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Runes: lane sustain into counter
1
2
3
Precision
Domination
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
100% of the time
Flash
Ignite
Items
Ability Order 100% of the time
Harrier (PASSIVE)
Quinn Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Olaf
Ideal
Strong
Ok
Low
None
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