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Amumu Build Guide by CallmeAZN

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League of Legends Build Guide Author CallmeAZN

AP Amumu - Toilet Paper Kid Just Wants A Hug

CallmeAZN Last updated on July 31, 2011
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Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.


Brute Force
Improved Rally

Offense: 1

Strength of Spirit
Veteran's Scars

Defense: 19

Expanded Mind
Blink of an Eye
Mystical Vision
Presence of the Master

Utility: 10

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Welcome to my first build on the Toilet Paper Champion! Amumu is my favorite tank! Not only due to his crazy utility, but because of his crazy AP Ratios. His Bandage Toss has a 1:1 AP Ratio, His Tantrum has a 0.5 AP Ratio. His Curse of the Sad Mummy has a 1:1 AP Ratio as well!

Not only that, he is a tier 1 jungler, and a tier 1 champion as well!

Hope you enjoy my guide! :)

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"Amumu was just another lonely 7-year old kid. He went to school just like any other child. He was constantly bullied by other kids. He would constantly go to the bathroom stall in the school to constantly cry. One day, he accidentally flushed himself into a toilet. He was covered with toilet paper and found himself in the strangest place. He was in a magical sewer, and he was infused with the strangest powers. The toilet paper that covered him became one with him. He was able to manipulate the toilet paper around himself to his own convenience. Amumu learned of the League of Legends, and heard that it was filled with champions with unique powers such as his. He went in to make new friends, and has been enjoying using his toilet paper on the battlefield.

Amumu is a sad little kid with dangerous magical power. Imagine what he can do when he's mad."

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What and why

Some people tend to think Amumu as a crazy tank. This is true, his Curse of the Sad Mummy is arguably one of the best in the game, just due to the crazy utility of it. However, Amumu experiences one of the biggest problems of being a tank: being ignored. Once you use your Curse of the Sad Mummy, most people will ignore you, and continue to focus your carry. All your other skills do minimal damage with a pure tank build.

AP Amumu solves this problem. Your skills will do so much damage that it will be difficult to ignore you. Not only that, this build helps you be bulky and tanky enough to last. Late-game, you should end up with ~400 AP and around 2800 HP and 150 Armor and 151 MR.

Another important thing about this guide is that it centers around Jungle Amumu. Amumu is a tier 1 jungler due to the fact that he can easily gank at level 4, and his crazy speed through the jungle. Jungle Amumu is so much better than laning Amumu. Laning Amumu get harassed too easily, and if he tries to farm with Tantrum, he'll get harassed by the enemy. In the Jungle Amumu has a much easier time and can easily gank as well.

So to sum up:
-Crazy AP Ratios
-Crazy Utility
-Crazy Jungler
-Uses Toilet Paper
-Very Tanky Even If You Go AP
- Curse of the Sad Mummy is an Awesome Ult
- Despair is a Great DPS Ability
-SO MUCH CC ( Curse of the Sad Mummy, Bandage Toss)

-Team Dependent, Even If You Go AP
-No Reliable Way of Escaping
-Susceptible to Counter-Jungling

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This mastery tree is pretty much self-explanatory. Amumu is a jungler, so he takes the 1 point in Plentiful Bounty . In the defense tree, Amumu takes a lot of reduced damage from the minions, so that should really help with the jungle process. The utility tree is probably the most important, due to the fact of Awareness and Utility Mastery . Come on! 30% increased buff duration is INCREDIBLE.

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Greater Mark of Desolation Greater Mark of Desolation
These runes will REALLY help you with your jungle process. You will do near true damage from you auto attacks alone to the jungle creeps. This will really help speed up your jungle!

Greater Seal of Resilience
Again, Amumu is a jungler, and these armor runes will really help a lot in the jungle process.
Greater Glyph of Shielding
These runes will really help you late-game where you want to take minimal damage from mages.

Greater Quintessence of Fortitude
These Quintessences will give you SO much survivability early game! Get them, they help you so much not just in the jungle, but throughout the whole game.
Greater Mark of Insight
These marks are also viable if you're leaning towards midgame to lategame damage.

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Summoner Spells

Flash has to be THE most useful spell unless your someone like LeBlanc. Seriously, this spell will save your *** so many times. It will also net you many kills. This spell is also great for positioning for Curse of the Sad Mummy.

