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Nami Build Guide by Prenora
AP Nami the queen of the deep In depth guideBy Prenora | Updated on December 8, 2018
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+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+8 Magic Resist
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+8 Magic Resist
Ability Order Skill Order
Threats & Synergies
Zed is easy for Nami bully him as much as possible, when he goes to last hit minions bubble him, wait for him to use his living shadow, then chase him down, when it's on cooldown. When he R's you, bubble just behind your own feet
Malzahars seems pretty hard, but just wait for him to use his maelific visions on a minion, then rush in his face
Xerath doesn't do well up close and personal which is where nami is best, use your passive to dodge his skill shots, when you see him charging up, rush into his face
his cooldowns are really low making getting to him pretty difficult but his auto range is short, when he goes to autoattack you, that's your chance to hit him with your combo
Lux is similar to vel'koz she constantly slings spells but just wait for her to make a mistake and once you get on her, she's too immobile to get you off
Katarina's update made her much easier to lane against, poke her when she goes for her daggers but don't get too close or she'll hit you before you can even hit back
Ahri can be pretty annoying with her passive sustain and her ability to 100-0 off a single charm, but once she uses Q she's pretty defenseless.
Akali is very difficult to lane against, her constant sustain makes harassing her pointless and when she hits 6 her 3 gap closers makes running impossible, zone her away from as much cs as possible play safe when she hits lvl 6
Talon is a pain, his rake deals so much damage and outranges all of your abilities, play passively, zone him from cs with your bubble, but wait until he uses his abilities to use yours.
while your bubble outranges annie, her burst and her auto hitting Q will poke you down rather fast, play safe, maybe even build some magic resist to mitigate her burst
Veigar is pretty immobile, one you're in his face do your best not to get stunned but otherwise you can poke him and harass him really easily
while it's pretty easy to dodge her abilities, you'll find harassing her very difficult from her range and when you do finally try to kill her, you'll have to kill her egg or she'll just come back full health, wait until you have jungle pressure to go for the all in, otherwise just farm and zone her from CS
ekko will be easy before he hits 6 but his ult just about saves him from your all in, he his melee though so whenever he goes for last hits use your combo
Yasuo is by far the hardest matchup, his windwall blocks all of your abilities, his dash makes it impossible to land your bubble and his passive shields nullifies the damage of any poke you do manage to land, max E and W and just harass him as much as you can while his shield is on cooldown, don't even waste trying to hit the bubble, farm best you can and wait for your jungler
zoe is a matchup thats not really skill intensive, she has very low cooldowns, bait her into using her abilites on you not the wave, she can easily outshove you, when she misses her sleepy bubble, you have all the time in the world to punish her, save your summoners for the end of the fight or they might come back to haunt you.
you can dominate a bad leblanc but stand toe to toe with even the best ones, this is definitly a lane to max W, farm with autos' and when she goes for her all in, chase her down, you'll heal more damage then she can deal, (unless she's fed ofcourse)
AP nami can excel with allies who have gap closers and deal damage with autos, jax is both, jax can lock enemies down to cc chain and you can speed him up and make him stickier
my favorite mini game is called buff the bear you can give volli bear movement speed to run down a target, then he can flip him over his shoulders into your bubble
Master yi cant lock targets down, but he can certainly benefit off of the movement speed and on hit slow from E
panth is another one who can lock enemies down for nami allowing cc chains to be really easy
Those who don't know me, I'm Prenora from NA. I'm here to bring you fantastic ways you can use to climb the ranked ladder with off meta picks such as this one. If you like what you see, feel free to check out my other guides. Without further ado, lets get into AP Nami.
well you might think that's the case but if you're looking for the single best early game trades, constant CC, and a strong team-fight presence that constantly shells out damage, you're not going to find another champion quite like Nami. You wont be able to find a champion that can win almost every mid lane match-up, start a team-fight and finish one single handedly. one who can roam and support every lane, and even when behind, can turn the tides of a game.
+ Best early game trades
+ Strong self Peel
+ High utility
+ Multi Use Ultimate
+ Self sustain
+ Can support if behind
+ very mobile in lane
- Item reliant
- average scaling
- horrible wave clear
- team mates will flame you
- reliant on CC, morg and olaf will ruin you
Nami's Passive is Surging Tides, anytime Nami uses an ability on an ally or herself they are granted 60 movement speed (+20% AP) for 1.5 seconds
Surging Tides is what makes Nami so fun, the movement speed at level one is like having a pair of boots and then some. while Nami doesn't have an actual gap closer, if used correctly this passive constantly keeps you ahead of your enemies, use Surging Tides in the early game to dodge skill shots or to rush enemies, you can also use it to roam between lanes but late game is the best because it also scales with 20% of your ap, you'll have a massive movement speed boost to chase down or escape any enemy.
