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Runes: Dark Harvest
1
2
3
Domination
Resolve
+10% Attack Speed
+6 Armor
+10% Tenacity/Slow Resist
Spells:
1
2
3
Competetive
Exhaust
Flash
Items
Ability Order
Deathbringer Stance (PASSIVE)
Aatrox Passive Ability
Champion Build Guide
Author's Note
Aatrox from an Edgy Sadist to a Mad Slayer specializes on Dark-Souls-Boss-Mechanical-play-style to sustain himself by damaging an enemy. A Juggernaut indeed is someone who outsustain an enemy to keep them in pace while he deal a ton of damage.
Aatrox's current Relaunch seems lame because his meta was to deal damage so he can tank an enemy. Lethality and Cleaver on him made him a forfeitable champ to ban and his recommended Item sets just feels off. Below were a fan idea for a 4th Relaunch that is not that so unfamiliar:
I hoped Aatrox's damage output should base on his Health so Lethal or A.P Aatrox won't be much a thing. It may also befit his role of Consuming a host much literal than Rhaast or Vaarus does. Though current Runes eapecially Dark Harvest may still applied.
Passive: Bloodwell
- Aatrox must fill his Bloodwell by 25% Damage he dealt to access further his Abilities, and his Bloodwell also shields 25% of his Health, spilling it when taking Damage. His Bloodwell is divided into two meters.
Ravenous - Aatrox heals for 30% Damage he dealt.
Haste - Inflicting Damage Grants Bonus Movement Speed for 2 seconds.
Q: Darkin Blade - 8% Health-cost;
- Passively, Aatrox's Basic Attacks can deal (20% - 60% Health) Magic damage around the Target.
- On-cast, Aatrox slams his Great Sword, grounding Enemy champions hit. Aatrox can strike in a line, within a cone and his 3rd strike cause him to be untargetable as he descends within a circle. With each strikea dealing Increased Physical Damage (75% AD + 25% Max Health). Enemy hit within its edge takes 50% bonus Damage and knocked-up for 0.25 seconds.
W: Infernal Chains - Bloodwell reaching @ Ravenous; minimum of 14 seconds
Cooldown.
- Passively, Aatrox can inflict Grievious Wounds.
- On-cast, Aatrox conjures an arching deadly leash dealing Physical Damage for 10% targets missing Health, grounding and tethering the target caught. If the target did not break Free, they would be dragged towards the center and taking the same damage again.
E: Sudden Impact - Bloodwell reaching @ Haste;
- Passively, Aatrox empowers his next basic attack to gain bonus Range, and deal 5 - 12 % maximum Health(capped @ 100 on Monsters) on non-structures healing him by 100% dealt. Reduced to 25% against minions.
- On-cast, Aatrox strides, knocking back aside enemies forward briefly before he Dashes in a clockwise arc unstoppably.
Ult: Aether - 500 Bloodwell (250 Ravenous; 250 Haste)
- Within for 5 seconds, Aatrox consumes his bloodwell, sacrifices 100% Haste to inflict a curse to an enemy champion below 50% of health causing the target to receive 50% Damage Aatrox takes and declines death during which the accursed champion's health can not fall bellow 25%. Take downs on the accursed champion puts them into stasis that emeeges Aatrox to his greater form for an additional 5 seconss, gaining bonus Movement speed decaying by 10% for 0.25 seconds, and fearing nearby Enemy Minions or Pets, Slowing them by up to 100%.
While Aatrox is emerged, he increases self healing and size that nearsights nearby enemy champions, and his Bloodwell at Ravenous shields Aatrox's health by 50%,
Aatrox's current Relaunch seems lame because his meta was to deal damage so he can tank an enemy. Lethality and Cleaver on him made him a forfeitable champ to ban and his recommended Item sets just feels off. Below were a fan idea for a 4th Relaunch that is not that so unfamiliar:
I hoped Aatrox's damage output should base on his Health so Lethal or A.P Aatrox won't be much a thing. It may also befit his role of Consuming a host much literal than Rhaast or Vaarus does. Though current Runes eapecially Dark Harvest may still applied.
Passive: Bloodwell
- Aatrox must fill his Bloodwell by 25% Damage he dealt to access further his Abilities, and his Bloodwell also shields 25% of his Health, spilling it when taking Damage. His Bloodwell is divided into two meters.
Ravenous - Aatrox heals for 30% Damage he dealt.
Haste - Inflicting Damage Grants Bonus Movement Speed for 2 seconds.
Q: Darkin Blade - 8% Health-cost;
- Passively, Aatrox's Basic Attacks can deal (20% - 60% Health) Magic damage around the Target.
- On-cast, Aatrox slams his Great Sword, grounding Enemy champions hit. Aatrox can strike in a line, within a cone and his 3rd strike cause him to be untargetable as he descends within a circle. With each strikea dealing Increased Physical Damage (75% AD + 25% Max Health). Enemy hit within its edge takes 50% bonus Damage and knocked-up for 0.25 seconds.
W: Infernal Chains - Bloodwell reaching @ Ravenous; minimum of 14 seconds
Cooldown.
- Passively, Aatrox can inflict Grievious Wounds.
- On-cast, Aatrox conjures an arching deadly leash dealing Physical Damage for 10% targets missing Health, grounding and tethering the target caught. If the target did not break Free, they would be dragged towards the center and taking the same damage again.
E: Sudden Impact - Bloodwell reaching @ Haste;
- Passively, Aatrox empowers his next basic attack to gain bonus Range, and deal 5 - 12 % maximum Health(capped @ 100 on Monsters) on non-structures healing him by 100% dealt. Reduced to 25% against minions.
- On-cast, Aatrox strides, knocking back aside enemies forward briefly before he Dashes in a clockwise arc unstoppably.
Ult: Aether - 500 Bloodwell (250 Ravenous; 250 Haste)
- Within for 5 seconds, Aatrox consumes his bloodwell, sacrifices 100% Haste to inflict a curse to an enemy champion below 50% of health causing the target to receive 50% Damage Aatrox takes and declines death during which the accursed champion's health can not fall bellow 25%. Take downs on the accursed champion puts them into stasis that emeeges Aatrox to his greater form for an additional 5 seconss, gaining bonus Movement speed decaying by 10% for 0.25 seconds, and fearing nearby Enemy Minions or Pets, Slowing them by up to 100%.
While Aatrox is emerged, he increases self healing and size that nearsights nearby enemy champions, and his Bloodwell at Ravenous shields Aatrox's health by 50%,
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