Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
x
x

Did this guide help you? If so please give them a vote or leave a comment.
You can even win prizes by doing so!
Vote
Comment
I liked this Guide

I didn't like this Guide




Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Spells:
Flash
Ignite
Ability Order
Frost Shot (PASSIVE)
Ashe Passive Ability
Ashe the Carry

I want everyone to know now that this is a Dominion guide, not a Summoner's Rift or Twisted Treeline guide. I sucked it with
Ashe when I first bought her. My first champion was
Rammus and I was not used to sitting back in kiting. I would run in and tank with
Ashe, which is definitly NOT how you play her!
Ashe is a pretty fun and easy AD carry. Please read the whole guide which explains my reasoning for everything that I've posted in this guide. Thank you.




Guide built: 02/16/2012
Updated Runes/Masteries: 03/23/2012
10,000 views!!! WOOT!: 03/30/2012
Edited gameplay: 05/4/2012
20,000 views!!! WOOT!: 05/7/2012
30,000 views!!! WOOT!: 06/7/2012
40,000 views!!! Moved some Masteries around adjusted some Runes. Switched summoner spell from
Ghost to
Flash both of which are viable options, however, I prefer
Flash as of late. It gets you out of tricky situations and alows for a much needed Frostshot or two: 06/7/2012
60,000 views!!! WOOT! Moved some items around. Even though survivablility is of great importance but
Ashe would do much better to have
Zeal before Vampiric Sceptor the movement and attack speed for her are absolutely crucial. Crucial enough to put before life steal: 10/28/2012
Updated Runes/Masteries: 03/23/2012
10,000 views!!! WOOT!: 03/30/2012
Edited gameplay: 05/4/2012
20,000 views!!! WOOT!: 05/7/2012
30,000 views!!! WOOT!: 06/7/2012
40,000 views!!! Moved some Masteries around adjusted some Runes. Switched summoner spell from



60,000 views!!! WOOT! Moved some items around. Even though survivablility is of great importance but


One of the perennial favorites of summoners in the League of Legends is the Freljordian beauty known as Ashe. She is a direct descendant of Avarosa - one of three legendary sisters who each claimed dominion over the scattered tribes dwelling in the icy tundra of northern Valoran. Ashe mirrors her ancestor's unparalleled mastery of the bow, earning her the title of ''The Frost Archer'' the way Avarosa did during her era. Ashe is a literal Princess amongst her people, though she prefers to be addressed by outsiders as her tribal title rather than any form of royal moniker. There are those in Freljord, however, that would prefer to address Ashe as the ''late'' Frost Archer; the other two tribes that are descendants from the Three Sisters are historically sworn enemies of Ashe and her people. Having survived more than one assassination attempt in her life, Ashe is always aware of her surroundings regardless of where she is.
Ashe originally came to the Institute of War in service of the League summoners, seeking enough influence and favor to finally bring peace to her realm - one that has endured civil strife since Avarosa and the Time of the Three Sisters. With countless victories under her belt, she has started to put the influence she has earned in the League to use. Rumors abound that Ashe has begun to associate herself with fellow champion Tryndamere outside of the Fields of Justice. While she denies such talk as frivolous, all eyes will remain on Ashe now that her success in the League may finally allow her to restore lasting peace to her people.
"It's a good idea to spread out. Ashe can hit five birds with one arrow." - Tryndamere
Ashe originally came to the Institute of War in service of the League summoners, seeking enough influence and favor to finally bring peace to her realm - one that has endured civil strife since Avarosa and the Time of the Three Sisters. With countless victories under her belt, she has started to put the influence she has earned in the League to use. Rumors abound that Ashe has begun to associate herself with fellow champion Tryndamere outside of the Fields of Justice. While she denies such talk as frivolous, all eyes will remain on Ashe now that her success in the League may finally allow her to restore lasting peace to her people.
"It's a good idea to spread out. Ashe can hit five birds with one arrow." - Tryndamere

Pros
- Fun to play
- Easy to play overall
- Hits extremely hard mid-late game
- Excellent CC
- Fantastic team fighter

Cons
- Hard to play early game before

- Often targeted first
- Squishy
Runes




These are the runes that prefer to use.






Marks



Seals
Even though






Glyphs
The more that





Quintessences
Additional armor penetration runes here are phenomenal for those tanky champions that just absolutely refuse to die. This will either force the tank to grab health instead of additional armor, or grab more physical damage armor and making him neglect magic resistant armor allowing your AP carry to wreck shop on that tank!





