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Build Guide by Gigaffect

AP Kayle

By Gigaffect | Updated on March 24, 2011
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22 Comments
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[icon] => Spell_SummonerIgnite.png [level] => 10 [cooldown] => 180 [range] => 600 [is_classic] => 1 [is_dominion] => 1 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 13 [last_comment_ts] => 2016-07-12 02:55:20 ) ) ) ) [item_builds] => Array ( ) [ability_builds] => Array ( [0] => Array ( [display_name] => [ability_ranks] => Array ( [0] => 1 [1] => 3 [2] => 2 [3] => 1 [4] => 3 [5] => 4 [6] => 1 [7] => 3 [8] => 1 [9] => 3 [10] => 4 [11] => 1 [12] => 3 [13] => 2 [14] => 2 [15] => 4 [16] => 2 [17] => 2 ) [description] => [display_order] => 1 ) ) [threats] => Array ( ) [champion] => Array ( [champion_id] => 2 [display_name] => Kayle [url_str] => kayle [title] => The Righteous [key] => Judicator [description] => As the Rune Wars raged, Mount Targon stood as a beacon against the oncoming darkness—Kayle and her twin sister Morgana were born beneath that light. Their parents, Mihira and Kilam, began the perilous climb in search of the power to save their tribe from destruction. Even when Mihira learned she was with child, she pushed onward. At the mountain’s summit, she was chosen as a divine vessel for the Aspect of Justice, wielding a sword that blazed with a fire brighter than the sun. Not long after, the twins were born. Kayle, the elder by a breath, was as bright as Morgana was dark. But Mihira had become a fearsome warrior, far greater than any mortal. Kilam began to fear her new divinity, and the sorcerous enemies that were drawn to her light. He resolved to take the girls out of harm’s way, journeying across the Conquerer’s Sea to a settlement where the land itself was said to offer protection against magic. In their new homeland, Kilam raised the twins, their temperaments growing more different with each passing day. Kayle was precocious, often arguing with the settlement’s leaders about their rules—she had no real memory of her mother’s powers, but knew the laws were meant to keep them all safe. Her father rarely spoke of such things, but Kayle was certain Mihira had saved them by ending the Rune Wars on some distant battlefield. When the twins were teenagers, a streak of flame split the sky. A sword smoldering with celestial fire struck the ground between Kayle and her sister, breaking in two—Kilam was distraught when he recognized the blade as Mihira’s. Kayle eagerly snatched up one half of the weapon, feathered wings springing forth from her shoulders, and Morgana cautiously followed her example. In that moment, Kayle felt more connected to her mother than ever, certain that this was a sign she was alive and wanted her daughters to follow the same path as her. The people of the settlement believed the girls had been blessed by the stars, destined to protect the fledgling nation of Demacia from outsiders. These winged protectors became symbols of light and truth, and were revered by all. Kayle fought in many battles, flying at the head of the growing militia and imbuing the weapons of the worthy with her own sanctified fire… but in time, her pursuit of justice began to consume her. Seeing threats within and without, she founded a judicator order to enforce the law, and hunted down rebels and reavers with equal fervor. But there was one person she softened her judgment toward. To the dismay of her followers, Kayle allowed Morgana to rehabilitate wrongdoers who appeared humble enough to admit their guilt. Kayle’s protege, Ronas, was the most disapproving of all—he swore to do what Kayle would not, and attempted to imprison Morgana. Kayle returned to find the people rioting, and Ronas dead. Consumed by rage, she looked down upon the city, and summoned her divine fire to cleanse the city of its sins. Morgana flew up to meet her, raising her blade. If Kayle was to purge the darkness she saw in mortal hearts, she would have to start with her own sister. The two battled across the heavens, each matching the other’s terrible blows and striking the buildings beneath them to rubble. Abruptly, the fight was halted by their father’s anguished cry. Kayle watched Kilam die in her sister’s arms, a senseless victim of the violence that had overtaken the city that day. Then she held the two halves of their mother’s sword in her hands, and vowed she would never again let mortal emotions rule her. As she leapt back into the sky, soaring high above the clouds, she felt she could almost see Mount Targon beyond the horizon, its formidable peak bathed red by the setting sun. There she would seek perfect, celestial clarity. There she would stand at her mother’s side, and fulfill her legacy to the Aspect of Justice. Though she has been absent from Demacia for many centuries, Kayle’s legend has inspired much of the kingdom’s culture and law. Grand statues and icons of the Winged Protector give strength to the heart of every warrior who marches to illuminate the night, and banish all shadows from their land. In times of strife and chaos, there are many who cling to the hope that Kayle might eventually return… and others who pray that such a day will never come. 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Her wings are lit aflame as she progressively gains Attack Speed, Movement Speed towards enemies, waves of fire on her attacks, Attack Range and True Damage. [ranked_description] => Kayle ascends through four forms before reaching her divine state. Zealous (level 1): Kayle's attacks grant 6% bonus attack speed for 5 seconds, stacking up to 5 times for a maximum of 30% bonus attack speed. At max stacks, Kayle becomes Exalted, gaining 15% bonus movement speed when moving towards enemies. Aflame (level 6): While Exalted, Kayle's basic attacks additionally launch a wave of fire in the target's direction, dealing 10 − 30 (based on Starfire Spellblade's Rank) (+ 10% AD) (+ 20% AP) magic damage to enemies hit. Arisen (level 11): Kayle becomes a ranged champion with 550 attack range. Additionally, Zealous's bonus attack speed is increased to 10% bonus attack speed, for a maximum of 50% bonus attack speed. Transcendent (level 16): Kayle takes on her final form, becoming permanently Exalted. 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After a 0.5-second delay, a celestial sword launches forward from the portal. The sword explodes into a cross upon collision with an enemy, dealing {70/115/160/205/250} (+ 60% bonus AD) {0.5} magic damage and slowing targets struck by {26/32/38/44/50}%, while reducing their armor and magic resistance by 20% for 3 seconds. 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[ranked_description] => Kayle and target allied champion are healed for {60/90/120/150/180} {0.3} health and gain {24/28/32/36/40}% (+ 8% per 100 AP) bonus movement speed for 2 seconds. If cast without a valid target, or self-cast, Celestial Blessing will automatically target the most wounded ally in range. 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[ranked_description] => Passive: Kayle's basic attacks deal {10/15/20/25/30} (+ 10% AD) {0.2} bonus magic damage. Additionally, Aflame's base damage is increased. Active: Kayle's next basic attack within 6 seconds deals {8/10/12/14/16}% (+1% per 100 ability power) of target's missing health as bonus magic damage. While Aflame, it also damages enemies surrounding the target. Prior to becoming Arisen, Starfire Spellblade also causes Kayle to become a ranged champion with 550 attack range on the empowered attack. [description] => [icon] => [cooldown_rank_1] => 8 [cooldown_rank_2] => 8 [cooldown_rank_3] => 8 [cooldown_rank_4] => 8 [cooldown_rank_5] => 8 [cooldown] => 0 [cost_rank_1] => 50 [cost_rank_2] => 55 [cost_rank_3] => 60 [cost_rank_4] => 65 [cost_rank_5] => 70 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 550 [range_rank_2] => 550 [range_rank_3] => 550 [range_rank_4] => 550 [range_rank_5] => 550 [keybind] => E [video_url] => [display_order] => 3 [range_type] => self [target_type] => passive [comment_count] => 0 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [4] => Array ( [ability_id] => 915 [champion_id] => 2 [display_name] => Divine Judgement [unranked_description] => Kayle makes an ally invulnerable and calls upon former Aspects of Justice to purify the area around her target with a holy rain of swords. [ranked_description] => Kayle conjures swords around the target allied champion or herself over 1.5 seconds, after which she brings them crashing to the ground, dealing {200/350/500} (+ 100% bonus AD) {0.8} magic damage to all enemies in the area. Divine Judgement also grants the target invulnerability for {2/2.5/3} seconds. Kayle cannot attack while channeling this ability. [description] => [icon] => [cooldown_rank_1] => 160 [cooldown_rank_2] => 120 [cooldown_rank_3] => 80 [cooldown_rank_4] => 80 [cooldown_rank_5] => 80 [cooldown] => 0 [cost_rank_1] => 0 [cost_rank_2] => 0 [cost_rank_3] => 0 [cost_rank_4] => 0 [cost_rank_5] => 0 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 900 [range_rank_2] => 900 [range_rank_3] => 900 [range_rank_4] => 900 [range_rank_5] => 900 [keybind] => R [video_url] => [display_order] => 4 [range_type] => self [target_type] => passive [comment_count] => 0 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) ) [threat_counts] => Array ( [0] => 0 [1] => 0 [2] => 0 [3] => 0 [4] => 0 [5] => 0 ) [leaguespyStats] => Array ( [status] => 1 [data] => Array ( [champion] => Array ( [id] => 10 [mobafire_id] => 2 [name] => Kayle [url] => kayle [free_to_play] => 0 ) [lane] => Top [laneAlt] => Top Lane [rank] => 11 [rankings] => 83 [rankingsCount] => 65 [winRate] => 54 ) ) ) 1

