Sona Build Guide by millysenpai
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+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
Ability Order Standard
Threats & Synergies
Try not to get caught, may be focused and knocked up a lot in lane.
Ashe will most likely start W and poke you from your Q ability and auto.
Stuns for a few seconds if played correctly and Bard out lanes Sona with roaming especially when grabbing his chimes.
Big threat in lane as you'll be main focus in laning phase and hooked over ADC.
Outpoked and harassed in laning phase.
Very aggressive laner and will focus as Sona is squishy. Try not to get caught by his E which will knock and slow you.
Nami is a cross between even and major threat as her bubble hits you are unable to do anything for a few seconds and taking damage while in it. Her Ebb and Flow (W) can also bounce off you into healing herself as others.
Nautilus will focus you in lane as Sona is squishy, try to stand behind minions to avoid getting Qed and stun during lane.
Pyke will try to hook you and try to root afterwards as Sona is an easy target.
Just like any other knockup champion, try not to get caught in his Q after stacked twice.
Most likely use Death Mark (R) on you during team fights so you cannot help team out.
Annoying to play against in lane due to her plants and her root.
Ashe's abilties also synergize well with Sona, Ashe's W slows targets which Sona then can cast Q and auto which will give you the winning trade as they will take more damage. Both ults are able to stun targets for a short period and stop enemy champs from running away.
Strong and ideal synergy as Draven will be trying to stack his passive often and would help to dealing extra damage to targets.
Is okay as Ezreal has some poke but shorter AA range than other ADCs.
Lots of damage as well her passive where she gets increased speed and would be nice for Sona synergy.
If Sona ults then kai'sa would synergize quite well, even with her abilities casted with Sona's Q.
Would put low on capatible but Kalista ult can also be useful when going into a TF as Sona can ult straight after for a nice pick.
Trading may seem hard early as Tristana AA range is shorter like Ezreal so laning phase may not be easy.
Champion Build Guide
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Also with this guide I have made seperate chapter titles so its easier to find information. As well as adding hyperlinks to items, champion's and highlighting text to make it more colourful or easier to read instead of it all as default font. And have added a range of threats and synergy champions that I have come across.
❣ Can heal with (W)
❣ Goes well with most ADC's for poke with (Q)
❣ Good sustain in lane
❣ Main focus in team fights :(
❣ Squishy target for assassins or so
❣ Can be poked out of lane to do any pressure
|Power Chord (Passive): This is Sona's passive, after each ability that you cast will give a charge, max charges Sona hold's is 3 and when it is active it will deal bonus magic damage to opponent's.|
|Aria of Perseverance (W): This is used to heal Sona herself and allies in range, it prioritizes allies with the lowest HP and also shields allies. Sona also gains 30 mana just like her Q ability, if using Sona passive with her W it will reduce the targets damage output by 25% for 3 seconds.|
|Crescendo (R): Anyone in range of her ult will be stunned for 1.5 seconds and also take 150/250/350 magic damage depending the level upgraded.|
❥ I choose Flash for Sona's get away or escape, I choose Barrier over Ignite or Exhaust as in team fights or laning phase I tend to get focused or the opponents try to dive under tower. Having Barrier also gives a small amount of shield or so to survive from ignite or last hits.
❥ Heal can be an alternative to Barrier/Exhaust or Ignite if you want to take extra heals or the ADC may take Barrier or Exhaust incase. For example you may have a Yasuo ADC that may take Flash & Exhaust. Or if your ADC takes Barrier then be expected to take Heal.
❥ Ignite might be good early depending on how your ADC is, for example if you have an aggressive ADC and want to win early in lane it would be ideal for flash & ignite. But it also depends if you can use ignite during fights in hopes it gets someone.
❥ Exhaustis okay but it wouldn't be my ideal pick as in some team fights if they have a Tryndamere or Olaf, Exhaust has no real effect when they are in Ult, it may be useful for other champions but personally I prefer Barrier or Heal over other spells. Exhaust is standard or requested by other team mates as it slows the targetted champion by 30% and reduces their damage output by 40%.
