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Spells:
Exhaust
Flash
Ability Order
Hemorrhage (PASSIVE)
Darius Passive Ability
Pros
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Cons
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This passive is awesome.
Main skill for damage and great for harassing enemies.
This skill slows enemies. Try landing a few hits before using this skill for lower cooldown.
Great skill for chasing enemies. Use this to stack more Hemorrhage before using Crippling Strike. Crippling Strike becomes more of a spam skill if used repeatedly on same hero with max Hemorrhage.
Great skill for KS-ing. Always remember that this skill is stronger with more Hemorrhage stacks. This skill also refreshes when enemy target is killed by Noxian Guillotine. Aim for penta-KS. ^^ xD
Exhaust is really the best summoner spell for darius since it weakens enemies and slows them. It is best to use this on AD carries.
Flash is the 2nd summoner spell i choose because often times enemies flash over walls and Apprehend has a long *** cooldown.*
Ghost is another good summoner spell*.
Ignite is good summoner spell to secure a kill, i usually don't use this skill on Darius because i become reluctant to the skill and start to mess up using Noxian Guillotine. Although, it is a must have if in case you have a mundo/alistar or any hard *** tanks as an enemy.*
Starting Items
Normally I use Boots+ Health Potions because movement speed allows me to harass and escape from early ganks but when facing annoying enemies like Singed or Teemo, taking Regrowth Pendant helps sustain from the poison while Cloth Armor+ Health Potions allows you to farm easier during lane.
Early Game
These items help you sustain in lane early game and gain extra gold every 10 seconds. For me this is needed for Darius to farm faster than most enemies allowing him to buy mid-late game items faster. Sight wards are also needed to avoid ganks and counter enemies.
Mid Game
Trinity Force helps darius in terms of attack speed, movement speed, attack damage, health, mana, and critical strike chances. With a bonus of 20% of slowing enemies, it is definitely a must have for darius. Sunfire Aegis and Force of Nature combined keeps darius from dying in an instant. The armor, magic resist, HP, and HP regeneration and a bonus of 40 magic damage per second allows Darius to help teammates and survive team fights.
Late Game
Frozen Heart is kind of a must have late game because of the armor, cooldown, and the aura. (useful against AD carries) Maw of Malmortius gives magic resist, attack damage, and a 400 damage shield. (useful for escaping enemies)
Situational items
Thornmail is useful against AD carries. Use this instead of Maw of Malmortius if enemy team has high AD damage output.
Guardian Angel has armor and magic resist and a revive passive. I usually take this if enemies have a lot of AOE crowd control (i.e. Amumu+ Galio+ Kennen+ Nunu & Willump+ Miss Fortune) or to piss off enemy Karthus. :)
Banshee's Veil has a spell block and magic resist.(useful against high AP enemies)
Lane
Darius is best as a solo top laner.
Early Game
Mid-Late Game
During Team Fights
Well here the end of my build. Please leave your comments, suggestions and vote up. :)
6/22/12:Created Guide
8/18/12:Changed masteries to 9/21/0; Changed runes to AD/armor/MR/MS; Added Ignite on summoner spells; Placed (*) marks on changes; Learned that a.s.s is censored xD
6/22/12:Created Guide
8/18/12:Changed masteries to 9/21/0; Changed runes to AD/armor/MR/MS; Added Ignite on summoner spells; Placed (*) marks on changes; Learned that a.s.s is censored xD
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