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AP Soraka Mid
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Threats & Synergies
Don't play this matchup if possible. If you get stuck in it get some armor early and be extremely careful once he hits level 3 and level 6. Your silence does almost nothing to him so you're basically dead if he gets close to you. Harass early with Q and try to keep up in farm because you will do a lot more for your team in teamfights.
This is pretty hard but he loses all of his diving power against you because your silence will force him to auto after he ults rather than burst you with spells. He'll also be unable to go back to his shadow if he stays in the zone so make sure you stand in it too so he's forced to get rooted or miss the chance to kill entirely
Super easy lane, just abuse your range and watch out for his silence. Since your ult clears grievious wounds and has good heal when you're under 40% he can't 100-0 you unless fed.
Basically the same as malzahar. Abuse your range. If she flash ults screw her over by silencing her before she finishes the last spell of her combo.
Very dangerous. If possible throw down your silence as soon as you can tell where her dash will land. Play safe and farm up. A leblanc without kills will do nowhere near as much as a farmed soraka later in the game.
Push hard early and be very careful of ganks. If he tries to stun you and just silence him and try to position yourself so that he has to stand in the silence field in order to be in range to hit you with his spells. Watch out because his stun is active for longer than your silence is
The most important part of laning phase is to farm up. If you reach your core build that has capped CDR you will provide an unimaginable amount of assistance to your team.
Now that you have your core build of lucidity, tear, and athene's, you can spam your skills to death and almost never run out of mana. Start using your Q to farm more safely since you probably won't be able to do direct trades with your lane opponent. All you have to do is farm and you will carry your team in teamfights. Just like early laning, throw Q out to harass because it will do a LOT of damage. Save your Equinox unless you know you won't need it for the next 15-20 seconds and you can benefit from the basically unavoidable free damage it gives. If your side laners are doing fairly well, push your wave up really hard and go roam. When you roam you will have 2 main options. The first is that you can simply force the enemy laner out with your very strong and safe poke then proceed to take the tower, or you can just tell your laner to dive and get a kill because of the amount of heals you provide for them. With Equinox it also makes it hard for the enemy to flash when being dived, or to even fight back at all.
At this point you're ridiculously mobile and you're pretty much as hard to kill as a Janna. With all that movespeed, the slow/silence on your Starcall and Equinox, the missing health-scaling heal on your Starcall champion hit, and a bunch of other tools you have, the enemy team seriously has to focus you or be punished for it. Your Astral Infusion will be up every 1.2 seconds and heal for 400+ HP.
If you are getting focused it is pretty easy to deal with it. Just use your Seraph's Embrace active, silence whoever is on you, then pelt them with Starcall as you heal back lots of health and watch your team wail on them. If you aren't getting focused, freely throw your Q out because you actually have more DPS than most AP mids in teamfights; you just lack burst damage. Heal up whoever is low, and if you need to save someone use Wish Just remember that Wish heals for a lot more on allies below 40% health.
Even if you lose the teamfight, if the opponents are really low keep on spamming your spells. You can kite the hell out of anyone you want and you can basically force any opponent who is low from doing ANYTHING. You are still very effective even if you are the last one left alive on your team. Try and bait your enemies to chase you because they will rarely ever be able to kill you and you can waste their time while your own team revives.
Rylai's Crystal Scepter is another really good item. If anything, it's great for peeling for your team or catching people out. It is more of a defensive option for your team rather than the offensive one with Liandry's provides. It also makes it really, really easy to catch enemies in your Equinox snare.
Dead Man's Plate Is a strong defensive option. Since you don't use your AA in teamfights you will consistently have the extra movespeed which makes you even harder to catch. However, if you position right you most likely won't have the problem of dying in the first place.
Warmog's Armor. People chase you after a teamfight and you're low. You kite them with several Starcalls and other spells and heal all their damage back. When they finally burn their flash to get to you, they now realize that all this time the passive from Warmog's has been healing you back to full health. It's pretty funny. Also a really great item for more heals on your teammates in general.