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Ba8's Kennen - Your AP Ranked Guide
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Spells:
Flash
Exhaust
Ability Order
Mark of the Storm (PASSIVE)
Kennen Passive Ability
Intro
This guide will extensively explain play styles of Kennen and I will give you the tricks of the trade on mastering this ball of fun and electricity.
TIPS WILL BE DISPLAYED IN GREEN

AoE - Area of Effect. Applies to abilities which deal damage / effect multiple targets
AP - Ability Power. Ability power affects the damage dealt by most abilities, in Kennen's case all of them are affected by AP.
CC - Crowd Control. Affects which reduce your enemies full fighting capabilities such as stuns and slows.
Kite - Kiting is a technique where one being chased uses an ability or attack to the chaser whilst remaining out of range.
Magic Pen. - Magic Penetration. The amount of enemy's magic resistance which can be ignored with your abilities.
MR - Magic Resistance. The ability to reduce magic damage dealt to oneself.
AP - Ability Power. Ability power affects the damage dealt by most abilities, in Kennen's case all of them are affected by AP.
CC - Crowd Control. Affects which reduce your enemies full fighting capabilities such as stuns and slows.
Kite - Kiting is a technique where one being chased uses an ability or attack to the chaser whilst remaining out of range.
Magic Pen. - Magic Penetration. The amount of enemy's magic resistance which can be ignored with your abilities.
MR - Magic Resistance. The ability to reduce magic damage dealt to oneself.






**Most say that you should level your




**You will occasionally get opponents who simply are too good to take damage from your



**Lightning rush gives you bonus MR and Armor for a short time so use it when you know you will be hit by something like Karthus' Ult.


**If possible, try to use your ultimate after your opponent has 2 marks of the storm or is stun to guarantee they dont escape and you deal maximum damage.




Your runes are designed to make







RECOMMENDED SUMMONER SPELLS
Flash is awesome for initiating and escaping. I consider this my most important spell simply because of the number of kills its given me.
**Never be afraid to initiate with flash as you have strong CC. When laning and you need to be a little bit closer to your opponent, pop your ultimate and flash in. Follow up with
Lightning Rush and you should be able to finish your opponent off.
Exhaust would have to be the best offensive spell with kennen as it allows you to slow the enemy and reduce attack damage, ap and item damage as well as MR and Armor with the mastery. Important as it increases your nuking capabilities and will prevent your enemies from escaping or chasing you down.
DECENT OPTIONS
Some other good summoner spells for Kennen are:
Ghost is great for chasing down enemies and escaping with low hp. Combining
Ghost and
Lightning Rush makes you impossible to chase which is awesome.
Also a pretty good offensive spell and can give you kills every so often however i seem to prefer exhaust as i can usually make up for this damage with the slow.
Great for getting back in the game, saving turrets and many more things.

Flash is awesome for initiating and escaping. I consider this my most important spell simply because of the number of kills its given me.
**Never be afraid to initiate with flash as you have strong CC. When laning and you need to be a little bit closer to your opponent, pop your ultimate and flash in. Follow up with


Exhaust would have to be the best offensive spell with kennen as it allows you to slow the enemy and reduce attack damage, ap and item damage as well as MR and Armor with the mastery. Important as it increases your nuking capabilities and will prevent your enemies from escaping or chasing you down.
DECENT OPTIONS
Some other good summoner spells for Kennen are:





CORE ITEMS






**You will occasionally be harassed to a point where most would tell you to go back. If you can still gain experience without being attacked, tower hug. Doran's will eventually help you regain a lot of lost health.





**You might not be a fan of snowball items so you will want to grab a




1: AP boost of 80
2: AWESOME passive converts 100% or your total AP into your next auto attack every 3 seconds, seriously its worth every cent even without the AP and movement speed boosts.
3: Decent magic resistance which reduced squishyness
4: movement speed goes well with lighting rush
**The lich bane is a great item for Kennen as he is definitely designed to deal spread amounts of AoE damage to multiple targets and can have trouble taking individuals down quickly. This makes Kennen so much more powerful and gives you the nukage that you so need.

**This will work very well once you master

OTHER ITEMS









CC is a big issue for not only kennen but most dps and caster champs. For this reason, ive got a basic different build of items to help you out.
CORE ITEM BUILD
Your aim of this is to build some extra MR and health plus the passive from
Mercury's Treads and the active from
Quicksilver Sash will make you difficult to control.
After your core build, you will want an AP boost because at the end of the day you are a caster, so grab a
Rabadon's Deathcap immediately and continue building normally.
CORE ITEM BUILD





Your aim of this is to build some extra MR and health plus the passive from


After your core build, you will want an AP boost because at the end of the day you are a caster, so grab a

Kennen is great early game due to his harassing capabilities and his strong abilities. he can 1 vs 1 almost any champ from level 1 to 6 and is a decent farmer. Begin with
Doran's Shield. Try to lane until level 8 to 10 depending on when you have 1300 gold for a
Mejai's Soulstealer or boots.
Your main focuses in laning are last-hitting creeps and harassing your opponent. This way you can farm and you won't be in danger as you shouldn't be pushing your lane. Try to use your
Thundering Shuriken as much as possible, aiming it where you think your opponent will go. Do not become frustrated if you miss a lot as sometimes they will play very passively or can be very good at dodging.
Every so often,
Lightning Rush through the minions and try to hit the opponent, then use
Electrical Surge and throw a
Thundering Shuriken. This will stun him allowing you to either move back behind your line or if they have low enough hp, pop your ultimate
Slicing Maelstrom and keep auto attacking. Use
Exhaust if you have to and they will be dead for sure.
Sometimes you will be out-harassed which happens depending on your opponent. Remember to focus as [[lightning rush can sometimes put you in very awkward positions. Learn to play aggressively in winning situations and passively in losing situations. Use your turret to your advantage allowing your opponent to push the lane. It becomes harder to last hit creeps but in situations like this, you need to focus on leveling. If it is too risky, recall so that your opponent won't earn an extra couple of hundred gold.
**Once landing a
Thundering Shuriken, follow up ASAP with
Electrical Surge. They will now have 2 marks of the storm. You should be able to get the stun by using
Lightning Rush or with your 5th auto attack which adds a mark of the storm.