Summon Aery: I choose Aery for all because her Q procs Aery as well as offering damage and shields.
|Manaflow Band: I thought Manaflow Band was a good choice for Sona as she requires health and mana to restore health to allies. With more mana = more possible healing to allies; as stated after reaching 250 bonus mana it will restore 1% of the missing mana ever 5 seconds.|
|Scorch: The last rune is scorch which allows the next damaging ability hit sets champions on fire for 15-35 bonus magic damage based on level with a 10 second cooldown. So using Hymn of Valor will effectively deal magic damage.|
|Presence Of Mind: I chose this rune as damage an enemy champion for 4 seconds, it can increase mana regen which is incredibly helpful when you want to spam abilities and not be waiting for mana. Takedowns also restore 15% of her maximum mana.|
|Cut Down: This rune is chosen to provide bonus damage vs other champions that have more HP than you. Deals between 5-15% bonus damage, this can be extremely helpful if the other team has tanky champions.|
|Offense x2 + Defense x1: 1st Diamond for +9 Adaptive Power over attack speed and cooldown reduction. 2nd Diamond over Armour and Magic Resist. Last rune is +6 Armour just for a little Defense and much more useful over Health but consider taking the circle for +8 Magic Resist if you find yourself up against a mage duo botlane or so.|
Optional Runes for Sorcery
❥ I have put additional rune below with explanation that you can also take instead of Scorch.
|Gathering Storm: This rune is chosen quite often for Sona as it provides AP (Ability Power) scaling and this can be handy if the game is dragged out. Gathering storm scales better over time which means more AP (Ability Power) for healing team mates.|
|Spellthief's Edge should be a standard first item for Sona and 2 Health Potion, Spellthief Edge will be transformed to Frostfang and then into Shard of True Ice. This item needs to gather stacks before it can be transformed, the 1st upgrade will provide wards to help you ward around the map for vision. Each upgrade increases AP, Gold generation, Health and increased base Mana regen.|
|Moonstone Renewer as a first item as well as it being Sona mystic item. This gives healing, ability haste/cd and 100% mana regen when fully completed. In my opinion its quite OP and have been building it first in almost every ranked game I've been in, when in combat the passive is proc'ed to increase healing by 12.5% which can be stacked up to 4 times. Late game with Moonstone Renewer is buff, most likely your team will never die because you'd keep them topped up with HP. But you may also be a focus during combat so becareful!|
|Sorcerer's Shoes commonly built on Sona, these boots provide 18 magic penetration and additional movement speed. If you build AP damage dealing items then these boots will suit as well as if the enemy team has AP users.|
|Consider buying Ardent Censer as it provides +10% bonus healing and shielding power. It increases Sona abilities and boosts your ADC attack speed and shielding them. This item helps proc Summon Aery which also makes it a good team buff team fighting. This is also a good early item for ADCs if you're worried about them taking too much damage/harass from the enemy botlane.|
|Redemption grants health with a small delay upon casting. You can use Redemption during team fights and whether you're alive or dead. The radius range is 5500 when hovering over it and will show you whats in range and whats not in.|
|This item is basically the summoner spell Cleanse and it also consists of 15 Haste/CD, 20% healing and shielding. 50 Magic Resist and 100% mana regen. This item is extremely useful for removing CC for one ally as well as providing a small heal to the target. Very useful against champions abilities, for example Ashe's Enchanted Crystal Arrow, Leona's Shield of Daybreak or Solar Flare, Morgana's Dark Binding, Skarner's Impale and so on.|
|Personal preference on this item, but early game you don't need to upgrade to Mejai's straight away with it being Dark Seal is fine as you can start stacking stacks. Provides a small amount of health and AP for Dark Seal, after upgrading it, it will have an increased amount of health and AP. You gain 4 stacks for every champion killed and 2 stacks for assists, you can gather up to 25 stacks but upon dying you lose 10 stacks, also gain 5 AP for ever stack and added 10% bonus movement speed if you have at least 10 stacks. This item is commonly used for roaming champions, If you decide to build this item try not to get caught and lose the stacks gathered as late game your allies might question why you have it if you cannot stack it as its pointless.|
~ So these next items listed can be the can be used in the final build. I have listed a few depending on the matchup.
Useful against a champion like Malphite or Blitzcrank.
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21/02/2021 - Added information for "Boots of Swiftness" and changes to "Abilities" // 1.2k+ views
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17/02/2021 - Ty for 750 views! // Added multiple sections listed below;
~Changed guide title from [11.3] Chonky Sona (WIP) to [11.3] AP Support Sona (S11 WIP)
~Added remaining runes with missing information
~Added multiple information for item build
~Added new item "Seraph's Embrace"
~Added more synergies with information
~Updated To Do List
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~Added information on "Abilities"
~Added information on rune for Transcendence
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~Added small detail to "Introduction" chapter
11/02/2021 - Added a few sections listed;
~Added "About Me" with details
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~Added "Summoner Spells" with details
~Added ability icons // adding information soon
~Added Runes used for sona (will add detail soon)
10/02/2021 - Created Sona Guide [11.3]
~Added Rune Page
~Added Summoner Spell option pages
~Added Items for starter, standard build, situational items and boots
~Added some Threats with a sentence or so