Ahri Build Guide by Enfurnal
Alpha Ahri Build (Unless enemy makes you BETA)By Enfurnal | Updated on March 20, 2019
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9.6 Ahri Build (Elect.)
Same build as movement speed.
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
Threats & Synergies
You probably will never see him mid in ranked games, but all he has is his Q and autos early game so just out damage him with your Q (Magic and True damage or your Combos).
All of the champions in the third green bar are immobile Very immobile, abilities are easily dodgeable. If you see her out of position simply E W Q and BOOM she becomes BETA AF. Her R is also easily dodgeable due to the FACT that Ahri is ALPHA and VERY mobile.
For Xerath, if he ever charges his Q towards you, start running to the right and juke back to the left when the Q is about to be launched. His W can be dodged in many directions but usually I dodge backwards. His E is a some what skinny straight line skill shot so dodging left or right would be ideal (predictions). His R should be the easiest to dodge, you can walk forward back, left, or right to dodge. If you dodge forward for first charge, move left for second and so on.
Ziggs has a Q that does AOE if hit. An easy way to dodge is to see where the Q is bouncing towards and move accordingly. His W is a circular launching pad that does little damage to you, but hella damage to your turret if it is below 25% HP. His E is a circular bomb that does single point damage (if you step on it or a minion). His R is a HUGE circle that nukes anything within the radius. My tip for his R is just run away from the circle (R, flash, etc) because it has a pretty high casting period.
Lux is a broken blond chick. Early game if she is aggressive, she will continuously E you to poke you out. Her Q can root up to two champion/minion/monster in the game. If she hits a Q on you expect 1/4 of your HP gone early game. Late game... You could potentially be 7 hp after that simple combo. As long as you can dodge her Q... She can't do much to you because her combo is Q E R. She still can kill you if you keep getting poked out by E.
Brand stuns if he ignites you with his abilities and Qs so don't get hit. Three abilities hit by him you will have an AOE ring damage around you so don't go near your teammates or they will hate you and SPAM question mark pings at you.
Vel'Koz require extreme geometry to play. As long as you know what E=MC^2 is... You will be fine. Okay for reals though........ Just don't get hit by three of his abilities because if you do his passive will do TRUE damage to you. When you are low and you get hit by his W... AND you don't have F or R........... YOU will pretty much die.
Don't feed her but she still had high burst so be careful when you fight her in lane. Especially don't get hit by her Q.
His E is a major cock block when you want to all in him. He is also high damage and stacks for days.
His E is his major way of damaging you. As long as you dodge his E... You can win. Also buy Morello because that gives grievous wounds.
Zed is crazy damage but if you win against him early game and keep him in lane... You will be fine and so will your team be. If he does R you, remeber that he will appear behind you so look foward and charm behind you to out play. If you have to flash to dodge his abilities and R E W Q to out play.
This monster just does not die. I STG everytime I get him to 50% HP. The next second he will be full HP again. My suggestion is to roam and not fight him. Buy Morello to counter.
If you can kill this chick early game... GJ! However when she reaches level six.. YOUR LIFE is at risk. If she gets and E on you, she will jump in auto Q W R Gunblade then R again to finish you off. My suggestion is to kill her early but respect her damage and buy Zhonyas or MR.
Katatrina.... Hm. Easy to dodge her Es by running from her daggers. You can even try to predict her by launching your charm at her dagger. When she reaches six... RESPECT her. Unless if you wanna be alpha and try to out play her.
Against Syndra all you have to do is to dodge her Q, E and W. She might Q E so stay away from her Qs laid down. Careful for her Cheeky Q+E Fast combo. If you are around 25-50% HP try avoiding getting too close to her because if she Q+E fast combos and then R........ RIP you. Okay actually if you have Zhonyas or Banshees that'd be helpful but usually when you are alpha Ahri you should be the one making the plays.
SO, when you are pre-six, make sure to bully him as hard as possible with Q and autos to proc your electrocute. or Charm Auto Foxfire Q Auto. Pretty much any three separate dmg combos will work. HOWEVER, KEEP UR DISTANCE BECAUSE HE STILL DOES DAMAGE PRE-SIX. Once he reaches six you're pretty much done for... UNLESS your ALPHA AHRI instinct awakens and outplays the heck out of him.
Talons early game is strong. Once you are hit by his W and is marked once or twice, you must keep your distance because he can just Q auto and kill you with Electrocute + Ignite. He is roaming master so if you can, always push the minion wave in so he can't roam. If he does punish him by taking mid turret.
Although Irelia is melee, her mobility is still outrageous because of her Q. Level one, as long as you are distanced from Irelias auto attack range, you can bully her as much as you want. When she reaches her level 2/3, here comes her power spike. If she gets an E mark on you, accept that 50%-100% HP will be gone. The reason why she is played mid is that she can bully squishies like Ahri. She has high damage, gap closure, and burst to easily first blood you. In this lane, the most important thing to note is that you must RESPECT her. Even if that means you're BETA.
If you see her mid just AFK. Her E shields for too much and her W one-shots.
+9 Adaptive (5.4 AD or 9 AP)
+10 Adaptive (6 AD or 10 AP)
+15-90 HP (lvls 1-18)
Champion Build Guide
Alpha Ahri Build (Unless enemy makes you BETA)By Enfurnal
Hi everyone, I'm Enfurnal, and this is the story of creating this build. I first started playing league about 1 year ago. When I first started all of my friends told me to just look for a champion I would want to try out and look up a guide for it. I was baffled, how am I supposed to choose ONE champion to play? That's when I laid my eyes on Ahri. Ahri fascinated me. Her whole kit and her lore. WHY not be a badass and murder people for their soul? And so what if she used to beauty to lore men? From that point on, I played Ahri and now that I feel comfortable with her, I'd like to share my knowledge with you all.
