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Runes:
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Flash
Teleport
Items
Ability Order
Deathbringer Stance (PASSIVE)
Aatrox Passive Ability
Threats & Synergies
Yuumi
Aatrox's best friend. When hes in your game, it's almost always gg. Movement speed plus healing will make you an enormous threat
Yuumi
Aatrox's best friend. When hes in your game, it's almost always gg. Movement speed plus healing will make you an enormous threat
Champion Build Guide
* Plat last season
* Gnarcisist is my username, DM if you want it
-
No mana
High mobility
Strong early and mid game
Strong carry potential
No super hard matches
High sustain
Decent amount of CC
Cons
-
Weak against CC
Weak against high mobility enemies
Weak late game
Executioners lowers his damage tremendously
Slow animations and AA speed
Not the best at taking towers
*At Lv 3, position yourself to land Infernal Chains. As soon as you fire it out and it looks like it will connect, use your The Darkin Blade to secure a knock up. This guarantees that the second part of Infernal Chains will proc. Follow this up by walking forward and using another The Darkin Blade and finally, use the 3rd hit from The Darkin Blade in the center of Infernal Chains when they will be pulled back in. This is your bread and butter combo and will bring the enemy to less than half health.
* Look to trade whenever your passive Deathbringer Stance is up. You can do a normal combo or just auto them and dash away.
*Look to all in once you hit Lv6. You can easily dive low enemies with a normal combo and heal through most of the damage.
Example:
* Once you take tower, look to Teleport bot side for a dive on the enemies and then rotate dragon.
* In teams fights, use your speed and knock-ups to disrupt the enemy team. You will lack the damage once everyone is full build but you can still provide 3+ knock ups in a team fight and CC. use this to disrupt channeled abilities like a velkoz ult, or to knock up the enemy carry's so your assassins can get kills.
* Use your Umbral Dash + The Darkin Blade + Flash to reposition the edge of the blade to knock up opponents.
Example:
*As soon as you fire out Infernal Chains and it looks like it will connect, use your The Darkin Blade to secure a knock up. This guarantees that the second part of Infernal Chains will proc. Follow this up by walking forward and using another The Darkin Blade and finally, use the 3rd hit from The Darkin Blade in the center of Infernal Chains when they will be pulled back in.
* Use Umbral Dash + The Darkin Blade backwards while being chased to give you space and healing. Follow it up with a second The Darkin Blade if they keep changing and look to turn the tide into an all in if they keep coming.
Example:
* Use World Ender proactively. Don't pop it halfway through a fight. The added stats pair well with full conqueror stats so you want to use the full duration. Look to all in once you use it even if you are being chased. The extra healing can turn the tide with a few well placed Q's
* Use Umbral Dash whenever you can to move between lanes and or walls. Once you gain CDR, its on a very short cool down.
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