Nami's Q is Aqua Prison Nami sends forth a bubble to a target location stunning and knocking up enemies for 1.5 seconds.
Aqua Prison is an amazingly versatile ability, it scales to a fairly decent 50% ap ratio which may be a little lower then some mid laners but it's also a stun and a knockup so it cant be cleansed or lowered by tenacity, and unlike other midlaner stuns, it can hit multiple enemies, it's wide enough to hit all 5 enemies, though it takes some practice to get used to, because of the slow missile speed, you have to lead the bubble in front of your enemy, if done correctly though can make for some amazing plays. In lane use Aqua Prison to zone your enemies away from their CS, try to make sure when you land the bubble you follow up with your other abilities.
Nami's W is Ebb and Flow Nami sends out a bouncing wave of water to either heal an ally or damage an enemy and if used correctly can do both
Ebb and Flow is a really fun ability with multiple uses. while this ability seems pretty complicated basically the first bounce deals the most damage or provides the biggest heal, then reduces for each bounce after....in the early game.
Because of the damage reduction modifier, the more AP you have the lower the reduction goes until it actually becomes a bonus damage modifier. with around 700 AP the second bounce actually does about 35-40% more damage or healing than the first bounce
Ebb and Flow is what makes Nami the trade queen, no other champion can deal damage while healing themselves this much at level 2.
Always make sure you're in range of the bounce when you cast this ability on an enemy that way you take advantage of the high mana cost
don't get used to spamming this ability, its not a great poking tool but its a great trading tool, and late game, the single best ksing spell
Nami's best ability by far is Tidecaller's Blessing Nami empowers the next 3 auto attacks of either herself or an ally to deal bonus damage and slow the target.
Tidecaller's Blessing is the first skill I take in any situation, The damage you do at level one with one attack from this ability is about 80-90 depending on your masteries which is about the same damage as a normal skill shot but only costs 55 mana. Then you get 2 more shots. at level if you hit all three empowered autos you have the potential to do about 200 damage. Because of the slow it provides and the movement speed you get from your passive by self casting it, you can almost 100% land 2 if not 3 of the attacks at lvl 1 especially if you started boots.
Nami's un-creatably titled R Tidal Wave summons a giant Tidal wave from her location , all enemies hit by it are knocked up and slowed by up to 70%
Tidal Wave provides Nami with even more team fight potential than she already has, it can be used to speed up your allies as it doubles the passive effect from Surging Tides it can be used to peel for allies in danger, or chase down enemies who are just out of reach. you can even just add it to your normal combo as it scales to a very decent 60% AP. This ability can literally turn the tides of a team fight...pun kind of intended
if I cast Ebb and Flow normal nami stops moving for a brief moment but if I cast Ebb and Flow then instantly self cast Tidecaller's Blessing I can interrupt the first animation and cast two spells in the time it takes to cast one
all of nami's spells except for her ultimate benefit from this as with her Tidal Wave we don't see the effect until the end of the animation
for Aqua Prison issue an attack move as soon as the bubble is in the air to cancel the animation
for Ebb and Flow as soon as you see the staff begin to glow you can issue an attack move
the best part of Tidecallers Blessing is that you can self cast while casting your attack move to cancel your animation while granting yourself your Surging Tides passive
because of animation canceling Nami is exceptional at spell weaving, which makes the Sheen the best choice of an early game item
it provides much needed mana, 10% CDR and additional damage on your next autoattack after using an ability...and yes Tidecaller's Blessing counts as an ability
using animation cancelling you can autoattack between spell casts to maximize damage very easily on nami as
Tidecaller's Blessing>AA Ebb and Flow >AA Aqua Prison >AA
deals much more damage in a much shorter amount of time then
Aqua Prison > Ebb and Flow> Tidecaller's Blessing >AA>AA>AA
start with the Warding Totem trinket as it provides you with much needed vision to avoid early ganks
health pots provide you the early sustain you'll need to survive your lane and recover from any damage you've take
Doran's Ring is the normal starting item you'll want to take as it provides 60 health, 15 ability power and while they changed it, to only grant mana regen rather than mana on hit, it's still the best starting item to balance out your high mana costs
this is a great starting option for enemies who use a lot of skill shots Ahri Zed Orianna and basically doubles the effect from your passive at level one
*in addition to the Hail of Blades rune boots are my new favorite starting item,
it allows you to land all 3 shots of Tidecaller's Blessing and still allows you to kite back without taking any return damage at lvl 1 meaning about 40% of their hp bar right out the gate.
if you get the boots of speed you can afford to purchase the Refillable Potion while providing less health than the Health Potion it automatically refills every time you return to shop meaning this item is way more cost efficient.
or you could get 4 potions and make the most of your lane if you're going to be there for a while
because of the recent rune changes most laners are able to start with extra magic resist making these shoes a must to keep your damage relevant
This item is just an upgraded sheen and should be the first item you buy, Nami doesn't benefit that much from purchasing raw AP very early, the stats this provides make a great first item that synergizes very well with her kit, from the bonus movement speed, and the on hit effect to boost Tidecaller's Blessing, to the 80 AP and bonus mana, this item is just perfect.
