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Ashe Build Guide by Propain

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League of Legends Build Guide Author Propain

Ashe AD Carry

Propain Last updated on July 28, 2011
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Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.


Brute Force
Improved Rally

Offense: 21

Strength of Spirit
Veteran's Scars

Defense: 0

Expanded Mind
Blink of an Eye
Mystical Vision
Presence of the Master

Utility: 9

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Hello all and welcome to my Ashe guide! :D i play ashe on a regular basis whether it be ranked, or just a regular 5v5 i find ashe the ultimate carry, well a pretty decent carry.In ranked she is usually picked up first do to her massive carry abilities.In this guide i wil lshow you how i play her and how i build her feel free to experiment and adjust etc this is my guide not yours =) don't need to follow it word for word.

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Pros / Cons


-Excellent Carry
-Mass gold 5g per kill with max Hawkshot
-Instantly wins lanes with Focus 100% crit
- Enchanted Crytal Arrow and Frost Shot Give many kills/assists/helping people escape.
-Decently Fast

Built in slow and built in ward(brief ward)
-Gold advantage


-Targeted First in team fights.
-Very squishy
-Some mana isssues.
-Ganked often.

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Ashe's Abilities

Focus (Passive)- Gain 3% Critical Strike Eery 3 seconds while not attacking.

Frost Shot- While active, Each of Ashe's Basic attacks slow her targets. Drains mana per attack.

Volley- Ashe Fires 7 arrows in a cone for increased damage. Volley also applies ashes current level of frost shot.

Hawkshot- Each time Ashe Kills a unit, she gains some extra gold. Ashe can also activate to send her Hawk Spirit on a scouting mission.

Enchanted Crystal Arrow- Ashes fires a missle of ice in a straight line. If the arrow collides with an enemy champion, it deals damage and stuns the champion uup to 3.5 seconds, based on how far the arrow has traveled. In addition, surrounding enemy units take damage and are slowed.

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Greater Mark Of Desolation- I build these babies to wwreck through that armor and crush my opponent, whether it be dual laning or solo laning I can ensure to beat the enemy back with these.

Greater Seal of replenishment- Ashe is a constant Mana ***** unless you preserve your mana which i love to do and not spam my Volley at early levels, but sometimes you need to so these seals give awesoem mana regeneration.

Greater Glyph of Critical Damage- These are how i get my first kills, ever look at her passive? Focus Wait in a bush let enemey over extend, shoot him once with the 100% crit chance boom 50% hp and a volley another chunk, these crit damage runes make that first hit make it that powerful in my opinion you can win a lane this way easy.

Greater Quintessence of Desolation- More armor penetration nice yeah?

Greater Quintessence of Attack Damage- As a carry it is a must for Attack damage, ashe struggles with attack damage in my opnion many people build attack speed but really where is it all going if your hitt 60s per hit, no thanks id rather hit more =)

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I roll a standard 21/0/9 love the attack increases and bonuses makes it easier to kill all the while you level faster and maintain your mana regeneration.

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Doran's Blade-Good attack damage,nice Hit points and a decent Lifesteal to keep you in game.


Boots of Speed and Health Potionx3 If you like to sustain lane survivability 600hp-100 beats it every time but if you like to get first blood usually id recommend a Doran's Blade

Boots of Swiftness- Ashe has very few escape abilites these boots make it easier to get around, get kills, and even escape.

B.F.Sword-Need your Attack damage WAY up there to be a carry, every carry knows that. +45 AD always nice and it transforms into your BREAD AND BUTTER Infinity Edge, the crit on this bad boy is SEXY and the attack damage helps and now if you wait till 100% crit chance your crit will be amazing,

Banshee's Veil- Ashe is very squishy and mostly targeted, get some type of survivability please...extra HP and Mana is ncie plus a negative spell every 45 seconds...not really good to run around with 1500 HP Gank alert and Focus alert for the other team.

Phantom Dancer- What makes her a good carry is her IFE With this attack speed you got some decent damage by now and should be hitting fairly fast. Plus makes it even harder to catch Ashe this way.

The Black Cleaver- Look at this, armor reduction, Attack Damage, and attack speed meant for carries like Ashe destroy that the targets armor and just beat on them.

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Skill Sequence

This part of my section depends on the situation your in.

