This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.
We recommend you take a look at this author's other builds.
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
All Mid All Random / ARAM Guide






Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Introduction

***PLEASE READ!!!: This Guide is for the traditional ARAM on Summoner's Rift. I will create a new Guide for ARAM on the new Map, The Proving Grounds, soon. You can still use the tips from this guide, they are still useful.***
Welcome to my All Mid All Random Guide. This is a guide for All mid all random games (ARAM) and will not show you how to play a specific champion. It will show you the rules and some basic information about what is important to note when playing ARAMs.
In ARAM games you get a random champion and will play a 5vs5 on Summoner's Rift without leaving the midlane.
You can join an ARAM in the Custom Games section. Their names will be like "All random all mid" or "All mid all random lvl 30" or something.
I'm german so excuse me if my english is bad.
* All mid and All random. (means everyone gets a random champ from the champs he owns and from the Free Champion Rotation and means never leave the mid lane to enter the jungle or go to sidelanes) *See map
* No returning to spawn unless killed.
-> Most hosts allow to go back (only heal. not buy) after your mid Inhibitor is down.
* No suicide (means executed). If you get executed accidently, don't buy any items. (At some few hosts this may be allowed)
* No leaving at champion select.
* No

* No

* No

* No stack/snowball items. Means:
-> No

-> No

-> No

* No

* No farming sides with ultimates etc.
* Only def Inhibitors at sidelanes.
* No killing of neutral creeps.
* No entering brush.
* No leaving the red zone (mid lane) *See map.
* No flaming or shaming, stay polite (like always).
* No leaving until game is fully finished (also like always).
* No attacking other buildings than mid buildings and Nexus buildings.
If you can't see the map, go here:
sites.google.com/site/aramblacklist/home/aram-rules

* One of the best starting items is the

* Consider taking

* Consider getting Gold per 5 items (I know, they are called gold per 10, but gold per 5 sounds cooler :P) because you won't be able to farm much.
* Try to find out which enemy is good at dodging Skillshots and which one is bad at it and focus the ones who are bad.
* Play




* Care if the enemy has one or more champs with bouncing skills - you can't dodge them so try to stay away from your teammates when they use them (most dangerous:

* Look at the damage your team and the enemy team deal - if you got Brand and your mates only got mages too, consider playing him AD. If the enemy has only AD chars, only buy Armor and forget about getting Magic Resistance.
* Since you are always vs. five enemies, buy at least one defensive HP item,




* A strong CC is often better than "Dealing tons of damage" - consider putting two instead of one points before level six into your CC's if they get stronger when upgraded.
* Don't worry if you get a melee champion - they are most times better than ranged champions when it comes to teamfights. Just play defensive and try to cs as much as possible and maybe buy one or two Gold per 5 items and you will carry them all.
* Building the recommended item build is often a good choice in ARAM because they give you a balanced build between tankyness and damage.
* If you want to buy








* If you get a team full of melee chars against a team with 2 AD ranged carries, 2 AP carries and one tank or support (healers are very strong in ARAMS) don't worry - if you don't feed them you will be stronger in the later game if you build a bit tanky.
* Don't waste too much Mana - even five Clairities can't give you all Mana back.
* If you and your team have the 50% heal debuff of the Heal Summoner Spell try to not use your Heal Summonner Spell before the debuff is gone. The debuff lasts 30 seconds.
* Consider getting Aura items, especially when you get a tank or support, such as



* If you get a support champion and have at least 2 other Mana dependant champions in your team, buy a

* If someone from your team leaves: Don't worry. Your team will get a level advantage which means that you are in a superior position until you and your enemies have reached level 18. Try to play a little more offensive after being at least two levels above them so you win before level 18.
* Here are some ARAM shortcuts:
WotA =

MM =

GA =

* Care if the enemy has


All mid all Randoms are especially considerable to learn dodging Skillshots so maybe some Clans could make some ARAM training too. ;)
Also one of my mates (Tripzor) has made a Blacklist for EUW with people who were cheating, trolling, insulting or leaving at champion select. You can trust his list and you should kick the people from the list if they join your ARAM.
Here's the link:
sites.google.com/site/aramblacklist
Thanks to Turtality for the Banner. Check out his Shen guide here.
I hope you enjoyed my guide. If you have some tips for improvement, tell me.
I will update my guide when i think there is something to add.
If you liked this Guide, +1 it. If not give it -1 and tell me what is missing. After I added it you can give it +1.
This is the end of my guide - I hope it was satisfying.
And NEVER play Janna AP, right Aresia? ;)
Aresia0 (9:44): Janna AP ROX
;(
-Chaozbrother
You must be logged in to comment. Please login or register.