This building focuses on jungling. Amumu is a jungler. Smite is made for jungling. Get. It. This can also help you secure Red Buff, Blue Buff, Dragon, and even better, Baron.

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Skill Sequence

W > E > E > Q > E > R > E > W > E > W > R > W > W > Q > Q > R > Q > Q

A very standard Jungle Amumu build. Your first point in Despair will help so much in taking down that Blue Golem. At level 4, you have two options.

1. Go gank.
2. Blue pill and then go gank.

Once you hit level 6, your ganking will be so easy. Bandage Toss in and use Curse of the Sad Mummy.

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Skill Explanation

Cursed Touch (Dirty Toilet Paper) is a great passive for AP Amumu and even Tank Amumu, mainly because ALL his spells do Magic Damage. Squishies like that ***** Veigar should only be having around 30 Magic Resistance, so your abilities will hurt him real bad. Plus, it works very well with Abyssal Mask.

Bandage Toss (Toilet Paper Fling) Put 1 point into it early on, and leave it there. Early game Amumu is more about utility than damage. While the ratio is very high, it's more useful to put points in Despair and Tantrum because of the fact that it's spammable, and puts out more damage output than a single use of Bandage Toss. With that aside, Bandage Toss is a very versatile skill, but it's main use is for initiation. Be sure to know how to use it and to predict the enemies' movement.

Despair (Dripping Toilet Paper) is a crazy DPS skill. If you have blue buff, you can pretty much leave this skill on forever. At rank 5, it will deal 2.7% of any surrounding enemies. Don't forget about the additional AP it gives! For every 100 AP, an additional 1% is added. With around 400 AP, this spell will deal around 6-7% of the target's HP! That's ridiculous damage right there. Just imagine! If you stand near the target for 15-25 seconds, that's all of their HP gone! Not bad huh? Let's not forget that it is also the reason why you can take the Golem at level 1 with ease.

Tantrum (Toilet Paper Wrap) is a VERY nice skill to have, especially on jungle Amumu. With a 0.5 AP ratio and the fact that the CD decreases each time you are hit, you will be hitting hard. Really really hard. Why max this skill first opposed to Despair? Tantrum will reduce any physical damage taken to you, thus increasing your survivability by a load. Tantrum also increases your burst damage, lastly, Tantrum is a much better skill to have in the jungle than Despair. Not only that, the early game damage difference is big. At level 4, you will have put in 2 or 3 points in Despair. At 1.8% damage per tick against a 1200 HP champion, that's only 40ish damage per second. Compare that to the damage of Tantrum in early game, and you'll see why Tantrum is maxed first.

Curse of the Sad Mummy. (Hugs for Everyone!) Let's just start off by saying this ultimate is overpowered. This skill will literally change a losing game to a winning game. Imagine getting 5 people snared in this ultimate. If your team is with you, it will give you the instant superior positioning. Suddenly, their carries are vulnerable, and your team can whack at them. Suddenly, their tank can't move or initiate. Let's not forget this skill has a 1 to 1 AP Ratio!

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Item Choices

Cloth Armor AND 5x Health Potion Standard Jungle Items.

Sunfire Cape Survivability is prioritized over AP early game, plus it has a nice passive as well. The reason why we don't want AP too early is that your skills will already do a lot early on, adding more AP early makes you more vulnerable.

Abyssal Mask Such a great item. Really, I love this item. It will help you start towards building AP, AND it will give you much needed magic resistance. Plus, it has really nice passive as well!

Rylai's Crystal Scepter Even more survivability! HP, AP, and a slow! What else do you need? This will make enemies unable to escape your Despair, unless they're *****es like Ezreal.

Rabadon's Deathcap The king of AP users. This will really boost your AP. Get it, and watch your damage spike.

Morello's Evil Tome Much needed cooldown reduction to help spam your Tantrum. The AP is also really nice.

Sight Ward and Vision Ward You are a jungler. Junglers provide map control. Get these to know what the enemy is doing.

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Amumu is a jungler. That means he'll be running around the forest hunting down creeps while not spending time farming in a lane. His jungle route is pretty easy.