Spells:

LoL Summoner Spell: Ghost

Ghost

LoL Summoner Spell: Ignite

Ignite

LeagueSpy Logo
Top Lane
Ranked #11 in
Top Lane
Win 54%
Get More Stats

Introduction



Whatever you have heard about AP Kayle, disregard it. AP Kayle is just as viable as AD or Hybrid Kayle for DPSing. AP Kayle starts off as a nice support character with good harassing capabilities and quickly turns into a damage-dealing machine, capable of tearing apart enemies very fast. This build goes mostly AP (With a little AD thrown in for good measure) to increase the damage dealt by Reckoning and Righteous Fury. Since this build focuses on abilities, cooldown reduction is a must. (As a side note, this build is also pretty effective in ARAM if you get stuck with Kayle)
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Masteries

I go for a 21/0/9. Being the versatile champion that she is, Kayle can also go 9/21/0 (which would be the best alternative), 0/21/9, or even 9/0/21. All are viable and depends on preference.
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Summoner Spells



Ghost for speed and Ignite for runners/Dr. Mundo. Ignite should be used often when it has been upgraded because you get a benefit even when it's on cooldown. Ghost should also be upgraded. Cleanse could also be used if CC is a real problem.
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Abilities


Holy Fervor - 30% of Kayle's attack damage is added to her ability power and 15% of Kayle's ability power is added to her attack damage.

