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Recommended Items
Spells:
Exhaust
Flash
Items
Ability Order
Pyromania (PASSIVE)
Annie Passive Ability
Introduction
Why should I play Annie Support?
- Annie is an extremely strong Support champion. Her on-demand stun and high AoE damage potential make her useful during the lane phase and in teamfights.
Sounds too good to be true, what are her weaknesses?
- While Annie can deal a huge amount of damage, she is squishy, especially during the early game. This can eventually be negated when you have a few points in

Runes




These are the standard runes I use when playing Annie:
greater mark of hybrid penetration:
Hybrid Pen marks are very strong on Annie. They give you magic penetration which great for dealing damage with your spells but also gives you armor penetration for early game harass using Annie's high auto-attack range. The only other marks I would consider are


These are fairly standard across all champions. They give you some protection from your enemy ADC and any auto-attacks from the enemy support.

These are my preferred glyphs as they give a good, consistent damage boost to your spells throughout the whole game. Alternatives are



Again AP quints will boost your early game damage and provide decent spell damage throughout the whole game. An alternative would be


These, in my opinion, feel like the best masteries for Annie. The 9 points in Offense gives you 5% CDR, an extra damage buff for your allies and some AP for boosting your own damage. The 21 points in Utility are fairly standard in supports, but going deep into the Utility tree gives you extra gold generation, movement speed and even more CDR bringing you to 10% which can be invaluable during teamfights.
Starting Items:
I like to start with
Ancient Coin as it gives you both health and mana regeneration as well as a passive gold buff as your ADC kills minions. Alternatively you could start with
Spellthief's Edge if you intend on harassing the enemy bottom lane with Annie's long range auto-attacks, or
Doran's Shield if you are anticipating a difficult laning phase.
Total Biscuit of Rejuvenation helps with your sustain and
Stealth Ward provides early vision against enemy ganks. I start with
Stealth Ward to give extra vision early on, but you should swap this out for a
Sweeping Lens once you have purchased
Sightstone.
What items you buy on your first return to the base will depend on how successful your early game has been. Ideally you will have enough gold to purchase a
Sightstone as well as to upgrade your gold item to
Nomad's Medallion, however this may not always be possible. If you can afford 950g to buy a
Sightstone I would recommend that as your first item, if not upgrading your gold item or purchasing a
Ruby Crystal is acceptable. Remember to exchange your trinket for
Sweeping Lens if you've bought a
Sightstone!
Key items:
talisman of Ascension
These items form the basis of your build and are essential in performing your role as Support. talisman of ascension is amazing at helping you to engage and also in moving your team around the map.
Ruby Sightstone will provide your team with as much vision as you can manage and you should aim to have your 3 wards active at all times.
Oracle's Lens is ideal for Supports as it helps you to clear enemy wards, mainly when fighting over Baron or Dragon.
Boot Choices:
These boots increase your damage output considerably by providing you with magic penetration.
Mobility boots are excellent for map movement allowing you to catch up to your team if you are falling behind, and will also help you with engaging team fights and catching out opponents.
Damage Options:
If your team is lacking damage threats or your early game has gone well you should consider building a couple of damage items. Annie can do massive amounts of damage without too much AP as she has 2 spells that are capable of hitting multiple targets. Personally I like to build magic penetration so
Liandry's Torment is a key item for me and
Void Staff is also useful if the enemy team is tanky. If you want to go more down the AP route,
Rabadon's Deathcap and
Deathfire Grasp are good choices.
Defensive Options:
More often than not you will want your final build to contain at least 1 or 2 defensive items. Generally Annie is a very squishy character and so building slightly defensive will increase your survivability allowing you to get off more burst during teamfights.
Rylai's Crystal Scepter is a great item as it not only gives you 500 health and 80 AP but also gives you a great passive which slows enemies when hit by your spells, which is great for chasing teams down. If the enemy team contains a lot of AD heavy champions you may want to buy
Zhonya's Hourglass or
Randuin's Omen which both come with great actives. Similarly if the enemy is AP heavy a
Banshee's Veil or
Spirit Visage will keep you alive for longer.
Utility Options:
Either of these 2 items are a good addition to your build in any situation but ideally when you might not have had the most successful start to the game. If your ADC is fed and the enemy team has a lot of crowd control,
Mikael's Blessing is an excellent item as it gives you technically gives you a targetable
Cleanse and
Heal in one active, which could easily save a team mates life. If, for example, an enemy AP midlaner is fed,
Locket of the Iron Solari is a great item as it gives allies some Magic Resist as well as handing out a small shield with its active.




I like to start with








What items you buy on your first return to the base will depend on how successful your early game has been. Ideally you will have enough gold to purchase a






Key items:
talisman of Ascension


These items form the basis of your build and are essential in performing your role as Support. talisman of ascension is amazing at helping you to engage and also in moving your team around the map.


Boot Choices:

These boots increase your damage output considerably by providing you with magic penetration.

Mobility boots are excellent for map movement allowing you to catch up to your team if you are falling behind, and will also help you with engaging team fights and catching out opponents.
Damage Options:




If your team is lacking damage threats or your early game has gone well you should consider building a couple of damage items. Annie can do massive amounts of damage without too much AP as she has 2 spells that are capable of hitting multiple targets. Personally I like to build magic penetration so




Defensive Options:





More often than not you will want your final build to contain at least 1 or 2 defensive items. Generally Annie is a very squishy character and so building slightly defensive will increase your survivability allowing you to get off more burst during teamfights.





Utility Options:


Either of these 2 items are a good addition to your build in any situation but ideally when you might not have had the most successful start to the game. If your ADC is fed and the enemy team has a lot of crowd control,




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Passive - Annie's Passive is one of the main reasons she is such a strong support. Every 5th spell that Annie casts will stun enemies affected by it for a certain amount of time increasing with champion level. Using ![]() ![]() ![]() |
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Q - Annie's Q is a standard single target damage spell with a very short cooldown. It has decent range and can be used to constantly poke enemies during team fights and to build up stun charges. |
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E - Annie's E is an armor and magic resistance buff with a built in ![]() |
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R - Annie's Ultimate. This is the second AOE spell on Annie's kit and it is an extremely powerful way to engage teamfights. It does a huge amount of damage to anyone in the area of the spell and will also trigger ![]() ![]() |
Spell Order:
Annie has a great kit with a single target damage spell, 2 AOE spells and a resistance buff. I like to start with W -








Summoner Spells:
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Your second summoner spell slot will, in 99% of situations be filled with either


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