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Utility Mages Guide
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Choose Champion Build:
Spells:
Clairvoyance
Flash
Ability Order
Tailwind (PASSIVE)
Janna Passive Ability
Overview
The basis for this guide came from me using 0wned Heh's guide found here:
AP Nuke Janna Mid? What..?
I switched from a more support heavy Janna to an AP styled one and have been having more success and fun by starting out with this guide.
Build Overview
The first build is AP-centered for good poke damage and utility. This build is not recommended for use in ranked games and is intended to be more of a different way to play Janna.
Build two is a more conventional support build based around keeping your carry alive and aiding your team.
The Orianna and Lux builds are a work in progress!
BUILD ONE: AGGRESSIVE UTILITY
For items get
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Either get
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The next item is by preference. If the game is going really well, go for
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As well you can go defensive if the game just isn't going for you. I like taking a
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For alternatives to defensive items you don't need or if you choose to not take one of the previous items, here is a list of possible choices:
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BUILD TWO: HEAVY SUPPORT
Here I start off with a
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Rush the Philosopher's Stone for the gold/5 to maximize its worth. Next I build into a
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Next is your aura item. While I have
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For boots I like to have Ionion Boots of Lucidity but having
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I get a
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For my final item taking a
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Also remember to always keep a spot in your inventory open for wards! Map awareness wins games!
For runes I go flat ability power seals and glyphs and flat magic penetration for marks and quints to boost my harass and farm early.
Another set-up I like is armor seals and magic resist glyphs for an aggressive lane phase or if you just find you are too squishy early game.
As a pure support, build armor seals to protect you from the enemy carry, mana regeneration glyphs because you are oh-so mana hungry and health marks and quints for that extra damage absorption. Swap the quints for gold/5 by preference.
Another set-up I like is armor seals and magic resist glyphs for an aggressive lane phase or if you just find you are too squishy early game.
As a pure support, build armor seals to protect you from the enemy carry, mana regeneration glyphs because you are oh-so mana hungry and health marks and quints for that extra damage absorption. Swap the quints for gold/5 by preference.
Flash
Flash provides a great way to escape messy situations, or get into ideal positioning fast. It can also prove to be an interesting way to place yourself for a good Howling Gale or
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Clairvoyance
Clairvoyance is the perfect utility spell. It has saved me and my teammates from ganks and secured our own ganks time and again.
Heal
Since Janna lacks her own reliable heal because of
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Ignite
Ignite makes a great way to lock down healers and secure kills and can be taking along with Flash in build one.
SOME ALTERNATIVES:
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POOR ALTERNATIVES:
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