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Recommended Items
Spells:
Ignite
Flash
Items
Ability Order
Essence Theft (PASSIVE)
Ahri Passive Ability
Pros/Cons
|
Pros
+ Amazing Harrasser. + Great damage with Orb of Deception late game. + ALOT of heal with the mixture of Orb of Deception and Essence Theft. |
Cons
- Difficult to hit the enemy with Orb of Deception. - She is very very soft until she gets Rylai's Crystal Scepter and Zhonya's Hourglass. - Has mana problems if you keep spamming skills. |
Masteries
Like any other Ability Power Carry or Attack Damage Carry masteries we put in 21 points in the Offensive tree to maximize damage in the lane. I also put in 9 points in the Defensive Tree for more sustain in the lane. I put 1 points in Hardiness and 3 points in Resistance because in middle lane most of the time the champions would be an ability power champion. |
Runes
- Greater Quintessence of Ability Power: This is to deal more damage in the lane early game.
- Greater Mark of Magic Penetration: This is to break through the magic resist on tanks.
- Greater Glyph of Scaling Magic Resist: This is for more sustain in the middle lane when you are fighting someone like Katarina or Akali.
- Greater Seal of Armor: Sometimes an attack damage champion comes to middle lane like, Kha'Zix, Lee Sin, Master Yi and many more.So it's important to have some armor with you just in case.
Summoner Spells
Clarity: Like I said in the Cons, Ahri may have mana problems but Clarity is useless on her because Ahri can easily get the blue buff with the help of her teammates or by herself. |
Ignite: Very useful on Ahri especially to finish of the enemies which she wasn't able to kill with her skills. |
Ghost: It can help her chase the enemies which are running but, it's useless on her because she already has 4 flashes(The normal Flash and her ultimate( Spirit Rush) and the slow from her Rylai's Crystal Scepter.So, she would not have any problems with chasing. |
Ability Explanation
-
Essence Theft: Gains a charge of Essence Theft whenever a spell hits an enemy (max: 3 charges per spell). Upon reaching 9 charges, the next spell has 35% Spell Vamp.
-
Orb of Deception (Q): Ahri sends out and pulls back her orb, dealing magic damage on the way out and True damage on the way back.
Deals 40/65/90/115/140 (+0.33) magic damage on the way out, and 40/65/90/115/140 (+0.33) true damage on the way back.
Cost
70/75/80/85/90 Mana
Range
880
-
Fox-Fire (W): Ahri releases three Fox-Fires, that lock onto and attack nearby enemies.
Releases three Fox-Fires that lock on to nearby enemies (prioritizes Champions) dealing 40/65/90/115/140 (+0.4) magic damage. Enemies hit with multiple Fox-Fires take 50% damage from each additonal Fox-Fire.
Cost
60 Mana
Range
800
-
Charm (E): Ahri blows a kiss that damages and Charms an enemy it encounters, causing them to walk harmlessly towards her.
Blows a kiss dealing 60/90/120/150/180 (+0.35) magic damage and Charms an enemy causing them to walk harmlessly towards Ahri for 1/1.25/1.5/1.75/2 second(s).
-
Spirit Rush (R): Ahri dashes forward and fires essence bolts, damaging 3 nearby champions. Spirit Rush can be cast up to three times before going on cooldown.
Nimbly dashes forward firing 3 essence bolts at nearby enemies (prioritizes Champions) dealing 85/125/165 (+0.35) magic damage. Can be cast up to three times within 10 seconds before going on cooldown.
Cost
100 Mana
Range
450
Skill Tips
- Use Charm to set up your combos, it will make landing Orb of Deception and Fox-Fire dramatically easier.
- Initiate team fights using Charm, and chase down stragglers with Spirit Rush.
- Spirit Rush enables Ahri's abilities, it opens up paths for Charm, helps double hitting with Orb of Deception, and closes to make use of Fox-Fire.
Ability Sequence Order
Ahri's Spirit Rush is maxed first like any other ultimate at level 6, 11 and 16. Orb of Deception is maxed next to maximize her damage dealt to enemies. The Charm is maxed last because it is mainly used to only taunt the enemies. |
Items
Item Sequence
Sorcerer's Shoes
1100
Rabadon's Deathcap
3600
Rylai's Crystal Scepter
2600
Zhonya's Hourglass
3250
Will of the Ancients
2300
Deathfire Grasp
3100
Gives ALOT of ability power. |
It has the magic penetration which can help you break through the magic resistance on the tanks(like said in the runes). |
Gives you spell vamp which can be stacked with your Essence Theft. |
Gives you health which allows you to survive longer. It also allows you to slow your enemies with your spells which helps you alot in chasing and killing. |
Increases the magic damage dealt after using the active on the target. It also deals damage according to the target's maximum health which is also useful for killing the tanks with high health like Dr. Mundo and Garen |
Teamfights
You will have to aim the softest enemy champion first and leave the tank for last. Keep away from their Attack Damage Carry and their Ability Power Carry because they will aim you. If they are nearing you just hit them. When they are near use your Spirit Rush to go backwards. That will damage them while you escape. |
Summary
I hope you enjoyed reading. If there is something wrong, don't hesitate to tell me in the discussion page. If you down vote it I want a reason. I will do my best to fix it. Thanks for reading.=) Credits to jhoijhoi for the template, which you can find here. |
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