Because of Nami's higher mana costs i've started picking up the Ludens as my second item, it gives you a massive 600 mana, 20% CDR and 90 AP, nami basically relies on the CDR and mana to keep her rotation going, but the 90 ap is very useful for keeping her damage relevant as well but the splash damage should now solve any waveclear problem you previously had.
Since the celerity changes Ive found getting the spellbinder as the third item very effective, now that you have ludens,you can stack spellbinder pretty easily, and with the passive movement speed combining with lich banes MS you are already super fast, but using the active effect together, you become a missle, nothing can chase you or escape you.
The Nashor's Tooth item has pretty dang good synergy with nami because of the on hit damage and the increased attack speed. Not only will this helps nami last hit much easier and faster, you'll notice you become much stickier with it, and your damage will be more consistent It also allows you to proc all 3 hits of Tidecaller's Blessing much faster so you can chain the slow and guarantee the damage, while also scaling off of the rest of your items into late game.
To really hit that power spike pick up the Rabadon's Deathcap it gives a huge ap boost that no other item can compete with, completing this item will turn you into a a real damage dealer
This item provides 15 flat magic pen which is on the low side but combined with sorcerers shoes becomes 30 which is pretty decent, mainly though you buy this if your enemies have a lot of healing abilities, IE soraka, Vlad, or just anyone buying a lot of lifesteal
greivous wounds from your spells will cut their healing by 50% turning a fed illoi into a little useless green sea monkey
This item is actually not horrible on nami, the problem is it's just expensive, it provides healing from using your spells, which means your ebb and flow will heal you...more, its hybrid damage so it boosts your AA's and your tidecaller's damage and it has a very handy active to deal a nice burst to start or finish your combo. But the price tag makes it very situational, should you find yourself dueling with the enemy fighters a lot, this is a great buy, it will help you kite when your spells are on CD, it will slow them down if they try to run, but in most other situations, this item just ends up taking a valuable slot, in return for a good active and, mediocre stats.
If you're just straight steamrolling the enemy team, this is actually a great cost effective, the stacking AP can result in the highest given from a single item and at less than half stacks (10) you gain 10% movement speed, its very situational though, if you die 2 times you lose all of the benefits, and bring this item back to being worthless
This is another movement speed item to make you even faster, granting you 7% and the active is great for peeling yourself or catching enemies, or even scouting an area for you. I dont normally work this into the build though, since it only offers 70 ap, which is on the low side for a full item slot
This item is another one that actually works pretty well, you get 8% MS 8% increased healing, and on hit damage and atk speed which is exactly what we're going for, but the issue is, you don't get those bonuses if you heal yourself, so if you're alone the cost effectiveness goes down, and also it only grants 60 AP, so what you trade for a little better team presence is a very diminished solo experience.
if you find yourself just getting focused or burst down instantly in teamfights go ahead and grab Zhonya's Hourglass it provides decent AP but the stasis effect can really save you from a zed or fizz ult
if their team is loaded with CC Banshee's Veil is a good buy to avoid getting locked down and deleted before you can help your team *ehem* (malphite ult)
rylais crystal sceptor
your E wont proc it your bubble is a stun and your ultimate slows more than rylais ever will, making this item worthless on nami
you don't need to be tanky you need to scale into your passives even if you get this item your CS will be so low it will probably be the only item you do get
figuring you only scale to about 50% ap if your enemies are stacking enough MR to need the void staff dont worry about dealing damage anymore, just sit back and buff your allies, this item isnt worth the slot, stay quick, stay moving, and stay useful.
