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Spells:
Flash
Ignite
Ability Order
Pyromania (PASSIVE)
Annie Passive Ability
Introduction
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As you can see from my list of Masteries I focus heavily upon buffing my AP burst damage. In lane Annie relies upon her Q to farm, and her R > Q > W combination to quickly burst down lane opponents. Both of these things are improved greatly from increasing her AP as much as possible. Additionally Annie's primary role in team fights is to stun multiple targets, but also to dish out heavy AOE damage to enemies. This again requires high AP which is what almost all of my Masteries focused on. I also pick up points in
Expanded Mind
and
Meditation
which provide a small increase in mana and mana regen that enables you to harass more often in lane.
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Runes follow a similar theory as my Masteries, maximizing AP/Spell pen, but also granting you a bit of mana regen to help you harass in lane.
Greater Mark of Magic Penetration provides you with early game damage and compliments the high base damage of your spells
Greater Seal of Replenishment gives additional mana which helps to harass in lane
Greater Glyph of Ability Power increases the damage of your spells enabling easier last hitting with Q and increased burst damage
Greater Quintessence of Ability Power increased damage all around
Precision
Fleet Footwork
Phase Rush
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Greater Seal of Replenishment gives additional mana which helps to harass in lane
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Runes
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STARTING BUILD: starting build
Boots and
Health Potion X 3 is almost always the strongest setup. Boots are essential in the middle lane because the faster person has the ability to choose when they want to engage or harass. If they can outrun you and you choose to go into range to harass them, all they need to do is simply move backwards. Due to this you need boots to be able to engage them or escape their engagements. Additionally it helps to avoid early ganks by letting you get to safety quicker.
FIRST RECALL: you want to consider if your going to rush your
Rod of Ages or your
Rabadon's Deathcap.
Rod of Ages will give you better lane sustain but less burst damage, and therefore it is a superior option if you are on equal or worse CS/kills to your lane opponent. It will allow you to survive if they choose to fight you, and its unique passive will heal you. Alternatively if you've gotten an early kill or two and more CS than your opponent you can rush your
Rabadon's Deathcap which will give you more damage. The rational behind this is that if you are ahead of them in your build and levels you don't need to worry about sustain or having them kill you, and therefore you should focus on maximizing your damage which is after-all your main goal as a carry.
MID - LATE GAME ITEMS The order of items shown in the item list is more of a suggestion than a firm rule, you need to target your late game item order at how the enemy team is building. This section will outline what items you should focus on based upon the enemy team composition/build.
Rylai's Crystal Scepter - provides you with a good chunk of health which is useful if your being focused down in teamfights. Additionally if the enemy team's bruisers are focusing on you the slow from Rylai's will enable you to kite them.
Lich Bane - This greatly increases your burst damage against a single target and is best to get when you have a large amount of AP to convert into damage from Lich Bane's unique passive. The 7% movement speed doesnt hurt either for getting away from tanks or bruisers that may chase you.
Zhonya's Hourglass - This item gives a massive amount of AP but also provides an interesting way for you to protect yourself in teamfights. Beyond the armor increase the hourglass can make you invulnerable for a short time, enabling you to burst the enemy team, and then activate it when they turn to focus you. This is especially useful if you flash close to the enemy team to use your AOE stun, after the stun you often are targeted by the whole enemy team. Becoming invulnerable for a couple seconds can buy you the time you need to have your team protect you. Buy this quickly if you find yourself initiating fights with your
Pyromania.
Will of the Ancients - This can give you the ability to regenerate your health over the course of a fight, but because Annie relies upon using all her burst at the start of the fight (when she is full health) it is not an ideal item for her. It can be useful if you have another AP carry (like
Vladimir or
Swain in top lane). It provides them with the aura and additional AP so it can be a valuable item for the group.
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FIRST RECALL: you want to consider if your going to rush your
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MID - LATE GAME ITEMS The order of items shown in the item list is more of a suggestion than a firm rule, you need to target your late game item order at how the enemy team is building. This section will outline what items you should focus on based upon the enemy team composition/build.
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Usually you will start with your
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At this point you will likely have completed either you
Rod of Ages or your
Rabadon's Deathcap. This is when you want to be pushing your lane and warding to avoid ganks. Once you have pushed minions into the enemy tower you have the opportunity to either roam to top or bottum in hopes of getting some kills. With her ult
Annie is an extremely scary ganker. She can stun multiple people with
Pyromania and
Summon: Tibbers. Her burst is also large enough that many squishy characters will die within the duration of your stun if you land R > Q > W.
You want to balance this ganking with lane pushing in order to keep your farm up. If you get a few kills but fall massively behind on your lane opponent you often will not end up with more gold than them. Balancing ganking and farming in lane is key to maximizing your gold production in the mid game.
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You want to balance this ganking with lane pushing in order to keep your farm up. If you get a few kills but fall massively behind on your lane opponent you often will not end up with more gold than them. Balancing ganking and farming in lane is key to maximizing your gold production in the mid game.
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Please leave comments, questions, or criticisms on this guide if you have any feedback. I read all of the comments on my guides and strive to improve them if something is missing. Thanks for taking the time to read it and have fun with this build AOEing down teams!
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