Without further ado, LET'S GET THIS BREAD!
+ Long ranged poke
+ High Damage
+ High Mobility
+ Crowd control
+ Great mid-game
|Without a doubt, Ahri is currently in a great spot. She is one of the strongest mid-laners due to her high mobility and explosive damage. But what exactly makes her a great pick? When you take a look at her pick, she has her Spirit Rush granting her three dashes that give her assassin potentials when paired with her Charm, Fox-Fire, Spirit Rushand, Orb of Deception combo. Usually, after that one combo, the enemy dies and with the remaining dashes, you can just dip. In team fights, it is easy to make a pick with your charm and possibly when your team the game.|
- Poor late-game
|As per all champions, Ahri has her strengths, and her weaknesses. It is Itrue that she is quick and does a lot of damage mid-game. However, when she does not have her Spirit Rush or Flash, it is exceptionally easy to gank her and murder her with not mercy. Even if you have everything up and you go for a pick, you are still exposed to CC from the enemy and if they chain you, you are done for. With that being said, play reckless but with a sense of conciousness on what is going on around you.|
When you are against someone like Zed, Talon, or Irelia, you would want to take WM Runes because it allows your waves to be pushed in and keeps the opponent in lane because you do not want them to roam bot and start snowballing. It is better for you to remain beta during the laning phase than to get the beta tag forced upon you losing lane.
Vastayan Grace STATIC COOLDOWN: 9
INNATE: Whenever Ahri lands 2 ability hits against a champion within 1.5 seconds, she gains Movement speed icon 20% bonus movement speed for 3 seconds.
Orb of Deception TARGET RANGE: 880 SPEED: 1700 COST: 65 / 70 / 75 / 80 / 85 MANA COOLDOWN: 7
PASSIVE: Whenever Ahri hits an enemy with one of her abilities, she gains a charge of Essence Theft, and can gain up to 3 charges per ability cast. Upon reaching 9 charges, her next Orb of Deception Heal power heals her for 3 / 5 / 9 / 18 (+ 9% AP) every time an enemy is hit.
Orb of Deception
ACTIVE: Ahri sends an orb of arcane energy in the target direction, dealing Ability power magic damage to all enemies it passes through, then pulls it back, dealing Hybrid penetration true damage instead.
TOTAL MIXED DAMAGE:
80 / 130 / 180 / 230 / 280 (+ 70% AP)
Fox-Fire TARGET RANGE: 700 COST: 40 MANA COOLDOWN: 9 / 8 / 7 / 6 / 5
ACTIVE: Ahri summons three spectral flames which orbit her for up to 5 seconds.
Flames prioritize champions hit by Charm Charm or any enemy hit by Ahri's last basic attack, within 3 seconds and Range icon 725 range.
After 0.25 seconds, each flame targets a prioritized enemy, or after 0.4 seconds pursues the closest visible enemy in range, prioritizing champions, then the target of Ahri's last basic attack, dealing magic damage.
40 / 65 / 90 / 115 / 140 (+ 30% AP)
Multiple flames can hit the same target, with each flame beyond the first dealing 30% damage.
Charm TARGET RANGE: 975 SPEED: 1600 COST: 70 MANA COOLDOWN: 12
ACTIVE: Ahri blows a kiss in a line that deals magic damage to the first enemy hit, Charm icon charming and Slow icon slowing them by 65%.
60 / 90 / 120 / 150 / 180 (+ 40% AP)
1.4 / 1.55 / 1.7 / 1.85 / 2
If Charm hits a Champion icon champion, Ahri's abilities will deal 20% bonus damage to them for 5 seconds.
Spirit Rush TARGET RANGE: 450 EFFECT RADIUS: 600 COST: 100 MANA COOLDOWN: 130 / 105 / 80
ACTIVE: Ahri Dash dashes in the target direction, and then fires energy bolts up to 3 visible targets to deal magic damage.
60 / 90 / 120 (+ 35% AP)
Spirit Rush can be recast twice more at a 1-second static cooldown within 10 seconds of activation at no additional cost.
MAXIMUM SINGLE TARGET DAMAGE:»
180 / 270 / 360 (+ 105% AP)
Your R is VITAl when it comes to this build.
You are building GunBlade to substitute the amp from your charm.
|In team fights Ahri can either be the engager or the one that stays back and throws abilities/combos out. If the enemy team has little no crowd control, go for reckless plays because if you can land your Charm you pretty much just got a kill. HOWEVER, if the enemy team has a **** ton of crowd control, play safe. You don't want to Spirit Rush in and die from Leona's, Zenith Blade, Shield of Daybreak, and maybe even Solar Flare.|
In both videos, you see that I am pushed in and autoing the turret. The only reason why I am doing so is that I know where the enemy jungler is and that the enemy laner has no pressure over me as I won early game. When you are winning against a LeBlanc, you should still keep in mind that she is still high burst especially with ignite.
When you see that your minion wave is pushed in, you should look forward to ganking side lanes. This is especially effective when the enemy bot or top is pushed up. In the video, you see that I hold on to my and due to the fact that Lucian has and . I went in with Spirit and then going on to auto attack Lucian waiting for him to blow his or . When he uses his I use my . I missed....... But that is all okay because I have two more dashes on my Spirit and that Lucian actually blew a lot quicker than I expected. In the end, I get a kill on Lucian putting my bot ahead. At the same time, LeBlanc was working on shoving the wave in mid lane. By the time she pushed everything to my turret, I got back mid and shoved the wave once more.
I honestly did not know how the heck iI was supposed to make my chapters POP when I didn't even know how the heck I was supposed to code... BUT with their guide, my guide looked 10x better than it did so I am VERY thankful <3.