I usually start out in Team fights sitting in the back by popping my Volley and just lay low your ranged no need to get all up in Master Yi's Face (2 shot you XP) and just nail down the squishiest by keeping my Frost Shot on them always. If theyre looking to escape use your Enchanted Crystal Arrow.

To start a fight i do the same as the statement above me except i use my Enchanted Crystal Arrow first and single out a target over extending.

When im mid i love to use my arrow to gaurentee a kill, Enchanted Crystal Arrow, Volley, High Focus crit and a Frost Shot spam kills him. or sends him running ^^

Now if i find my mid to be easily over and people needing assistance a Enchanted Crystal Arrow Flying bot or top or anywhere that needs it can save the person, turn the fight in your favor and getting an assist and your team-mates getting kills and pushing lanes.

Now the one thing i especially love about my arrow is when the enemey thinks he got away. Teemo-"Trolololo Move quicked and lived with 100hp backing!"-Arrow Whistles by- "Hate you ashe".

Please be sure though to never...attack the thornmail. Stop smacking yourself.

Tips on aiming your arrow would be most logical aim where their going and if their backing aim for tower/hawkshot it.

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Team Fights and you.

Although i did kind of state in the chapter above i will teach people how to use ashe in team fights.

Enchanted Crystal Arrow: The best way to initiate a team fight is when you have vision of an enemy over extending, if the target is semi squishy plop a arrow dead in his face to start the team fight usually it turn out being a 4v5 and you win.

Your arrow is on CD when the fight turns up. Focus a target that your team is as well, should be some communication and burn him, spam volley and lay in the back you are usually a prime target in team fights.

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In regards to Acoil's comment i will shed some light upon this.

I have been wondering about going Hawkshot in five skills instead of Frost Shot as to where it does givee you gold. I have yet to try it but imo i think it would work perfectly, considering the slow isn't much of an upgrade per level where as the gold makes it so much easier, i will test this and share my results thank you acoil.

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Summoner Spells

Ghost: Love having tha textra speed to run away, or even help a ally or to kill the enemy. Just useful overall.

Flash- Love flashing through walls to escape and or Cataclysm or any other slows that may happen/traps. Just overall good spell wheter it be offensive or defensive.


Teleport- If your solo laning as a ashe teleport is always useful can mana burn yourself, get really low and come back up to defend lanes or even get kills/defend towers that way.

Exhaust- Tested a few times it helps out killing your enemy and even getting first blood or even escaping.

Ignite- Decent spell, gets first blood and when you need that little sliver of hp gone...but what most people never do is use it for its purpose, killing and prevent healing... When Dr. Mundo pops his Sadism EXTREMELY useful.Or even constant healing champions like Soraka, Vladimir, Warwick etc...

Please don't embaress yourself spells.

Heal useful early game and sustaining lane but i wouldnt shoose it...just gets bad late game.
Revive- Troll.
Smite Ashe doesnt jungle dont try it.
Cleanse- Wouldnt recommend this over Flash Or Ghost just dont see it out doing them leave it for tanks and such.
Fortify- Let a tank have this one.
Clarity- While ashe does have mana problems i dont see to it that you should keep this one, useful early game-mid game, but thats why we have them mana regeneration runes.
Rally- See Revive.
Clairvoyance- Let a support grab this one, encourage a support to get it if not.

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Team Work AND WARDS :D

Tell your Team when your putting arrow to them if you use it in that way.

Focus Targets don't be spread out.

Stay together Mid-Late game dont be spread out.

Important Side notes: Call MIA- Missing in action. And please...ward the jungle WARDS win Fights. It wins Ranked games and normal. Whenever you back Grab a few wards if you got spare gold.Ecnourage your team to buy wards.

Important note #2: Don't focus the tank. Rammus, Singed, Shen, Alistar

Not My video but this is helpful for warding. Thanks to the youtube poster.

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Last hit creeps. Gold is a HUGE diffrence in winning games, especcialy with Hawkshot you get even more gold! But as a carry you NEED to have Creep kills. time it right and hit a creep at like 10-15% Health really easy.

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Thank you all for reading my guide i seriously hope you make an awesome ashe using this build or any other way you use her. Just hope i helped somewhat THANKS :D