This item would be so great if it worked with Tidecaller's Blessing
but it doesnt meaning your only way to proc the double burn from its passive is to land a bubble which even end game you only get every 5 seconds, everything else is great, the extra hp, the bonus damage from staying in fights, and the anti tank burn, too bad we cant use it.
when you hit level two, you have two paths, if your enemy has harass on you you'll want to take Ebb and Flow at level two your combo would be
Tidecaller's Blessing>AA> Ebb and Flow> AA remember when you self cast Tidecaller's Blessing you get movement speed from your passive and when you cast Ebb and Flow the stay in range of the bounce so it hurts the enemy and heals you while also speeding you up again, allowing you to proc your 2nd and 3rd empowered hit
your other option at level 2 is Aqua Prison if against melee champions that need to walk up to last hit get the bubble, when they walk up to last hit, throw your bubble on that minion to guarantee a hit, then follow up with Tidecaller's Blessing this deals slightly less damage but causes enemies to miss lots of cs
at level 3 you have your full kit so you can zone your enemies and harass them
your combo should be
Tidecaller's Blessing> AA (use the slow to hit) > Aqua Prison> empowered AA> Ebb and Flow >empowered AA if you do it in that order you will be able to hit all 3 empowered auto's before they have a chance to run
a basic trade combo would be Aqua Prison > Ebb and Flow hurting them and healing yourself at the same time the heal provides you Surging Tides to run before they can even hit back
before level 6 you'll want to harass your enemy as much as possible, stay healthy with Ebb and Flow and keep them from as much CS as possible
at level 6 you can either look to all in your opponent or go roam the map but either way your combo will look something like this
Tidecaller's Blessing> empowered AA > Tidal Wave>[Aqua prison]]> empowered AA X2> Ebb and Flow
or without the spell weaving
Tidal Wave> Aqua Prison> Ebb and Flow
once you survive the early game you'll want to look to pressure other lanes, because of your utility and your ultimate you provide incredible ganks (maybe I'll do my jungle nami guide later) pressure the map help your team
Remember while other champions get weaker as the fight goes on, Nami Gets Stronger, constantly healing herself and buffing herself while whittling down her enemies.
Mid- late game
you'll want to start the snowball rolling, be present for teamfights, you're not a split pusher you never will be, farm as much as you can for gold but mostly you'll want to hunt down the enemy ad carry and kill them, you can and will be able to duel many champions with your ability to kite and lock them down
you do much more damage then people think
when teamfights start empower your adc with Tidecaller's Blessing heal your carry with Ebb and Flow and knock everyone up with Tidal Wave penetrate the back line, your goal is to hit their adc with as many abilities as you can, you will hurt
the best part about nami is if you fall behind you're still a support, I've had games where Ive fed non stop but still turned the game around because the CC I provide, if worst comes to worst sit behind your team and just heal them, or use Tidal Wave to peel
one v one
after team fights nami is perfect for chasing stragglers the massive speed boost from Surging Tides allows you to chase enemies to the end of the map and slow them down with Tidecaller's Blessing to keep chasing.
with 700 AP end game you come out of the jungle like a missle, if you see the enemy over extended bot lane and all alone feel free to chase them down, use your Surging Tides passive to constantly dodge their skill shots or kite, kiting with nami is extremely easy due to her passive, if they chase you slow them until they have no choice but to run, then chase them.
Ignite is the second best spell for any mid laner carry
add it into your all in combo to make sure than your enemy cant survive even if they get out of your reach
if against a champion with a strong all in Zed, Talon, Yasuo then you could consider running Exhaust to significantly lower their burst damage
if you're pretty sure you wont be able to kill your opponent or you think they will push you to your tower nonstop... taliah, ekko then you could run Teleport so you don't miss too much CS
it's easiest to cast the bubble at the end of their dash range (which takes practice) to guarantee landing it
when you know an enemy is going to jump at you for instance Jax, or Akali you (with good timing) cast Aqua Prison at your own feet, or in akali's case slightly behind you, this stuns the enemy while providing you with Surging Tides to escape
Ebb and Flow can bounce up to 3 times, try to position yourself to take advantage of that, it can hit enemy, ally, enemy but they have to be different champions
or it can be self cast to heal you, enemy, then another ally
Ebb and Flow's bounce can be used to extend the range to much farther than normal almost double, if your ally is chasing an enemy that you cant reach, cast this on your ally and it will jump to the enemy, you can steal many a kill with this trick or at the very least it will speed them up to secure the kill
Tidecaller's Blessing's slow scales with 5% AP on top of the 35% slow at max rank, with enough ability power you can get this slow to ridiculous percentage for instance if you had 1000 AP that's 50% slow plus the 35% base slow meaning you'd have 3 85% 1 second slows on a 4 second cooldown. with enough AP you can essentially permaslow your enemies by 85% if you space out your AA's
Tidal Wave when cast, automatically provides nami with her own passive's double effect but the animation uses about half of the time, after casting Tidal Wave self cast Tidecaller's Blessing to catch up to and essentially ride your wave
I'm 100% serious about my guides and I don't consider them troll in any way, they're what got me to gold after all. If I left anything out feel free to leave a comment, I'd also be happy to answer any questions as well. I do check up pretty frequently.
I hope you guys learned something new, and I hope you give it a try, I promise you'll be surprised how good it is. Keep an eye out for my future guides if you want to learn some more ways to break the meta.
See you on the Rift