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Spells:
Ghost
Ignite
Ability Order
Essence Theft (PASSIVE)
Ahri Passive Ability
First Build




If my team wants me to go bottom lane I pick up two

As of lately I find my self hitting more of my skill shots early game and have been buying health pots instead, if you are new to Ahri the Mana pots helps out till you get your aim down
+Very aggressive if played right
+Good Kiting
+Very high early game damage output
+Excellent Ult for escapes
+Decent CC
+Great at minion farming
Cons
-Super Squishy and often first targeted in team fights
-Very Mana hungry early game needs to make early shots count!!!
-Powerful early game but weak end game
-Very limited when Ult is on Cool down
-Needs early game kills for uttermost usefulness
-Skill shot





~Ghost~
This ability is very useful in dominion for so many reasons, it allows you to chase down the enemy champions, get from one place to another faster and with the mastery


~Ignite~
Ignite is good because of the




~Flash~
again it's a great spell to use helps positions for ganks, getting away, chasing, and for getting in the right spot for



~Surge~
Ahri doesn't benefit from the extra attack speed, and I haven't really messed around with it
Your basic combo is going to be




Trick number one, know the range on your

unlike other skill shots like




1, Throw

2. Wait just below the tower inside the fog of war, just a little of to the side exactly where the enemy cant see you and wait for them to start catching your turret quickly position yourself and then throw

3 If you decide to use








About

A few tricks you can do with it
everybody knows this so I don't know why I'm posting it, but your Orb only does true damage on its way back, True damage is damage that ignores the targets armor and magic resist!!! so if the enemy is building heavy Magic resist make sure you hit them with the Orbs return you can do this by a number of ways, listed below
1.Just by changing your characters direction the Orb will follow, not by lot but it just might give you that extra hit.
2.Running backwards may help you land that extra hit if the enemy champion engaged you in a fight just after using

3.You can use



More to come later









The


The


The


For marks


For seals


For Glyphs



I don't stack Quintessences for this build and here's why. Ahri has great AP but I take one Greater Quintessence of Potency size to Make up for the AP I'm not getting from early game flat runes.

Then I use 2









Most of this will apply to bottom lane, or when for some reason you meet the other team 1v1













since he wont be out in the open, you have to try to lure him out to fight him, all you can really do is poke him when he walks to the edge of the turret, while trying to stay out side the range of is turrets. Just land your








More Champions to come later
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