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Recommended Items
Runes:
Sorcery
Domination
Spells:
Teleport
Flash
Items
Ability Order
Rebirth (PASSIVE)
Anivia Passive Ability
Threats & Synergies
Threats
Synergies
Extreme
Major
Even
Minor
Tiny
Show All
None
Low
Ok
Strong
Ideal
Extreme Threats
Ideal Synergies
Anivia
May the better Anivia win.
Synergies
Ideal
Strong
Ok
Low
None
Introduction
Pro:
- great early all-in, if you hit the stun
- great wave-clear post6: you can store games very long
- her egg: many players forget about it and go for a dive
- great scaling
Cons:
- early game waveclear and hard tower-last hitting
- her stun is easy to doge if you do not combine it with your wall or/and ult
- great early all-in, if you hit the stun
- great wave-clear post6: you can store games very long
- her egg: many players forget about it and go for a dive
- great scaling
Cons:
- early game waveclear and hard tower-last hitting
- her stun is easy to doge if you do not combine it with your wall or/and ult
Passive: You egg gives you the possibility to play aggressively with a low risk. Additionally many forget about it and dive you for an easy kill.
Q: Gives you the ability to protect yourself against assassins who jump onto you. Additionally, her Q and E combo can burst the enemy very hard.
W: This Wall makes anivia to anivia because it gives you so many possibilities:
- interrupt dashes (you have to hit the enemy while he dash.
- you can close jungle ways to catch enemies or keep them away from a fight
- you can wall someone and make it easier to hit your stun
- keep the enemy in your ult
E: This spell is your main damage spell, that you should always use if the enemy is chilled by your Q or ult (after 1.5 sec). The Q/R and E Combo does much damage that many enemies does not expect.
R: Your R is a great AoE-damage and zoning tool.
Q: Gives you the ability to protect yourself against assassins who jump onto you. Additionally, her Q and E combo can burst the enemy very hard.
W: This Wall makes anivia to anivia because it gives you so many possibilities:
- interrupt dashes (you have to hit the enemy while he dash.
- you can close jungle ways to catch enemies or keep them away from a fight
- you can wall someone and make it easier to hit your stun
- keep the enemy in your ult
E: This spell is your main damage spell, that you should always use if the enemy is chilled by your Q or ult (after 1.5 sec). The Q/R and E Combo does much damage that many enemies does not expect.
R: Your R is a great AoE-damage and zoning tool.
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