This is the best thing that ever happened to Kayle. Riot probably noticed her use was dying down and decided she needed an upgrade. Well, an upgrade is definitely what she got.


Reckoning - Blasts an enemy unit with angelic force, dealing damage and slowing movement speed. While the target is slowed, Kayle inflicts increased damage to them.
Blasts a target, dealing 60/110/160/210/260 (+0.8) magic damage and slowing its movement speed by 25/25/25/25/25% for 4 seconds.
While the target is slowed, Kayle inflicts 8/10/12/14/16% increased damage to them.
Cost
80/85/90/95/100 Mana
Range
650

Your initiate/harass skill, and a fine one at that. Deals a significant chunk damage with all of your AP. This should always be on your target to get the increased damage from it.


Divine Blessing - Blesses a target friendly champion, instantly healing them and granting increased movement speed.
Blesses an allied champion, healing them for 65/100/135/170/205 (+0.5) health and increasing their movement speed by 12/12/12/12/12% for 10 seconds.
Cost
60/65/70/75/80 Mana
Range
1000

Not the best healing spell in the game but still fairly significant. The speed boost is the star here, great for getting around or helping a fleeing ally. Use this as often as you can.


Righteous Fury - Ignites Kayle's sword with a holy flame, granting Kayle a ranged splash attack and bonus magic damage.
Kayle harnesses her righteous fury to increase her attack range by 400 for 10 seconds. These attacks splash, dealing an additional magic damage to her target and nearby units take 20/25/30/35.5/40% of her attack damage plus magic damage.

The total bonus damage is 4/10/16/22/28 base damage plus (+0.3) (30% of her ability power).
Cost
65/65/65/65/65 Mana
Range
20

This is what makes AP Kayle go from alright to "OH NOES". Significantly increases your damage output (we're talkin' in the hundreds) and makes farming easier. A must for any battle situation.


Intervention - Shields Kayle or an ally for a short time, causing them to be immune to damage.
Bathes Kayle's target in a holy light, rendering them immune to all damage for 2/2.5/3 seconds.
Cost
100/75/50 Mana
Range
1200

A cool thing to have, but not super awesome. Hard to pull off, but in the right situation it can change a fight or save someone's ***. Don't limit it to yourself, use it on a dying/beefy ally.

Overall, Kayle's abilities make her a great DPSer, but you need some CDR to make it work.
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Items

Core Items

UPDATED! Thanks to Searz and Tinaby for their contributions!



Alternative Items



Items

Banshee's Veil is your NEW starting item goal. Upon testing, I found it to be FAR superior to Rod of Ages. Start off with a Sapphire Crystal and a few Health Potions. Get Catalyst the Protector as fast as possible to help you stay in the lane longer. Like I said earlier, CC can be a real problem for using your ult. With Banshee's Veil and Mercury's Treads, CC shouldn't be a problem. If you feel confident, though, get Boots of Swiftness. After that, you'll get a Nashor's Tooth. Nashor's Tooth is probably the best item for AP Kayle ever. +55 AP, +50% Atk Spd, 25% Cooldown Reduction and Mana Regen to boot. All vital for AP Kayle and in one item! After that, I get a Lich Bane mainly for the proc and movement speed. The mana and MR is great, too. Hextech Gunblade will be the next item, for the great boost to DPS and the lifesteal/spell vamp. Afterwards, Rabadon's Deathcap will give you a SERIOUS increase to AP. If you life the extra armor or the active you can take Zhonya's Hourglass instead. Other options include Rylai's Crystal Scepter for Health and CC and Archangel's Staff if, for some reason, you want more mana (although with Banshee's Veil, it might be pretty good). Deathfire Grasp is also a great option for putting a serious dent in a tank's health (thanks cpen). The new Malady would be a pretty good thing for Kayle. I don't know what I would replace with it, maybe Lich Bane.
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General Playstyle

Early Game
Kayle is fairly squishy early on, so be careful. Once you get Catalyst the Protector, you can be a little more reckless. Harassing is your forte. Reckoning and Righteous Fury can dish out a lot of ranged damaged if used consecutively. Watch the timer on Righteous Fury, though. When it runs out, you will go towards them for melee. Use Righteous Fury to farm and you will have a Banshee's Veil before long.
Mid game
At this point you should have Banshee's Veil and boots, so you can start moving around a bit more. Help your teammates, gank if you can (probably not alone) and farm often.
Late Game
Once you have your Nashor's Tooth, Lich Bane and Hextech Gunblade, you will become a powerhouse of damage. Pick a target, hit Reckoning, then Righteous Fury. Hit Reckoning as often as you can for the damage increase and the slow.
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So there you have it.

Try it, rate, comment. I hope Kayle catches on more. She's an underrated champion and deserves a second look.