1. Blue Buff Camp 99% of the time you will start at these. Blue buff will just really help you throughout the jungle. Normally you have to have your team protect you as the area is very easy to ambush. Have a person leash the golem for you so you have an easier time killing it. Toggle Despair on, activate a Health Potion and whack away at the golem. When the golem is around 450~ health, Smite it. You should level up, put the point in Tantrum. Remember to toggle Despair off!

2. Wolf Camp Pretty easy to deal with. Toggle Despair and spam Tantrum. Thanks to the blue buff, you should have no mana issues. Don't forget to toggle Despair off when you're done! Using a Health Potion is optional at this camp.

3. Wraith Camp Toggle Despair on and start spamming Tantrum. The camp should die quickly. Remember to always toggle Despair off when you're done! Using a Health Potion is a must at this camp.

At this point, you have two options. Go for the Red Buff Camp or go for the Small Golems Camp. It all depends on how much HP you have. Nevertheless, you should finish all the camps in your first jungle run.

4. Small Golems Camp Go there and toggle Despair and spam Tantrum whenever it's not on cooldown. Use a Health Potion at this camp.

5. Red Buff Camp Wait in the brush and use a Health Potion if you're low on health. When you're over half health, toggle Despair on and spam Tantrum. Smite should be off cooldown at this point, so use it when the lizard is around 500~ health. Blue pill back to base.

At this point, buy your Boots of Speed, 2 more Health Potion, and Vision Ward. Now you have several options.
1. Look at the lanes. How well are your allies pushing? Are they being pushed? Go gank that lane. Are they pushing too far? Tell them to stop pushing so hard so you can gank.
2. If no lanes are available for ganking, go back to jungling. You can invade the enemies' jungle is there is no jungler on their team. Keep an eye out for possible ganks.
3. You can go plant your Vision Ward on the river, preferably at the Dragon location.

At level 6, you should really start ganking if you haven't already. At level 8-9, you should consider to stop jungling, and think about starting teamfights. Late game, you should have some of your items, and you should be dishing out so much damage.

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Oh man, don't you hate it when you're jungling, and you go to your Red Buff Camp, only to see it's nowhere in sight? You are being counter-jungled, the act of invading an enemy jungle to hinder their jungling process. Amumu himself is not a good counter-jungler compared to Nunu or Shaco. Amumu is actually a very good target to counter-jungle.

Don't worry though! There are ways to counter counter-jungling. Focus on your small jungle camps for experience. Put wards on your jungle entrances to know when the enemy jungler is coming, then ask for help from one of your allies. One option to not consider is going into the enemy jungle to steal their creeps. This is a big no-no, as you'll be in enemy territory, and enemies are nearby. Focus on the small camps, and grab your buffs whenever you can.

However, counter-jungling with Amumu is definitely possible. His Bandage Toss is a great skill for counter-jungling. Counter-jungling is all about knowledge and experience. For example, your Amumu and you notice the enemy has a jungling Shaco. An effective way to counter-jungle Shaco is having your whole team go to the enemy jungle and scout out where he is. Then pop all his boxes. You have just destroyed his jungle process.

In another scenario, the enemy has a jungle Olaf. Olaf ends his first run in the jungle by grabbing red buff with about 150-250 health remaining. Knowing this, you could easily invade, Bandage Toss up to him, then blow all your abilities on him, resulting in an easy kill.

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Tips & Tricks

Mentioned before, Bandage Toss is a very versatile skill. You can juke with it, cross walls with it, and initiate with it. Imagine this scenario: You are being chased by a Sivir and Annie in the jungle. You are right across the wall from Dragon. The most obvious thing to do would be to Bandage Toss the Dragon and go through the wall.

Rylai's Crystal Scepter is a GREAT item to have on Amumu, as people will be slowed by Despair.

Try to get your combo off: Bandage Toss, Despair, Tantrum, and Curse of the Sad Mummy whenever you have to. This combo will easily deal over 1800 not factoring in magic resistance. If they haven't died, pursue them with Despair and Tantrum.

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Thanks to Searz for the awesome guide format! You can find it here.

I used Searz format as a backbone. I adjusted it somewhat to my own preference. Thanks a lot!

Please read through the guide before you vote. Hope you enjoyed my build on the AP Toilet Paper Champion.