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Recommended Items
Runes:
Spells:
Flash
Ignite
Items
Ability Order
Draw a Bead (PASSIVE)
Tristana Passive Ability
Threats & Synergies
Fizz
Stupid Fish, he can dodge all of your abilties with his troll poll and his high mobility can catch you even after rocket jump, before he's 6 harass him as much as possible, after 6 just cry and wait for jungle assistance, an early stop watch will do you wonders
Introduction
Yes, she did indeed get reworked. but that my friends is when AP Tristana became the new mage she is today.
AP Tristana shares a lot of the strengths her AD counterpart, she has great sieging, Strong harass, and a very big safety net.
But now add in, High Burst damage, waveclear, and incredible 1v1 power, and you turn from a point and click ADC to a Mobile Burst Assassin.
+ Very strong early trades if not first blood
+ Consistent poke with

+ Great Zoning with

+ Ungankable with

+ Roams well
+ good wave clear
+ Great Sieging and split pushing
Cons
- only two damaging abilities Pre 6
- poor wave management thanks to the AOE
- Squishy
- Item reliant
- Immobile without



not much too this, although it does include









in my opinion This skill is incredible, and makes AP tristana able to hold her ground against most lane opponents, as it's a very reliable form of poke or a full on nuke if fully stacked, putting a point into this ability also turns minion kills into bombs, dealing damage to nearby enemies, which scales to 25% AP, while this doesn't seem like much, with enough ap, a single auto attack can kill the whole wave. While The ability itself can scale really well, the damage does not, put one point in early but max it second



While I admit it took a while to adapt to the new system with AP Tristana, I found that running the sorcery tree works best on her, as she can utilize most of the stats they provide in a very decent manner. I feel this path offers the best in consistent damage, that you can't get running




As a lane bully and a mobile AP assassin

Transcendance
Transcendence is incredible useful on AP Tristana, especially since we rush the big ticket AP items first, allowing you a lot of gold in free stats, that only get better as the game goes on.

Because of Tristana's Auto targeted abilities, proccing







While the warding choices are certainly viable, as a mobile assassin, we strive for more damage, and a fully stacked

After Thoughts
While Tristana can very well take advantage of the Domination tree
the keystones leave much to be desired for her, you don't get much use out of


as an Assassin you can and will definitely gain some benefit if you run the




it just becomes pointless to run a whole tree to boost a couple of strengths while giving up another tree that boosts all of them.
you'll lose the possibility of securing a solo kill or steady long term damage,
but in exchange you gain, tons of gold in kit utility, lane presence, and objective control, in the form of sieges, teamfight presence and the early snowball that only AP Tristana knows so well.

Start the game with a warding totem, to keep yourself from getting ganked..it's very important due to your rocket jump being your only escape, besides flash.

two of these should do the trick to keep you healthy in lane against any unwanted poke or trades.

Due to the adaptive bonus, you start the game with 0 AP unless you run Doran's Ring, but as a starting item, the 60 hp and the 4 mana back per minion kill is super helpful for harassing, or assuring you have enough mana to escape or go all in.

The NLR should be the first item you back for, it's worth the money and add's huge burst to your combo but you want to buy it and just sit on it

Follow up your NLR with the



The Sorcerer's Shoes are very important on a burst mage, as they ignore some of the MR of your opponent, resulting in bigger burst on even heavier foes, or even possibly true damage on enemies with low MR.

the death cap adds a huge spike of power to your combo and is what really makes you stand out as an assassin, with the 120 AP plus 30% bonus AP your ult damage skyrockets, and


the 20% CDR is the main reason we want this item, but the bonus attack speed and on hit damage fit seamlessly into your kit and combo, but can also double as a very nice sieging tool.

The lich bane adds a very nice bit of damage to your combo, and procs very easily, due to your long scaling AA range. the bonus MS and mana this item gives are just bonuses

Buying the big ticket AP items is important, while there are other viable options, this builds out of the NLR and it's passive splash damage, only adds to your already large AOE damage.

The Void staff is a very good item on burst mages, but as a team fighting queen, once you kill the first target, you'll just want to kill the rest, when you get to the tanks the

Defensive Items
Great we've establish you can assassinate, but on the other hand AP Tristana is Close range, so our last item should be a defensive item, it's the best way to take advantage of your strengths and keep you healthy. That being said, AP Tristana has a few options

If you find yourself dying with mostly Magic damage as the key factor then probably the best defensive option is the

It gives great health, and magic resist as well as the regenerative passive from spell casting. But it's true power lies in it's unique passive, where all enemies nearby take 10% more Magic damage. Allowing this item to double as a defensive item while still, boosting your combo damage


On the other hand if your death is mostly from physical damage you might consider

The hourglass is a pretty good item on AP Trist, it provides a happy medium of armor and AP but the stasis active can be a lifesaver...you can jump in and dump all your spells, the use the stasis to buy yourself time for your abilities to come back, or a teammate to rescue you
There are some items you might want to try, but trust me I've tried them and while good items they don't just fit quite right into AP Tristana's kit, some of those items are..

the


I've seen this before, but it doesn't really do much, while AP Tristana ideally needs to be sticky, she wont get it through this item, the slow is reduced because all of your abilities are technically AOE and it doesn't even proc until your bomb explodes, by then the enemy is already long gone

This one is popular on immobile or close range mages, but those are the mages that can afford to play the long game, AP Tristana is predominantly a snowball champion, and while this is a great ball of stats, it pushes your snowball back too hard, by the time you complete it, your damage is most likely irrelevant.

