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Introduction


Pros
+ Great clear time
+ Good poke with
Javelin Toss
+ Amazing scaling into late game
Cons
- Useless if behind
- No crowd control
- Needs to snowball
+ Great clear time
+ Good poke with

+ Amazing scaling into late game
Cons
- Useless if behind
- No crowd control
- Needs to snowball






















I start
Javelin Toss because max range spear can really help you clear early on, also if you use
Takedown to reset autos it's even stronger.
Second I'll take
Primal Surge to heal up from the damage I've taken from my starting camp.
Swipe is pretty helpful as well because it allows you to do damage to the whole camp.
And finally I will grab
Bushwhack and place it under the big monster I can clear the camp faster or place it around me so I can take camps safely without risk of being invaded on by the enemy jungler. Also
Pounce onto a monster marked by
Prowl helps you get around the jungle a lot faster than most junglers. Also it helps ganking because even if the victim of your gank flashes you can keep up by pouncing onto the enemy.


Second I'll take


And finally I will grab















Blue Side
1. Usually you want to start Kruggs and
Smite it for the Gift of Heavy Hands.
2. Red buff helps increase your early gank potential because of the slow on auto attack.
3. Blue allows you to keep enough mana to keep on ganking. It also helps being able to constantly heal up with
Primal Surge. Do not
Smite this unless you need to.
4. Gank top/mid if you have enough HP.
5. Gromp is pretty helpful because of the
Smite bonus.
6. Wolfs can somewhat be worth smiting if you are playing against a jungler who is known to counter jungle (
Udyr,
Nunu & Willump,
Shaco,
Master Yi, etc.)
7. Raptors can be useful if you
Smite them. It allows you to travel the map without having to worry about not having a sweeper/pink ward so much.
Red Side
1. Gromp is pretty helpful because of the
Smite bonus.
2. Blue allows you to keep enough mana to keep on ganking. It also helps being able to constantly heal up with
Primal Surge. Do not
Smite this unless you need to.
3. Red buff helps increase your early gank potential because of the slow on auto attack.
4. Gank top/mid if you have enough HP.
5. Kruggs are good for your early clear because of the Gift of Heavy Hands
Smite bonus.
6. Raptors can be useful if you
Smite them. It allows you to travel the map without having to worry about not having a sweeper/pink ward so much.
7. Wolfs can somewhat be worth smiting if you are playing against a jungler who is known to counter jungle (
Udyr,
Nunu & Willump,
Shaco,
Master Yi, etc.)
1. Usually you want to start Kruggs and

2. Red buff helps increase your early gank potential because of the slow on auto attack.
3. Blue allows you to keep enough mana to keep on ganking. It also helps being able to constantly heal up with


4. Gank top/mid if you have enough HP.
5. Gromp is pretty helpful because of the

6. Wolfs can somewhat be worth smiting if you are playing against a jungler who is known to counter jungle (




7. Raptors can be useful if you

Red Side
1. Gromp is pretty helpful because of the

2. Blue allows you to keep enough mana to keep on ganking. It also helps being able to constantly heal up with


3. Red buff helps increase your early gank potential because of the slow on auto attack.
4. Gank top/mid if you have enough HP.
5. Kruggs are good for your early clear because of the Gift of Heavy Hands

6. Raptors can be useful if you

7. Wolfs can somewhat be worth smiting if you are playing against a jungler who is known to counter jungle (




Generally as
Nidalee you want to poke down the enemy team before you fight, but you won't always be able to get free poke on the enemy. In that case you are going to attempt to hit the APC/ADC with a
Javelin Toss then
Pounce and pop them. Also healing your ADC to give them the bonus attack speed from your heal can altar the outcome of a fight.



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