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Vampiric Ahri Build

Middle Vampiric Ahri Build

Middle Vampiric Ahri Build

Updated on October 16, 2020
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League of Legends Build Guide Author Enfurnal Build Guide By Enfurnal 180 8 283,255 Views 13 Comments
180 8 283,255 Views 13 Comments League of Legends Build Guide Author Enfurnal Build Guide By Enfurnal Updated on October 16, 2020
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Choose Champion Build:

  • LoL Champion: Ahri
    10.21 Spell CampAhri (Elect.)
  • LoL Champion: Ahri
    Same build as elect. Ahri

Runes:

Domination
Electrocute
Taste of Blood
Eyeball Collection
Ravenous Hunter

Resolve
Revitalize
Bone Plating
Bonus:

+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor

Spells:

LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Ignite

Ignite

LeagueSpy Logo
Middle Lane
Ranked #65 in
Middle Lane
Win 52%
Get More Stats
Middle Lane Ranked #65 in
Middle Lane
Win 52%
More Ahri Runes
>

Threats & Synergies

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Champion Build Guide

Vampiric Ahri Build

By Enfurnal
Introduction
Hi everyone, I'm Enfurnal, and this is the story of creating this build. I first started playing league about 1 year ago. When I first started all of my friends told me to just look for a champion I would want to try out and look up a guide for it. I was baffled, how am I supposed to choose ONE champion to play? That's when I laid my eyes on Ahri. Ahri fascinated me. Her whole kit and her lore. WHY not be a badass and murder people for their soul? And so what if she used to beauty to lore men? From that point on, I played Ahri and now that I feel comfortable with her, I'd like to share my knowledge with you all.
Without further ado, LET'S GET THIS BREAD!
Vampiric Ahri play style
Vampiric Ahri build is really just a fun build for those who are tired of standard Ahri builds. You will not notice the healing early on but once you have Gunblade,you will begin to see the healing powers of Ahris Q passive + Runes + Gunblade. This build is truly for entertainment purposes and its true potentials can shine through if you have a lead. If you ever do decide to go this build... Enjoy and succ! <3
How to actually play this build.
You want to start off by building corrupting pot or deal seal + potion because you want the sustain in lane. You can also start dorans + 2 pots of you feel confident enough to winning lane.

Either way, you want to build Lost Chapter first back and maybe buy boots. You then purchase gunblade.
OR
You can began your build with Gunblade, Sorc. shoes then Ludens.

At this point you should be able to just R W Q GunBlade Ignite and get a kill. This build is designed to help those who are just want to be annoying and never die. If pursued properly, you will never die.
General Pro and Con
Pros

+ Long ranged poke
+ High Damage
+ High Mobility
+ Crowd control
+ Great mid-game
Without a doubt, Ahri is currently in a weird spot. She is one of the strongest mid-laners due to her high mobility and explosive damage. But what exactly makes her a great pick? When you take a look at her pick, she has her Spirit Rush granting her three dashes that give her assassin potentials when paired with her Charm, Fox-Fire, Spirit Rushand, Orb of Deception combo. Usually, after that one combo, the enemy dies and with the remaining dashes, you can just dip. In team fights, it is easy to make a pick with your charm and possibly when your team the game.

Cons

- Poor late-game
- Squishy
- Risky
As per all champions, Ahri has her strengths, and her weaknesses. It is Itrue that she is quick and does a lot of damage mid-game. However, when she does not have her Spirit Rush or Flash, it is exceptionally easy to gank her and murder her with no mercy. Even if you have everything up and you go for a pick, you are still exposed to CC from the enemy and if they chain you, you are done for. With that being said, play reckless but with a sense of conciousness on what is going on around you.
Abilities
PASSIVE
Vastayan Grace STATIC COOLDOWN: 9
Vastayan Grace
INNATE: Whenever Ahri lands 2 ability hits against a champion within 1.5 seconds, she gains Movement speed icon 20% bonus movement speed for 3 seconds.

Orb of Deception TARGET RANGE: 880 SPEED: 1700 COST: 65 / 70 / 75 / 80 / 85 MANA COOLDOWN: 7
Essence Theft
PASSIVE: Whenever Ahri hits an enemy with one of her abilities, she gains a charge of Essence Theft, and can gain up to 3 charges per ability cast. Upon reaching 9 charges, her next Orb of Deception Heal power heals her for 3 / 5 / 9 / 18 (+ 9% AP) every time an enemy is hit.

