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Recommended Items
Spells:
Ignite
Flash
Items
Ability Order
Essence Theft (PASSIVE)
Ahri Passive Ability
Lore
However, though she appeared human, she knew that in truth the transformation was incomplete. A cunning creature, she adapted herself to the customs of human society and used her profound gift of beauty to attract unsuspecting men. She could consume their life essences when they were under the spell of her seductive charms. Feeding on their desires brought her closer to her dream, but as she took more lives, a strange sense of regret began to well within her. She had reservations about actions which never troubled her as a fox. She realized that she could not overcome the pangs of her evolving morality. In search of a solution, Ahri found the Institute of War, home of the most gifted mages on Runeterra. They offered her a chance to attain her humanity without further harm through service in the League of Legends.
''Mercy is a human luxury... and responsibility.''
-- Ahri


Please, before we start, I'm not claiming to be a pro at

This build is for mid-lane, and my personal preference on items. If you enjoy, please up-vote. ;)
((Quicky, this is my first Mobafire build, so, it may not be the best. This is also why I'm starting out with mainly the template so I can get some info on that whilst also working on the other sections a lot.))
- Great burst.
- Great mobility, chasing/escaping.
- Can 1v1, 1v2 easily.
- Can, but isn't recommended to, intiate fights with
Charm.
- She is part fricken' fox!
- When ultimate is done correctly, good tower-diver.
- Very strong.
- Hard to escape ganks when ulti is on cd.
- Can easily become OOM if too aggressive.
- Squishy.
- Two out of four spells are skillshots.
Recommended Spells

My first option,



Ignite deals damage over time, so it's great to drop onto a low health person which will usually kill them if you know when to drop it.
We take the mastry


It always helps to use

Also, as stated earlier, use it on those pesky healers, or anyone with


My second spell,










Flash also greatly helps with turret diving. Say you used up all your dashes and will get killed unless you get out of the turret right away,

For offensively, you can




Alternatives















These are the mastries, /I/ think are best, this doesn't mean you have to always follow them.
Runes




My runes are generally "normal" AP runes. I pretty much go all out on AP for


greater seal of vitality Helps to give





Essence Theft- Ahri gains a charge of Soul Eater whenever one of her spells hits an enemy (max: 3 charges per spell). Upon reaching 9 charges, Ahri's next spell has 35% Spell Vamp.
- Helps with mid lane, healing back some damage taken.
- When paired with
Hextech Revolver it lets you stay in lane A LOT longer.
- Your ball turns green when this passive is available.
Orb of Deception is the best ability for charging this.

Orb of Deception- Ahri sends out her orb, dealing 40/65/90/115/140 (+33% AP) magic damage, and pulls it back dealing 40/65/90/115/140 (+33% AP) True damage.
Base CD: 7 sec
Cost: 70/75/80/85/90 Mana
Range: 880
- Does true damage on the way back, this will be your main harrass and damage.
- Has a nice range.
- Goes through minions.
- It can deal massive damage.
- Great for charging her passive

Fox-fire- Ahri releases three fox-fires. After a short delay they lock on to nearby enemies (prioritizes champions), dealing 40/65/90/115/140 (+40% AP) magic damage. Additional fox-fires that hit the same target deal 50% damage [max damage: 80/130/180/230/280 (+80% AP)]
Base CD: 9/8/7/6/5 sec
Cost: 60 Mana
Range: 800
- A little tricky to figure out.
- Goes for champions over minions.
- Depending on enemy position, they can either be hit with 1, 2, or all 3 fox-fires.
- Don't underestimate the damage!

Charm- Ahri blows a kiss dealing 60/90/120/150/180 (+35% AP) magic damage and charming the first enemy it hits, causing them to walk harmlessly towards her for 1/1.25/1.5/1.75/2 second(s).
Base CD: 12 sec
Cost: 50/65/80/95/110 Mana
Range: 975
- Sadly,
Charm does not go through minions.
- A wonderful CC, could be called one of the best.
- Great for intiating a fight by luring an enemy into your team.
- Can also be used for luring an enemy into a turret or for when they turret dive.
- Stops pesky channeling ulties.
















- WARD! Sight ward can help against any ganks on you.
- When escaping,
Charm can be thrown back to stop the chaser from doing anything except slowly walk toward your direction.
Charm also helps to check bushes instead of face-checking.
Orb of Deception can also do this.
Spirit Rush can leap through walls, use this to juke!
Spirit Rush is also great for doing this; Hop over a wall, and if the enemy
Flashs, hop back over that wall!




One thing you can do is when you get



At level 6, this is where the real fun starts. Lure your opponent in with





One last thing, WARD! Wards save lives. Don't even bother trying to say some excuse of "Oh, I'm AP Carry I need all my gold!" Not even the AD Carry should use that excuse. You can gain the money from a ward or two back easily.
If, for some reason that is a TL;DR, here is a revision.
- Harrass and get minions with

- Keep farming, if you need practice, try a bot game.
- Early on



- BUY WARDS!





Revision:
- Push your lane.
- Get towers.
- Push other lanes.
- Gank.
- Steal buffs.
- Help in teamfights.
- Get dragon.
- WARD!



For killing the ad carry: Target the AD Carry with




Revision:
- Continue to get buffs, dragon, ect.
- Keep ganking.
- Get

- Continue to help with teamfights
-

- Go for the carries.
- Push
- WARD!!!
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