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Ahri Build Guide by marxmann

Ahri - Seductive and Deceptive, a true fox

Ahri - Seductive and Deceptive, a true fox

Updated on December 23, 2011
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League of Legends Build Guide Author marxmann Build Guide By marxmann 9,704 Views 4 Comments
9,704 Views 4 Comments League of Legends Build Guide Author marxmann Ahri Build Guide By marxmann Updated on December 23, 2011
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Spells:

LoL Summoner Spell: Ignite

Ignite

LoL Summoner Spell: Flash

Flash

Foreword

Well I've finally decided to publish a build (too lazy to do a full-guide) for this killer fox Ahri. I am writing this guide on a whim at 1 in the morning (the only time I have to make/write builds) and with that said I will probably publish this as is and won't make it look pretty till later on so please bare with the colorlessness of this guide and just take the meat.

PS. This guide assumes that you are already familiar with most of the LoL world and wouldn't bother Lores, Ability Descriptions, anything else that does not help you own. This is all meat that the hungry greedy fox needs.
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About this guide. (My logic to why this build)


As you guys can see that is my match history as I post this build. Normal games, unedited, all in a row.

Now that I have your attentions, don't mind the lack of decoration and read on.

How am I getting these crazy scores?
  • Ahri is still fairly new, people are still seeing how she works therefore not a lot know how to counter her or how she is to be dealt with.
  • I max Fox-Fire first instead of Orb of Deception and this is a big deal. More on this below.
  • Cool-down Reduction. at 39% CDR (What you are getting for this build), you bring down your Q to around 4 sec, your W to almost 2.5 Sec, and your E to around 8 Sec. This is also a big deal.
  • You know how much you hate those annoying LeBlanc? Well someone worst just entered the room. Yes you heard me! Le Blanc is scary but she can only deal with one person at a time, Ahri is scary in that she can deal huge amount of damage in a short period of time to whole teams.
  • Lastly and most importantly, the mid enemy tend to underestimate me why? I max first and so levels 1 to level 5 the only way I could hit my enemy is with a level 1 . Funny, The orb of deception is exactly what it is, a deception! So from level 1 to 5 I harass the enemy with a level 1 spell and they think oh wow he has no damage. Level 6 comes, I use my first ult in, pop and take away half their hp right away, and the other half + , if you miss you still have two ults, an ignite and your would be off cooldown by then.
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Pros / Cons

PROS | CON

PROS:

  • High Burst Damage by level 4
  • All but 1 skill damages multiple enemies
  • High Escape Rate with ult.
  • Comes with a ranged 2 sec taunt/charm.
  • Good tower diver.
  • Her passive Soul Eater is excellent paired with Will of the Ancients
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CONS:

  • Low base movementspeed. So low that sometimes I use movement speed quints on her and start with boots.
  • Relies on skill combo therefore player must know how to use skill shots and positioning during team fights. A missed skill could mean an enemy escaping barely alive or your death.
  • Squishy, but the spellvamp and Rylai's Crystal Scepter on this build kind of helps.
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Runes, Masteries, Skill Sequence and Summoner Spells

I tend to group these four together because to me, the more you play this game, the more familiar you will become with these four elements and the more personal it becomes. With that said, with the exception of Abilities, these are merely recommendations.





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sp I always start the game with Orb of Deception at level 1, Charm at level 2 then maxing Fox-Fire first and Spirit Rush whenever available.


I take Orbs level 1 to farm,harass and to achieve the passive, and Charm level 2 to get cheap shots.


Why ? 1 vs 1 Mid Lane, it is easier to land your than your plus with the CDR you get from this build, you can pop your W every 2.7(?) seconds. By level 6, in towards enemy pop then finish them up with your + . Very Effective and this has proved itself against Ahri players (Of course they have the advantage pre-level 6, but after that I usually take control of mid lane.)
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sp Basic Caster Rune Page. Flat AP Quints, Magic Pen Reds, and I choose AP per level yellow and blue than flat AP just because. Personal preference.

Nothing Special. Worth mentioning I guess is that you can choose to have Movement Speed Quints on her because she is soooooooo slow. You would think that as a fox she could run faster, but I guess those bumpers are slowing her down.
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sp Same with Runes, nothing new here, I go with 21 - 0 - 9 standard offensive Mage Setup.

Worth mentioning is that I choose to put 3 on Swiftness and 2 on Meditation for laning purposes and running away purposes.
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[cener] SUMMONER SPELLS [/center]
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sp Okay first thing first, for those people who say "Flash on AHRI??? ROFL LMAO. She already has 3 flash for ult noob!!!!111!!one!!1!. Well guess who is laughing after your ult goes on cooldown after you used it to escape? The other Ahri with a flash. That is right, why waste a very essential part of your kit for escaping when one spell does just that? also Flash has helped me get that FB a lot.


Other than that SS goes however you want it to, just apply common sense whenever possible.
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The Build a.k.a. Item section a.k.a. The Meat Department

**Its been an hour since I started this build and I've only gotten to this part so, I'm sorry but this will be fast and straight to the point.


CORE BUILD

>Those three alone usually end games for me. WHAAAAT? Yes I am serious. With these three items you have achieved what this build has been aiming for. Low Cool down, High Spell vamp, medium-high burst damage. Just always remember to pop your Fox-Fire whenever you can. Also with 40% CDR you can do a move with Ahri that I love to call - Rapid Fire...dash- " + x 3, harassing in lane"


Early Game

I have 3 ways to start the game:

First assess your mid enemy into three categories: Normal (Regular AP casters usually found in mid), Easy (weak early game/ranged dps/short ranged/squishy) and finally Hard (high damage early game/ high sustain/ frequent harasser/ brand etc.)

1. = Play safe and use Q to farm mode. Opponent difficulty = Normal
2. + 1 Health Potion = Only use skill to harass mode. Opponent difficulty = Easy.
3. + 3 Health Potion = Evade those incoming abilities mode. Opponent difficulty = Hard, but not too hard :).

From there farm till you can get Hextech Revolver then I go back in lane and I try to rush my Will of the Ancients followed by Ionian Boots of Lucidity and lastly Morello's Evil Tome.

MID TO LATE GAME


I am cutting this short. MID game is always a choice between two items and only those two items.
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So which one do you get?

When you are already unstoppable, there is no where to go but up towards godliness so rush Deathcap.

However if you are having a hard time, some health and a little bit of CC for each spell helps and that is when you go for Rylai's.




OTHER ITEMS THAT I AM PRETTY SURE AREN'T EVEN WORTH MENTIONING BUT I WILL ANYWAYS


If after those 5 items and you are still playing this game... then here are some options for your last items.

sp sp sp sp

anyone of those works depending on your needs.
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Fixing in the future near you...

I will admit this guide has been rushed and some parts are unprofessionally and funnily done. But still! I am going to fix that next time. Pls do not downvote just because of that, I am aware and I will try to fix that in the future. I just want to get this build out there because I've seen the other builds and they are all too alike.
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