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Recommended Items
Runes: Standard
1
2
3
Sorcery
Resolve
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+10% Tenacity/Slow Resist
Spells:
1
2
mid/aggresive top
Flash
Ignite
Items
Ability Order
Fey Feathers (PASSIVE)
Rakan Passive Ability
Champion Build Guide
About me
Hello everybody, I'm JustFunPlay, an EUW support/top player.
Back when
Rakan was released, he was one of my favorite champions to play, I even got mastery 5 with him relativly easily, but since he became weaker as a support (for me at least) I stopped playing him. Recently, I picked him up again, but with this new build as a top/mid laner instead of the usual support.
Back when

About Rakan
As an ap mid/top laner,
Rakan is a safe champion with strong hit and run tactics
His innate,
Fey Feathers, grants
Rakan a shield for 33-254(based on level)+90% AP when destroyed, it comes back after 40-16(based on level) seconds(also affected by cdr), hitting an enemy champion with a basic attack or ability reduces the cooldown. Regenerates 10% of max value per second when out of combat.
It's basically a maplhite shield that can become active again mid-fight and becomes better as the game goes on.
His Q,
Gleaming Quill, is a linear skillshot for 75/115/160/205/500 +60% APmagic damage that, upon hitting an enemy champion, grants an heals you and nearby allies for 18-120(based on level) +70% AP health after a short delay.
This is your bread and butter poke ability, deals some nice damage while also giving you decent sustain.
His W,
Grand Entrance is a dash that, after a short delay, deals 70/120/170/220/270 +70% ap magic damage to nearby enemies and knocks the up for 1 second.
Once you have
Luden's Tempest you one-shot all three caster minions with a singel W+echo, otherwise used for engage during trades.
His E,
Battle Dance is a dash that shields target allied champion for 40/65/90/115/140 +80 AP. can be used a second time for free within 5 seconds(even on the same champion). Has increased range when using it on
Xayah.
Basically useless in a solo lane such as mid or top, only level it up if you expect a gank from your jungler or when you want to gank.
His R,
The Quickness grants 50% movespeed for 4 seconds, but reduces you AA range to 50. While active,
Rakan deals 100/200/300 +50% ap magic damage to enemies he comes "in contact with" for the first time and charms them for 1/1.25/1.5 seconds while slowing them for 75%. Grants an additional 150% decaying movespeed for 1.5 seconds the first time
Rakan comes in contact with an enemy champion.
A great tool to disrupt the enemy team, but don't be afraid to use it to get yourself out of a nasty situation, your life is worth more than your ult.

His innate,


It's basically a maplhite shield that can become active again mid-fight and becomes better as the game goes on.
His Q,

This is your bread and butter poke ability, deals some nice damage while also giving you decent sustain.
His W,

Once you have

His E,


Basically useless in a solo lane such as mid or top, only level it up if you expect a gank from your jungler or when you want to gank.
His R,



A great tool to disrupt the enemy team, but don't be afraid to use it to get yourself out of a nasty situation, your life is worth more than your ult.
Items
Core items


The type of boots you get depends on preferance and the enemy team. My personal preferance goes to



Additional items



Optional items





Runes
Keystones



Secondary runes
Sorcery
Tier 1





Tier 2



Tier 3


Domination
Tier 1


Tier 2
Both


Tier 3


Resolve
Tier 1


Tier 2





Tier 3


Playstyle
Early game/laning phase
In the early stages of the game you want to auto the waves as much as possible, since your abilities have a decently high cooldown and manna cost.
Only use your Q as poke when you are below 75% hp, otherwise the heal is unnecessary and only go in with Q>W>AA when you have your keystone up.
Since

Mid-game/Roaming
If you plan to roam you first need to have at least 1 point in

If you are going

If you already have a lead from laning phase, you want to get


With


After getting your





I suggest getting



Although the mid-game is

Late-game/teamfighting
At the later stages of the game you want to keep doing what you're already doing, except now you also want to peel for your allies as well as set up kills and engages since you start to fall of without

The end
This is the end of my guid to AP
Rakan, I hope you enjoyed it.
if you have questions, sugestions or anything else related to this guide or rakan, feel free to leave a comment, I wil try to reply as soon as possible.

if you have questions, sugestions or anything else related to this guide or rakan, feel free to leave a comment, I wil try to reply as soon as possible.
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