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ARAM Soraka: the walking fountain
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Threats & Synergies
As soon as a fight breaks out - e.g. one of your allies engaged on an enemy - use your E on the path of the other 4 approaching enemies. This will render them useless for a few seconds, and so unable to join in the fight while your team rushes in to help. These valuable few seconds of silence can make or break a team fight.
Always keep watch on your allies' abilities. Try to combo your silence with their CC for the snare. A Jarvan ult for example will be the perfect combo with your silence zone.
Healing Garen and Mundo is nice but not as urgent since they have superb health regen already. If Mundo/Swain is ignited or suffer from other healing reduction effects, use your ult to save them.
Stop healing your allies if you are low health and taking DoT damage e.g. Teemo shrooms, Singed poison. You might kill yourself.
Stay far back and spam your heals on your allies whenever you can. Avoid any enemy harass since you will be <10% health most of the time. Use your starcalls to heal yourself only if it is safe to do so, e.g. enemy is CC'd.
Beware of the Lux lasers and Varus Q's. They can snipe you even if you stay far back. Try not to give enemy vision of yourself, pretend that you are a fountain in the bush.