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Spells:
Smite
Flash
Ability Order
Cursed Touch (PASSIVE)
Amumu Passive Ability
Introduction




Not only that, he is a tier 1 jungler, and a tier 1 champion as well!
Hope you enjoy my guide! :)
"Amumu was just another lonely 7-year old kid. He went to school just like any other child. He was constantly bullied by other kids. He would constantly go to the bathroom stall in the school to constantly cry. One day, he accidentally flushed himself into a toilet. He was covered with toilet paper and found himself in the strangest place. He was in a magical sewer, and he was infused with the strangest powers. The toilet paper that covered him became one with him. He was able to manipulate the toilet paper around himself to his own convenience. Amumu learned of the League of Legends, and heard that it was filled with champions with unique powers such as his. He went in to make new friends, and has been enjoying using his toilet paper on the battlefield.
Amumu is a sad little kid with dangerous magical power. Imagine what he can do when he's mad."
Amumu is a sad little kid with dangerous magical power. Imagine what he can do when he's mad."
Some people tend to think
Amumu as a crazy tank. This is true, his
Curse of the Sad Mummy is arguably one of the best in the game, just due to the crazy utility of it. However,
Amumu experiences one of the biggest problems of being a tank: being ignored. Once you use your
Curse of the Sad Mummy, most people will ignore you, and continue to focus your carry. All your other skills do minimal damage with a pure tank build.
AP
Amumu solves this problem. Your skills will do so much damage that it will be difficult to ignore you. Not only that, this build helps you be bulky and tanky enough to last. Late-game, you should end up with ~400 AP and around 2800 HP and 150 Armor and 151 MR.
Another important thing about this guide is that it centers around Jungle
Amumu.
Amumu is a tier 1 jungler due to the fact that he can easily gank at level 4, and his crazy speed through the jungle. Jungle
Amumu is so much better than laning
Amumu. Laning
Amumu get harassed too easily, and if he tries to farm with
Tantrum, he'll get harassed by the enemy. In the Jungle
Amumu has a much easier time and can easily gank as well.
So to sum up:
Pros
-Crazy AP Ratios
-Crazy Utility
-Crazy Jungler
-Uses Toilet Paper
-Very Tanky Even If You Go AP
-
Curse of the Sad Mummy is an Awesome Ult
-
Despair is a Great DPS Ability
-SO MUCH CC (
Curse of the Sad Mummy,
Bandage Toss)
Cons
-Team Dependent, Even If You Go AP
-No Reliable Way of Escaping
-Susceptible to Counter-Jungling




AP

Another important thing about this guide is that it centers around Jungle







So to sum up:

-Crazy AP Ratios
-Crazy Utility
-Crazy Jungler
-Uses Toilet Paper
-Very Tanky Even If You Go AP
-

-

-SO MUCH CC (



-Team Dependent, Even If You Go AP
-No Reliable Way of Escaping
-Susceptible to Counter-Jungling
This mastery tree is pretty much self-explanatory.





Greater Mark of Desolation Greater Mark of Desolation These runes will REALLY help you with your jungle process. You will do near true damage from you auto attacks alone to the jungle creeps. This will really help speed up your jungle! ![]() Again, ![]() |
![]() These runes will really help you late-game where you want to take minimal damage from mages. ![]() These Quintessences will give you SO much survivability early game! Get them, they help you so much not just in the jungle, but throughout the whole game. |
![]() Flash Flash has to be THE most useful spell unless your someone like ![]() ![]() ![]() Smite This building focuses on jungling. ![]() ![]() |
W > E > E > Q > E > R > E > W > E > W > R > W > W > Q > Q > R > Q > Q


1. Go gank.
2. Blue pill and then go gank.
Once you hit level 6, your ganking will be so easy.

















































Sight Ward and


1. Blue Buff Camp 99% of the time you will start at these. Blue buff will just really help you throughout the jungle. Normally you have to have your team protect you as the area is very easy to ambush. Have a person leash the golem for you so you have an easier time killing it. Toggle





2. Wolf Camp Pretty easy to deal with. Toggle




3. Wraith Camp Toggle




At this point, you have two options. Go for the Red Buff Camp or go for the Small Golems Camp. It all depends on how much HP you have. Nevertheless, you should finish all the camps in your first jungle run.
4. Small Golems Camp Go there and toggle



5. Red Buff Camp Wait in the brush and use a




At this point, buy your



1. Look at the lanes. How well are your allies pushing? Are they being pushed? Go gank that lane. Are they pushing too far? Tell them to stop pushing so hard so you can gank.
2. If no lanes are available for ganking, go back to jungling. You can invade the enemies' jungle is there is no jungler on their team. Keep an eye out for possible ganks.
3. You can go plant your

At level 6, you should really start ganking if you haven't already. At level 8-9, you should consider to stop jungling, and think about starting teamfights. Late game, you should have some of your items, and you should be dishing out so much damage.
Oh man, don't you hate it when you're jungling, and you go to your Red Buff Camp, only to see it's nowhere in sight? You are being counter-jungled, the act of invading an enemy jungle to hinder their jungling process.
Amumu himself is not a good counter-jungler compared to
Nunu & Willump or
Shaco.
Amumu is actually a very good target to counter-jungle.
Don't worry though! There are ways to counter counter-jungling. Focus on your small jungle camps for experience. Put wards on your jungle entrances to know when the enemy jungler is coming, then ask for help from one of your allies. One option to not consider is going into the enemy jungle to steal their creeps. This is a big no-no, as you'll be in enemy territory, and enemies are nearby. Focus on the small camps, and grab your buffs whenever you can.
However, counter-jungling with
Amumu is definitely possible. His
Bandage Toss is a great skill for counter-jungling. Counter-jungling is all about knowledge and experience. For example, your
Amumu and you notice the enemy has a jungling
Shaco. An effective way to counter-jungle
Shaco is having your whole team go to the enemy jungle and scout out where he is. Then pop all his boxes. You have just destroyed his jungle process.
In another scenario, the enemy has a jungle
Olaf.
Olaf ends his first run in the jungle by grabbing red buff with about 150-250 health remaining. Knowing this, you could easily invade,
Bandage Toss up to him, then blow all your abilities on him, resulting in an easy kill.




Don't worry though! There are ways to counter counter-jungling. Focus on your small jungle camps for experience. Put wards on your jungle entrances to know when the enemy jungler is coming, then ask for help from one of your allies. One option to not consider is going into the enemy jungle to steal their creeps. This is a big no-no, as you'll be in enemy territory, and enemies are nearby. Focus on the small camps, and grab your buffs whenever you can.
However, counter-jungling with





In another scenario, the enemy has a jungle



Mentioned before,
Bandage Toss is a very versatile skill. You can juke with it, cross walls with it, and initiate with it. Imagine this scenario: You are being chased by a
Sivir and
Annie in the jungle. You are right across the wall from Dragon. The most obvious thing to do would be to
Bandage Toss the Dragon and go through the wall.
Rylai's Crystal Scepter is a GREAT item to have on
Amumu, as people will be slowed by
Despair.
Try to get your combo off:
Bandage Toss,
Despair,
Tantrum, and
Curse of the Sad Mummy whenever you have to. This combo will easily deal over 1800 not factoring in magic resistance. If they haven't died, pursue them with
Despair and
Tantrum.







Try to get your combo off:






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