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Ahri Build Guide by Professor Kist

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League of Legends Build Guide Author Professor Kist

Ahri: AP Carry - Mid

Professor Kist Last updated on February 13, 2012
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Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Offense: 21

Honor Guard

Defense: 0

Strength of Spirit

Utility: 9

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Hello everybody,

This is the way I like to play Ahri when I am playing mid.
You can also play Ahri solo top, but if you
want to play Ahri solo top you have to search another guide.
I just hope you will like the guide, and have fun while playing Ahri.

Professor Kist

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Pros / Cons

+ You very fast a lot of damage
+ Your ganks are very effective
+ You can escape very easy with Spirit Rush
+ You can dive turrets very easy with Spirit Rush

- Low health so you will die quickly
- It's very difficult to escape when Spirit Rush and Flash are on CD

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My masteries are 21/0/9, You will start with a lot of magical damage.
It will make it not very difficult to make a fast kill.

Offensive Tree:
4/4 Mental Force - 4AP, very helpful in early game
4/4 Sorcery - 4% CD reduction, you can cast your spells faster
1/1 Arcane Knowledge - 10% magic penetration, helpful against tanks
3/3 Havoc - 1,5% extra damage, just great
4/4 Blast - 1 AP per level, 18 at lvl 18
4/4 Archmage - Increase AP 5%, fantastic in combination with other masteries
1/1 Executioner - Just more Damage

Utility Tree:
1/1 Summoner's Insight - 15 sec. CD for Flash
3/3 Expanded Mind - 12 mana per lvl, 216 at lvl 18
1/1 Improved Recall - 1 sec. shorter recall, just faster back
3/3 Meditation - 3 mana regen per 5 sec., just faster mana regen
1/1 Runic Affinity - Buffs wil last 20% longer, you enjoy your buffs longer

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Summoner Spells

I prefer the summoner spells Flash and Ignite
But you also can make other combinations like:
Flash and Teleport - you can be fast back at the lane and also help your team very fast
Flash and Clarity - if you use a lot of spells, you can use Clarity for mana regen
Flash and Heal = I don't like Heal myself but if you want to counter Ignite it's great
Ghost and Ignite - if you don't like Flash for ganks/escapes, use ghost instead
Ghost and Teleport - if you don't like Flash for ganks/escapes, use ghost instead
Ghost and Clarity - if you don't like Flash for ganks/escape, use ghost instead
Ghost and Heal - if you don't like Flash for ganks/escape, use ghost instead
I think you will need flash or ghost because it's very difficult to gank and escape without them.

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Skill Sequence

Skills are very important in this game and especially when you are and AP Carry. So pick your spells in the right order and don't make any mistakes.
At lvl 1, 3, 5, 7 & 9 I pick Orb of Deception
At lvl 4, 14, 15, 17 & 18 I pick Fox-Fire
At lvl 2, 8, 10, 12 & 13 I Pick Charm
At lvl 6, 11 & 16 Spirit Rush

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There are a few ways to start with Ahri
I prefer to start with Boots of Speed and 3x Health Potion
A few other ways to start are:
1x Doran's Ring
1x Sapphire Crystal and 1x Health Potion
1x Amplifying Tome and 1x Health Potion

After I made 1 ore 2 kills, I recall and buy 2x Doran's Ring and 1x Needlessly Large Rod
The second recall I buy 1x Rabadon's Deathcap and 1x Sorcerer's Shoes
The third recall I buy 1x Morello's Evil Tome and if I have enough gold a Ruby Crystal or a Sapphire Crystal. I just buy what I need the most at that moment.
After this I just go back when I have enough money to buy an new item. And I finish the build with: Catalyst The Protector, Will of the Ancients, Rod of Ages and Zhonya's Hourglass

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I hope you all will enjoy my build when you are playing Ahri.
Just have fun in your life and play online with your friends.
Here is a short Ahri gameplay video. I don't own the rights of the video!