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Recommended Items
Spells:
Flash
Ignite
Items
Ability Order
Shurima's Legacy (PASSIVE)
Azir Passive Ability
Introduction
Azir is a mid-lane sustained damage mage, who summons untargetable soldiers to extend his range of basic attacks and is able to utilize them to kill enemies from afar with many possibilities of repositioning.
Pros:
-Can farm from a large distance and soldiers deal damage in line
-Gapcloser with a shield, if champion is hit
-Scales well with CDR and health
-Decent ammount of CC synergises with Yasuo
-Uniquie mechanics
-Destroy turrets with
Arise!
-Places turret to siege of defend on a ruins of one
-Reference to Goa'uld and Jaffa from TV show Stargate SG-1
Cons:
-Requires skill
-Early mana hungry, if spamming
-Soldiers doesn't procs on-hit effects (except
Rylai's Crystal Scepter and spellvamp)
-Starting attack speed is horrible
Pros:
-Can farm from a large distance and soldiers deal damage in line
-Gapcloser with a shield, if champion is hit
-Scales well with CDR and health
-Decent ammount of CC synergises with Yasuo
-Uniquie mechanics
-Destroy turrets with

-Places turret to siege of defend on a ruins of one
-Reference to Goa'uld and Jaffa from TV show Stargate SG-1
Cons:
-Requires skill
-Early mana hungry, if spamming
-Soldiers doesn't procs on-hit effects (except

-Starting attack speed is horrible
Entire configuration is made purely for an AP midlaner.
Spell Weaving
is useless since his soldiers does not procs any on-hit effects nor they are not treated as basic attacks.
The reason, why I picked 9 points on defensive masteries is because of the gained little sustain from
Recovery
and survival with procs on shield with
Veteran Scars
and
Juggernaut
(since the build and runes includes HP).

The reason, why I picked 9 points on defensive masteries is because of the gained little sustain from



Marks:
Greater Mark of Attack Speed - gives you a nice boost of 15% attack speed (since you have very slow initial attack speed) to utilize damage from
Arise! to farm or to kill.
other viable:
Greater Mark of Magic Penetration - this runes will deal more damage overall and will pierce through some of the magic resist, but your attacks will be little slower. It depends from you, what you feel better at.
Seals:
Greater Seal of Scaling Health - gives you a lot of additional HP, which will procs with
Shifting Sands, giving you additional 32 points to your shield at level 18.
other viable:
Greater Seal of Armor - if you feel uncomfortable with additional health, you can take armor seals.
Glyphs:
Greater Glyph of Scaling Ability Power - they are superior to the flat AP ones since scaling ones gives you additional 11 AP at level 7. Also you do not deal outstanding early damage, so there is no need for flat AP glyphs.
Quints:
Greater Quintessence of Ability Power - gives you nice early 15 AP and are more viable than the scaling ones.


other viable:

Seals:


other viable:

Glyphs:

Quints:

ABILITIES:





SKILL SEQUENCE
Farming:
Place your soldier with W. Remember that they deal damage in line, so you can position them differently to either push or freeze the lane. If needed, you can place second soldier or you can reposition them with Q.
Harassing:
Just reposition your soldier or two with Q on your enemy. Try not to overextend, because you will get vulnerable and prone to ganks.
Escape:
Place a soldier with W, move him as far, as you can, wait until he reaches his destination, put your cursor on him and then press E. If you do it too quickly, you will dash to the place during the replacement, where you will not reach the soldier. If you will do it too late, you might not escape. This require practice and skill.
All-in:
Spawn your soldiers with W, reposition them with Q behind enemy and then dash to them with E. Right-click on them and if you need to - BBQ them with ignite.
Starting items:
Doran's Ring 2x
Health Potion - sustain, survivability, damage - all you need to survive through early trades.
First back:
Tear of the Goddess
Boots - you need the mana sustain to command soldiers and some speed to avoid potential skillthots etc.
Items to rush:
Ionian Boots of Lucidity->
Fiendish Codex->
Stinger->
Nashor's Tooth - gives you CDR, which has multiple use on Azir - it is converted into attack speed, also shortens your cooldowns on abilities and respawn time of
Arise!. You also gain additional AP and even more attack speed to utilize damage. Remember - soldiers does not procs Nashor's Tooth on-hit damage!
Mid game:
Rylai's Crystal Scepter->
Archangel's Staff - Rylai's gives you decent slow, if you place soldiers properly, Archangel's gives you sustain and after fully stacked you gain additional shield for additional sustain during teamfights. This is pretty much your CORE BUILD.
Late game items:
Rabadon's Deathcap - amplifies your damage by a lot.
Void Staff - if enemies build magic resist, this will pierce through.
Zhonya's Hourglass - if you get focused too much, this will help you survive.


First back:


Items to rush:





Mid game:


Late game items:



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