.
Boots are an option between
Ninja Tabi or
Mercury's Treads your choice of these will depend on who you're laning against and also what lanes are winning (or very strong) on the enemy team. I choose to get boots late as you have multiple slows in the form of your
Blades of Torment and your
Blade of the Ruined King's active and ofcourse you also have
Dark Flight which also acts as an escape. Boots can be bought at anytime you feel you need them, it's a personal preference for me to leave them late.





Boots are an option between





Personally I prefer maxing









If I am getting camped or they have a fast clearing jungler like




An alternative leveling pattern would be to max






Your spell options for
Aatrox in top lane are pretty standard but there are multiple choices you can use.
I would usually run
Flash and
Ignite which is a standard and safe combo to go with as it allows you to get away from enemies safely and to secure the kill on them when they're on very low health.
Alternative ooptions you can take to replace either of these are
Teleport or
Ghost this again will be to whichever suits your playstyle, if you want to split push down towers and inhibitors in late game or help apply extra pressure to other lanes then definately choose
Teleport.
Ghost is also very good as it allows you to chase down enemy champions so you can get close enought to use
Dark Flight to knock them up.
I reccomend you try different combinations of these 4 spells to find which combo suits your playstyle.

I would usually run


Alternative ooptions you can take to replace either of these are





I reccomend you try different combinations of these 4 spells to find which combo suits your playstyle.





When farming with Aatrox you want to make sure ofcourse that you last hit as many creeps as possibe and deny your laner from as much as possible at the same time. This is where
Blades of Torment comes in very useful to max first as not only will it greatly damage the enemy creeps for you to just base attack if used and landed correctly it can also deny the enemy laner lots of creeps as it deals good damage to them.
Blood Thirst/
Blood Price is also very useful when farming as you can use
Blood Price to clear creeps faster as you deal more damage to them or you can use
Blood Thirst on them to heal up from a failed enemy gank or from general harass from the laner or minion wave.





With Aatrox you can set up many team plays due to your CC from
Dark Flight. Use it as an engage and quickly follow up with
Blades of Torment to further slow down the enemies. Doing this will allow your team to engage safely and use any further CC that they have. Aatrox is a heavy AD bruser so make sure once you land your CC combo that you continue to help out in the team fights as you will be very tanky and dishing out high amounts of AD at a fast rate especially when you use
Massacre.



Pros:
Aatrox can deal out very high damage very early so you can easily push you laner out of lane.
Passive allows you to dive enemies on low health safely under their turret.
It will also slow the enemy team down when chasing in teamfight as if you get caught then they ofthen focus you down and once your passive is popped many will wait around often to try and steal the kill.
Abilities allow for great lane gank potential.
Cons: Passive cooldown is quite high and once popped makes you quite vunerable to ganks from junglers with high cc.
If you miss both
Dark Flight and
Blades of Torment you waste alot of your burst damage and you waste your CC which more often than not means whoever you are chasing down can get away.

Passive allows you to dive enemies on low health safely under their turret.
It will also slow the enemy team down when chasing in teamfight as if you get caught then they ofthen focus you down and once your passive is popped many will wait around often to try and steal the kill.
Abilities allow for great lane gank potential.
Cons: Passive cooldown is quite high and once popped makes you quite vunerable to ganks from junglers with high cc.
If you miss both


Hopefully you will have enjoyed my guide to
Aatrox I will update this regularly with upcoming patches and item changes etc, or if I find anything else that I think works well with him.
Aatrox is a great bruser top laner and is great for engaging team fights or spilt pushing druing late game due to his tankyness which I think makes him a very strong champion as he is very versitile to play.
Thanks to anyone who uses and upvotes this :)
Fell free to leave feedback on my guide as I will read most of it.
I would especially like if those who downvote it would leave feedback so I can see what I need to work on and change.
Thanks again - Xylais.


Thanks to anyone who uses and upvotes this :)
Fell free to leave feedback on my guide as I will read most of it.
I would especially like if those who downvote it would leave feedback so I can see what I need to work on and change.
Thanks again - Xylais.
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