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Aatrox, The Darkin Blade. Wait. Who?
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Threats & Synergies
Can trade early, if you stick to him his Q becomes obsolete, which is usually his only way of keeping up with you.
You HAVE to get an early 2/0 or so on him, otherwise he'll get a few items and his Q suuuuuuuuucks.
Hehe, too bad you can't silence insanely high lifesteal bud.
Annoying, trade early to get a lead.
Hi I'm OP! Bye you're dead! Generally if Renek pops up on your screen after you pick Aatrox, all you can do is pray that he's trying out Renek Jungle.
Funny, you hurt me before. Not anymore, boy.
This guy. Is literally. Aatrox copy paste with better skills.
If you don't play smart he'll get ahead quickly, so try to trade early and get a First Blood.
I Just.... Couldn't Stand It
There are a few key things you want to do with Aatrox as a whole, not just with this build.
- Trade very early. You have a wonderful trading tool (your Blood Thirst(Red W)) that is extremely powerful at level 1 and 2, so try your best to harass your laner out of CS, i.e. upon getting your third hit for your W switch over to Blood Price (Purple W) and casually stroll up to your lane opponent like, "Hi! *BAM*", and when they finally realize how much of a pest you are, switch over to Red W and gain that health back. Usually results in an easy First Blood.
- Never run. Unless you have Q. Now, some people may not understand the value of your Blood Well's (Passive) attack speed bonus, and they also probably don't realize how it's better to trade than run when playing Aatrox. But that's ok! That's what I'm here for. If you seem to be in a situation that isn't optimal, and you don't have your Q, trading is the best option. Your w gives you vast amounts of health back when you're below 50% health, so it can save you in sticky situations. 2v1s are ok if you're a few kills ahead, but if either of the opponents have hard CC, it's best to just Q out before they get close, because Q is interrupted by just about every single hard CC in the game, wooooo.
- Taking advantage of Blood Well and when to ult. If you know you can go in on your lane
opponent safely (meaning nobody will gank AKA wards), and you have confidence in your damage, general strat would be Q R E, making sure you land the enemy in the center for that crucial knockup. After ulting, you have a nice boost of attack speed from your now 20% more filled BW and ult stats. E to slow for more hits with that juicy attack speed increase and in most cases this is a kill. Also don't be afraid to dive with this because since you have a great deal of life steal under your belt you can pretty much just kite auto a minion wave under tower to prevent popping BW. Another good time to ult is after you revive from your passive. Funny thing, BW is kinda like a GA on an AD Carry, everyone huddles around you waiting for you to revive so they can blow you up again. In other words, once you stand back up you're ****ed. This is where the next ult strat comes in. Since BW gives you passive attack speed, and all of that's gone now since you popped BW, ulting is a great way to have a fighting chance after you stand back up. Massacre, upon cast, automatically fills your BW by 20% for each nearby enemy champion in it's range, so if 3 or 4 guys decide to huddle around you while you burn BW, you're gonna get a good 60% or so BW back, meaning more attack speed, plus the bonus attack speed from your ulti, so you'll be dragging a squishy down with you this time around.
- Aatrox is an initiator, right? Haha, funny, cuz uh, when you try to "initiate", 90% of the time you get blown up and you've just wasted your passive to have your entire team sit under tower and watch 5 guys ******** a demon. In short, only Q initiate if someone else already has initiated, or if you have some decent tank stats to survive the onslaught.