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ADC Crit Jhin: In Depth Guide
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Threats & Synergies
Draven is a cancer champion, but you really experience the cancer firsthand when you must lane against him. To put it simply, Draven just has superior damage. He does huge amounts of damage like Jhin, but doesn't have to reload, and also can benefit from attack speed. His ult can also counter Jhin. For example let's say that Draven has 20% HP so you try and take him off with an ult. Well now you're locked in place as you're ulting, leaving you very vulnerable to Draven's own ult which can kill you easily as your ulting. Not only that but Jhin lacks any sort of mobility, so even if you aren't ulting, you can very likely get killed by those axes. Draven isn't impossible to win against but I'd say that a good Draven wins over a good Jhin. So if you are having trouble in the lane, just be passive and farm under the turret because as long as you don't feed Draven then in the end your team will still have a chance at winning.
Jinx isn't really that bad unless of course she gets fed. There's not much to fighting her, just remember to poke with your passive, and avoid stepping on her chompers.
Varus' Q can be a bit annoying since he can constantly chop your health down with it. The best course of action is to just try your best to dodge it while also poking him with your passive. This is so if one of you engage, you will both have similar health rather than you being at 20% and him at 80.
Lucian isn't too difficult to deal with. The only thing I can say to watch out for is when you ult, make sure he cannot reach you with his since that'd put you very vulnerable to soaking up the entire ult.
Not too scary, just avoid standing in front of her feathers since she can root you down with them and possibly try to kill you. Sometimes her ult can be annoying since she can dodge one of your shots with it, but since Jhin has 4 shots to fire, most of the time this shouldn't be much of an issue.
She's kind of gross with her poke especially when you take into account her passive which increases her attack range. Look out for her W where she jumps on you and slows you, slows can be scary for Jhin and put him at risk for thirsty assassins. Her ult is weird and has actually saved me a few times where I'm too close into melee since it knocks me way back out of the fight. Though be careful with her ult too since if you're ulting, she can hop over near you and ult on you to interrupt yours.
Her poke can be annoying, but so can yours. She needs a minion to bounce her Q off of, so I'd recommend sneaking into the bushes often to get off your 4th shot. Keep track of the cooldown on her Q so you know when to avoid standing behind a minion.
Unless he's fed AF, your damage should be superior and it will be a win for you unless your support isn't doing his/her job. His Q and W are easy to dodge so just be actively moving around so you don't make yourself an easy target.
Not too bad, her Q is fairly easy to dodge though it's good to have your support ward the bushes just in case she threw a billion traps in them. Also make sure your support can intercept her ultimate for you.
Rapid Firecannon is my favorite item on Jhin because when I buy it, I notice a massive spike in damage which can help you snowball jhinto the rest of your build. Once you buy it, you will have a lot more potential in snagging kills, primarily with your 4th shot on low HP enemies trying to play it passive.
Infinity Edge is essential to Crit Jhin being that it'll give you a huge bonus in Crit Rate and of course spike up your Crit Damage. Remember though that with the Infinity Edge rework, the item is now codependent on other Crit Items for providing any boost to Crit Rate, thus should only be bought after you already have a Crit Rate item.
Boots of Swiftness are the best boots for Jhin since Jhin lacks any mobility, so movement slowing abilities can really put Jhin in a dangerous place. Berserker's Graves provide a little bit of a jhincrease in Attack Damage but overall I just see Boots of Swiftness as the best choice. Unless of course they lack any Movement Slowing Abilities.
Berserker's Greaves for Jhin provide an increase to his AD, though I wouldn't recommend grabbing these too often. Boots of Swiftness I see to be the best for Jhin, and the only time I'd recommend grabbing Berserker's Greaves is if they somehow lack any Movement Slows or at least aren't using those slows on you, which is unlikely.
Ninja Tabi is a pretty great pick against heavy AD teams. It'll keep you alive, and are especially great when facing the enemy ADC. If they have a team like Jax Top, Azir mid, Draven and Bard bot along with a Master Yi Jungle then duh of course you'd grab this item because all those champions at least to some extent rely on Auto Attacks to deal damage and Ninja Tabi makes those Auto Attacks weaker.
Bloodthirster is a pretty tasty item for Jhin. It provides a big jhincrease in Attack Damage and the Life Steal can really help sustain yourself in fights. This item is what you should grab most late games.
Lord Dominik's Regards Is what you grab if the enemy is frantically grabbing tons of armor to deal with you or another AD on your team. This will negate a fair amount of that armor to help you conjhinue to shred them down.
Guardian Angel is good if they have burst assassins that can kill you in a few seconds. This item can save you especially if you have your team around you that conjhinue the fight as you're being revived.
Sterak's Gage is nice because it is defensive and yet it provides a bit of Attack Damage as well. This item is pretty good for countering burst champions like Talon or Zed.
Maw of Malmortius is like Sterak's Gage in a sense. It provides a shield and some attack damage. However the shield is only for magic damage, so I see this as a good item to counter champions like Veigar or Diana. Not only that, but it provides Magic Resist which further counters any AP champions on the enemy team.
Mortal Reminder is a great item against sustain tanks like Warwick or Nasus. The Grievous Wounds will make their heals weaker and the passive help to deal with armor they have. Grab this item to help deal with those types of tanks.
Youmuu's Ghostblade is a great item to get if you're ahead in the game at like 12/0 or something. If there are a lot of assassins that pose a threat to you, I'd not recommend this item. This item is raw damage, and should only be grabbed if dying isn't much of an issue.
Heal is also needed on Jhin every game not just to heal you and your support, but because it can save you many of times with that speed boost. The lack of mobility with Jhin really makes him rely on stuff like Heal.
1. Strong Mid & Late Game
2. Massive Damage
3. Great Passive
4. Long Distance Abilities enabling the sniping of champions who are normally out of reach
1. Very Squishy
2. Low Mobility
3. Deadly Flourish and Curtain Call somewhat difficult to land
4. Curtain Call puts you at risk of being killed
5. Somewhat slow early game
6. At risk when reloading
Here's a map of where you should typically put the traps;