Orb of Deception
ACTIVE: Ahri sends an orb of arcane energy in the target direction, dealing Ability power magic damage to all enemies it passes through, then pulls it back, dealing Hybrid penetration true damage instead.
TOTAL MIXED DAMAGE:
80 / 130 / 180 / 230 / 280 (+ 70% AP)

Fox-Fire TARGET RANGE: 700 COST: 40 MANA COOLDOWN: 9 / 8 / 7 / 6 / 5
Fox-Fire
ACTIVE: Ahri summons three spectral flames which orbit her for up to 5 seconds.

Flames prioritize champions hit by Charm Charm or any enemy hit by Ahri's last basic attack, within 3 seconds and Range icon 725 range.

After 0.25 seconds, each flame targets a prioritized enemy, or after 0.4 seconds pursues the closest visible enemy in range, prioritizing champions, then the target of Ahri's last basic attack, dealing magic damage.

MAGIC DAMAGE:
40 / 65 / 90 / 115 / 140 (+ 30% AP)
Multiple flames can hit the same target, with each flame beyond the first dealing 30% damage.


Charm TARGET RANGE: 975 SPEED: 1600 COST: 70 MANA COOLDOWN: 12
Charm
ACTIVE: Ahri blows a kiss in a line that deals magic damage to the first enemy hit, Charm icon charming and Slow icon slowing them by 65%.

MAGIC DAMAGE:
60 / 90 / 120 / 150 / 180 (+ 40% AP)
CHARM DURATION:
1.4 / 1.55 / 1.7 / 1.85 / 2
If Charm hits a Champion icon champion, Ahri's abilities will deal 20% bonus damage to them for 5 seconds.

Spirit Rush TARGET RANGE: 450 EFFECT RADIUS: 600 COST: 100 MANA COOLDOWN: 130 / 105 / 80
Spirit Rush
ACTIVE: Ahri Dash dashes in the target direction, and then fires energy bolts up to 3 visible targets to deal magic damage.

MAGIC DAMAGE:
60 / 90 / 120 (+ 35% AP)
Spirit Rush can be recast twice more at a 1-second static cooldown within 10 seconds of activation at no additional cost.

MAXIMUM SINGLE TARGET DAMAGE:ยป
180 / 270 / 360 (+ 105% AP)

Note:
Your R is VITAl when it comes to this build.
You are building GunBlade to substitute the amp from your charm.
Team Fights
In team fights Ahri can either be the engager or the one that stays back and throws abilities/combos out. If the enemy team has little no crowd control, go for reckless plays because if you can land your Charm you pretty much just got a kill. HOWEVER, if the enemy team has a **** ton of crowd control, play safe. You don't want to Spirit Rush in and die from Leona's, Zenith Blade, Shield of Daybreak, and maybe even Solar Flare.
Summoner Spells

SUMMONER SPELLS
-
FLASH: Flash is generally taken by almost every champion in the game besides champions like Singed and Hecarim because they prefer Ghost due to the current meta. Now the reason why you want to take flash is because even though you are a high mobility assassin because of your Spirit Rush, early off the cool down on your Spirit Rush is pretty high so when you take Flash it compensates that mobility issue. (Honestly tho flash is just cool so TAKE IT)
IGNITE: Why Ignite? Simply because you do not do enough damage early game to kill your laners with easy combos. Without Ignite, you will often find yourselves getting the enemy laner to about 5 hp but not able to kill them because you just need that extra spicy damage. So what do you do? Equipt Ignite and turn your enemies into ghetto Brand!. No, but seriously that extra bit of damage comes in handy is many situations... But that's for you to experiment yourself.
How to lane/roam
Laning Phase
In both videos, you see that I am pushed in and autoing the turret. The only reason why I am doing so is that I know where the enemy jungler is and that the enemy laner has no pressure over me as I won early game. When you are winning against a LeBlanc, you should still keep in mind that she is still high burst especially with ignite.
Roaming
When you see that your minion wave is pushed in, you should look forward to ganking side lanes. This is especially effective when the enemy bot or top is pushed up. In the video, you see that I hold on to my and due to the fact that Lucian has and . I went in with Spirit and then going on to auto attack Lucian waiting for him to blow his or . When he uses his I use my . I missed....... But that is all okay because I have two more dashes on my Spirit and that Lucian actually blew a lot quicker than I expected. In the end, I get a kill on Lucian putting my bot ahead. At the same time, LeBlanc was working on shoving the wave in mid lane. By the time she pushed everything to my turret, I got back mid and shoved the wave once more.
Credits.
The credit of my chapter looking great goes to none other that Jhoijhoi. Link https://www.mobafire.com/league-of-legends/build/making-a-guide-101506#chapter11
I honestly did not know how the heck iI was supposed to make my chapters POP when I didn't even know how the heck I was supposed to code... BUT with their guide, my guide looked 10x better than it did so I am VERY thankful <3.
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