This is an AMAZING passive!


This is probably by far one of the best team fight abilities.

Tips and tricks:
- Unless you are fighting minions, this ability should be turned on!
- This ability can allow you to get away from an enemy. If you are getting chased down, shoot an arrow at the enemy and run away, the time that he is slowed will allow you to get away.
The range on this shot is phenomenal! This is another great team fight ability that does a considerable amount of damage.
Tips and tricks:
- This ability should be cast whenever it is available during a fight. It damages and slows the targets in range as well.
- This ability can be cast through walls and has a considerable range.
The gold acquired from this ability is a little bonus. It adds up eventually, but the greatest aspect of this ability is the range it has and the sight it acquires.
Tips and tricks:
- Use this ability to help uncover those enemies camping out in the nearby bush.
- This ability should be used right before you cap a base to insure that no one is waiting to gank you right as you start to cap a turret.
This is the best CC ability that



Tips and tricks:
- Use this ability when a big group of enemy champions are clustered together. It will stun whomever it hits and slow nearby champions, allowing your team to get a jump in the team fight.
- This ability can be used to stop an enemy champion from acquiring a turret.
Ashe can shoot this ability across the map to stun a champion preventing the tower from being captured. If timed correctly,
Ashe can
Ghost in and kill the champion before he leaves the turret.
I normally start off with one point in







Viable Summoner Spells




![]() Flash A fine choice for ![]() ![]() Exhaust This is also a good choice for ![]() |
_____ |
![]() Ghost This is one of my preferences. I typically choose this to get across the field quickly to get to my team in finishing off team fights, holding points, etc. ![]() Ignite Another one of my choices. I prefer ignite because of the bonus damage i can cause to the enemy champions. Whether its to give me the upper hand in a 1v1 situation or get the killing blow from a fleeing champion. You can't go wrong with ![]() |
Non-Viable Summoner Spells
![]() Clairvoyance Dumb choice. The ward can be somewhat useful, but being able to see the outside lane defeats the purpose of this ability. You are ![]() ![]() Clarity This is a good early game spell as mana can become a serious issue. But, due to the Enhanced Recall ability, and the fact that Crystal Scar is an smaller map, this spell is not as useful as the other spells that enhance surviveability. ![]() Promote One of the poorest spell choices in Dominion period, but an even poorer choice for ![]() ![]() |
_____ |
![]() Smite One of the other poorest choices in Dominion period. All the buffs you can acquire are picked up by capturing them, not killing jungle trash or minions. Poor choice for Dominion even poorer for ![]() ![]() Teleport This ability will get you out of your base a lot quicker, however, this spell is not a good choice due to the smallness of the map. |
Starting Items
![]() Prospector's Blade I prefer this as a starting item. It gives a decent amount of starting health for increased early game survivability as well so bonus attack damage and life steal. ![]() Boots of Speed ![]() ![]() ![]() |
_____ |
![]() Berserker's Greaves These are a good starting item. Normally I will get them first after I go back for health. You can start out with these from the get go, but it's not my preference to do so. ![]() Boots of Mobility ![]() ![]() ![]() ![]() |
Core Items
![]() Infinity Edge This is usually the first item i get. It provides ![]() ![]() ![]() Phantom Dancer In order for ![]() ![]() ![]() ![]() |
_____ |
![]() Sanguine Blade This is a good item for ![]() ![]() Black Cleaver This item further grants ![]() ![]() ![]() ![]() |

The object of the Crystal Scar is to get the enemy team's Crystal to 0. To do this, teams capture different points around the map. There are five points: The Windmill, The Drill, The Boneyard, The Quarry, and The Refinery. If one team holds more points than the other team, then the enemy team's crystal will begin to lose health/points.
At the start of the game





From here on out it's chaotic. The enemy team will usually send two champions bottom to gank your ally minion pushing to get to that tower.

Read the enemy team, if they are heavily aggressive and tower diving to get that killing blow, play extremely defensive and tower hug like it's your day job. After all, you just need to hold 3 points to win.
Summoner's need to be aware that Dominion is not about getting kills. They do help in capturing bases and 4 or 5 capping an enemy team, but capturing/holding points is what is crucial to winning this game.
The goal of











You must be logged in to comment. Please login or register.