Ahh the Gunblade, Ideal for assassins due to the active and to top if off, it's mixed damage, and I can't quite figure out for the life of me, why I can't get this item to work on AP Tristana, because on paper it should, but I've tried many times, and while it's a great item for soloing kills or initiating teamfights, AP Tristana is a cleanup Queen. the active is great for catching stragglers but the rounded out AP and AD it offers, just don't lean enough in one direction to really feel it.
She is a mobile, AP Assassin, and quite the lane bully, so that's how we're going to play her, she's good at it, so lets own it.
The first thing, and I mean very first thing you want to do is hit level 2 before you lane opponent, to this you need to kill 7 minions, while keeping your land opponent from doing the same. In this crucial time dont be afraid to put the hurt on your enemy, you have a long AA range and strong auto harrass.
AS a reward for doing this, you'll earn level 2 and with that,

With AP tristana you want to play aggressive, and punish your lane opponent for even thinking of getting too close, you have the advantage because while most mid laners wait for level 3 for their all in, you only need level 2 thanks to the reset from Rocket Jump, at this point you can bully your opponent out of lane, your wave clear is really good for this stage of the game, and your seige power is unparalleled. look to zone your enemy from farm, keep yourself warded and wait for the chance to all in.
you may also push your lane and look to roam to bottom again due to your reset, you have very nice ganking potential
Level 6 is when things get fun, having access to your ultimate, and rocket jump, basically gives you access to the map, and the ability to kill any squishy, If you're ahead push your land and roam, look for kills and picks, you are an Assassin, you're not a fighter, what I mean by that, is you aren't the kind of champion who can 1v5, you are a cleanup artist, look for solo picks on squishy targets, or group with your team and wait to cleanup, if you are behind and can't do either, then Siege..

Team Fights and Late game,
Expanding on above, should a teamfight break out in your favor, you want to poke the frontline with


Should the teamfight not be in your favor you want to hang close to your tank, and have them peel for you, Rocket jump gives you amazing escapes as you can use it over any wall in the game. though it might seem like a quick fix do not ult the front line back, all you do is knock them into their back line strengthening their defence, 9/10 times you'll end up baiting your team. instead just run and kite out, and if anything ult the backline away. your ult should always be your last ditch effort, for either a kill or to save yourself
As late game hits, you're better at transitioning to a tower destroyer, while you can delete squishies, you can delete towers much faster buying your team, gold, vision, and map control, which is much better than a solo kill, remember..Cleanup Artist

* Remember your passive also scales with your Buster Short and


* Tristana gains enough passive AA range to attack baron and dragon from behind the pit wall

* Activating

* Don't underestimate the 110% attack speed from this ability, always use it in your combo's

* Often times, the slow from this ability is overlooked, use it to catch slippery enemies and stay stuck to them
* Seriously Remember this ability resets and assists too it's easy to forget about the reset, because you didn't get the kill yourself
*always try to at least get an assist in teamfights, even if you're out of position, being able to cast

* Remember you can get knocked out of mid air, by certain abilities, so try to make sure you have a clear shot for your escape, or that you aren't dashing into a stun.
* Guarantee you have a reset before over committing, nothing feels worse then jumping in with your full combo, and not being able to get out.
*Rocket jump does not reset until you land, so going for a mid air killsteal will not grant a rocket jump reset

* landing this ability while in AA range, resets your AA timer, use this to garuntee yourself a free bomb proc.
* The passive in this ability explodes minions, but this scales with AP, leaving the caster minions at low health is a great way to set up an explosive trap for your enemy laner. be strategic with your low health minions as they can definitely add some awesome harass
* Exploding minions count as a magic damage proc for Luden's echo, and items like Rylais Crystal Scepter, it also pops spell shields, such as malzahar or Yasuo passive.
*Remember 4 stacks resets rocket jump but rocket jump also counts as a stack, so you can effectively burst the bomb with rocket jump while resetting rocket jump



* Landing two AA's on




you can change up the order of the combo depending on the enemies position but the combo above is the best one for maximum and quickest damage
* Explosive Charge has an increased blast radius when place on towers, use this to hit enemies who are hiding behind their towers, as most don't expect the increased radius.
* Explosive Charge instantly explodes if the target dies, you can use this in lane. wait for a minion with low hp and when the enemy gets near it,

*you can use





* Buster Shot also adds a stack of

* you can use buster shot on baron over the wall, if timed right, it's a great nuke for a safe baron steal.
* Remember buster shot knocks back nearby enemies as well, for most effective skill use, wait for enemies to clump up, as it knocks them back while keeping them clumped
* you can use


Midair kill steal -


Midair RE-Engage -


Super Disengage-


* The knock back on a level 1-2 buster shot, puts your enemy at max range for your rocket jump, with proper positioning you can even pull of the "God combo"



Not only does this combo look incredibly flashy (you will be called a god) it's a full combo they enemy can not react to, as knockbacks can not be cleansed or removed.
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