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Spells:
Flash
Ignite
Ability Order
Essence Theft (PASSIVE)
Ahri Passive Ability
Pros
+ You very fast a lot of damage
+ Your ganks are very effective
+ You can escape very easy with Spirit Rush
+ You can dive turrets very easy with Spirit Rush
Cons
- Low health so you will die quickly
- It's very difficult to escape when Spirit Rush and Flash are on CD
+ You very fast a lot of damage
+ Your ganks are very effective
+ You can escape very easy with Spirit Rush
+ You can dive turrets very easy with Spirit Rush
Cons
- Low health so you will die quickly
- It's very difficult to escape when Spirit Rush and Flash are on CD
As runes I use, I prefer this runes because it will give
you a lot of ability power early game.
9 Greater Mark of Magic Penetration
9 Greater Seal of Ability Power
9 Greater Glyph of Ability Power
3 Greater Quintessence of Ability Power
Other runes that you can use are:
Greater Seal of Scaling Mana Regeneration
Greater Seal of Mana
Greater Glyph of Replenishment
Greater Quintessence of Mana
you a lot of ability power early game.
9 Greater Mark of Magic Penetration
9 Greater Seal of Ability Power
9 Greater Glyph of Ability Power
3 Greater Quintessence of Ability Power
Other runes that you can use are:
Greater Seal of Scaling Mana Regeneration
Greater Seal of Mana
Greater Glyph of Replenishment
Greater Quintessence of Mana
My masteries are 21/0/9, You will start with a lot of magical damage.
It will make it not very difficult to make a fast kill.
Offensive Tree:
4/4 Mental Force - 4AP, very helpful in early game
4/4 Sorcery - 4% CD reduction, you can cast your spells faster
1/1 Arcane Knowledge - 10% magic penetration, helpful against tanks
3/3 Havoc - 1,5% extra damage, just great
4/4 Blast - 1 AP per level, 18 at lvl 18
4/4 Archmage - Increase AP 5%, fantastic in combination with other masteries
1/1 Executioner - Just more Damage
_____________________________________________________________________________________
Utility Tree:
1/1 Summoner's Insight - 15 sec. CD for Flash
3/3 Expanded Mind - 12 mana per lvl, 216 at lvl 18
1/1 Improved Recall - 1 sec. shorter recall, just faster back
3/3 Meditation - 3 mana regen per 5 sec., just faster mana regen
1/1 Runic Affinity - Buffs wil last 20% longer, you enjoy your buffs longer
It will make it not very difficult to make a fast kill.
Offensive Tree:
4/4 Mental Force - 4AP, very helpful in early game
4/4 Sorcery - 4% CD reduction, you can cast your spells faster
1/1 Arcane Knowledge - 10% magic penetration, helpful against tanks
3/3 Havoc - 1,5% extra damage, just great
4/4 Blast - 1 AP per level, 18 at lvl 18
4/4 Archmage - Increase AP 5%, fantastic in combination with other masteries
1/1 Executioner - Just more Damage
_____________________________________________________________________________________
Utility Tree:
1/1 Summoner's Insight - 15 sec. CD for Flash
3/3 Expanded Mind - 12 mana per lvl, 216 at lvl 18
1/1 Improved Recall - 1 sec. shorter recall, just faster back
3/3 Meditation - 3 mana regen per 5 sec., just faster mana regen
1/1 Runic Affinity - Buffs wil last 20% longer, you enjoy your buffs longer
I prefer the summoner spells Flash and Ignite
But you also can make other combinations like:
Flash and Teleport - you can be fast back at the lane and also help your team very fast
Flash and Clarity - if you use a lot of spells, you can use Clarity for mana regen
Flash and Heal = I don't like Heal myself but if you want to counter Ignite it's great
Ghost and Ignite - if you don't like Flash for ganks/escapes, use ghost instead
Ghost and Teleport - if you don't like Flash for ganks/escapes, use ghost instead
Ghost and Clarity - if you don't like Flash for ganks/escape, use ghost instead
Ghost and Heal - if you don't like Flash for ganks/escape, use ghost instead
I think you will need flash or ghost because it's very difficult to gank and escape without them.
But you also can make other combinations like:
Flash and Teleport - you can be fast back at the lane and also help your team very fast
Flash and Clarity - if you use a lot of spells, you can use Clarity for mana regen
Flash and Heal = I don't like Heal myself but if you want to counter Ignite it's great
Ghost and Ignite - if you don't like Flash for ganks/escapes, use ghost instead
Ghost and Teleport - if you don't like Flash for ganks/escapes, use ghost instead
Ghost and Clarity - if you don't like Flash for ganks/escape, use ghost instead
Ghost and Heal - if you don't like Flash for ganks/escape, use ghost instead
I think you will need flash or ghost because it's very difficult to gank and escape without them.
Skills are very important in this game and especially when you are and AP Carry. So pick your spells in the right order and don't make any mistakes.
At lvl 1, 3, 5, 7 & 9 I pick Orb of Deception
At lvl 4, 14, 15, 17 & 18 I pick Fox-Fire
At lvl 2, 8, 10, 12 & 13 I Pick Charm
At lvl 6, 11 & 16 Spirit Rush
At lvl 1, 3, 5, 7 & 9 I pick Orb of Deception
At lvl 4, 14, 15, 17 & 18 I pick Fox-Fire
At lvl 2, 8, 10, 12 & 13 I Pick Charm
At lvl 6, 11 & 16 Spirit Rush
There are a few ways to start with Ahri
I prefer to start with Boots and 3x Health Potion
A few other ways to start are:
1x Doran's Ring
1x Sapphire Crystal and 1x Health Potion
1x Amplifying Tome and 1x Health Potion
After I made 1 ore 2 kills, I recall and buy 2x Doran's Ring and 1x Needlessly Large Rod
The second recall I buy 1x Rabadon's Deathcap and 1x Sorcerer's Shoes
The third recall I buy 1x Morello's Evil Tome and if I have enough gold a Ruby Crystal or a Sapphire Crystal. I just buy what I need the most at that moment.
After this I just go back when I have enough money to buy an new item. And I finish the build with: Catalyst The Protector, Will of the Ancients, Rod of Ages and Zhonya's Hourglass
I prefer to start with Boots and 3x Health Potion
A few other ways to start are:
1x Doran's Ring
1x Sapphire Crystal and 1x Health Potion
1x Amplifying Tome and 1x Health Potion
After I made 1 ore 2 kills, I recall and buy 2x Doran's Ring and 1x Needlessly Large Rod
The second recall I buy 1x Rabadon's Deathcap and 1x Sorcerer's Shoes
The third recall I buy 1x Morello's Evil Tome and if I have enough gold a Ruby Crystal or a Sapphire Crystal. I just buy what I need the most at that moment.
After this I just go back when I have enough money to buy an new item. And I finish the build with: Catalyst The Protector, Will of the Ancients, Rod of Ages and Zhonya's Hourglass
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