Your main focuses in laning are last-hitting creeps and harassing your opponent. This way you can farm and you won't be in danger as you shouldn't be pushing your lane. Try to use your

Every so often,





Sometimes you will be out-harassed which happens depending on your opponent. Remember to focus as [[lightning rush can sometimes put you in very awkward positions. Learn to play aggressively in winning situations and passively in losing situations. Use your turret to your advantage allowing your opponent to push the lane. It becomes harder to last hit creeps but in situations like this, you need to focus on leveling. If it is too risky, recall so that your opponent won't earn an extra couple of hundred gold.
**Once landing a



By now you should have a
Mejai's Soulstealer,
Sorcerer's Shoes and possibly a
Blasting Wand. This AP boost will make you a deadly combo maker so head to other lanes and start ganking. throw a
Thundering Shuriken when you are sure it will land,
Lightning Rush into the enemy and if possible go further to where they are trying to escape. Use
Electrical Surge and immediately pop
Slicing Maelstrom to get the stun and add 2
Mark of the Storms on them. Use
Thundering Shuriken as they have no chance of dodging which should set them into a second stun. Continue with auto attacks and
Exhaust them. Whenever you can,
Lightning Rush back to them and continue the same combo without your ultimate. This technique will get you killing in no time.
**Make sure to buy a few wards when possible. Place them at either side of the river and if possible at your golem / lizard buff so you can pick your enemies off if they try to steal your buffs.











**Make sure to buy a few wards when possible. Place them at either side of the river and if possible at your golem / lizard buff so you can pick your enemies off if they try to steal your buffs.
Soon enough, your opponents have begun ganking as a whole team and both sides have had their share of turrets lost. You should have completed
Rabadon's Deathcap,
Lich Bane and begun
Abyssal Mask. You have enough AP to kill a Dr Mundo in 2 seconds... nah jks, But you will hit significantly well.
1 VERSE 1 FIGHTS
Always initiate an opponent with a
Thundering Shuriken to pwn their health. Follow up with
Lightning Rush and remember to go further than the opponent. Use
Electrical Surge and then pop your ultimate (
Slicing Maelstrom) while spamming your
Thundering Shuriken. If they survive chase them with
Lightning Rush and follow up with
Electrical Surge and
Thundering Shuriken to stun them again. They should definitely be dead by now.
TEAM FIGHTS
Kennen was made to team fight. The first rule is FOLLOW THE TANK AND DON"T INITIATE. Not only will you die, you will be overkilled and your team will lack you. Use
Thundering Shuriken and
Electrical Surge to harass your opponents. Once there is initiation, begin to focus their carry... but how should you do it when a whole team is protecting him? Well you have two options:
1. Aggressive - Do this when you are fed or you are sure you can take their carry out.
Lightning Rush as many enemy champs as possible whilst moving toward the enemy carry and follow with
Electrical Surge. Pop your ultimate and once your target is stunned, use
Thundering Shuriken. This should be a kill, otherwise you will need to use
Exhaust. Make sure you have teammates with you otherwise you will be heavily focused.
**REMEMBER, only do this is you can kill the carry in a matter of a few seconds otherwise you will be fairly screwed.
2. Normal way - Wait for your tank to pass the enemies and begin fighting the enemy carry. It should be safe for you to go in if they are not targeting you. Now you can rush in and pop your ultimate. Exhaust the carry ASAP so your team can keep up.



1 VERSE 1 FIGHTS
Always initiate an opponent with a








TEAM FIGHTS
Kennen was made to team fight. The first rule is FOLLOW THE TANK AND DON"T INITIATE. Not only will you die, you will be overkilled and your team will lack you. Use


1. Aggressive - Do this when you are fed or you are sure you can take their carry out.




**REMEMBER, only do this is you can kill the carry in a matter of a few seconds otherwise you will be fairly screwed.
2. Normal way - Wait for your tank to pass the enemies and begin fighting the enemy carry. It should be safe for you to go in if they are not targeting you. Now you can rush in and pop your ultimate. Exhaust the carry ASAP so your team can keep up.
The item build i use is fairly different to others especially in buying order. Lets look at the differences-
1.
Rabadon's Deathcap is an early built item for my build rather than being a late game item
2. Why is
Lich Bane so important in this build?
EXPLANATION
1.
Rabadon's Deathcap gives you HUGE AP (over 200) because of its passive. Some say the passive is best utilized late game, but i think it is best played earlier. You need the damage and frankly, i would sacrifice 500hp and slow for 120 AP (not including runes). Your purpose at this time is to play offensively and deal damage so defensive stats are pretty much useless.
2. You might be asking yourself, why get
Lich Bane instead of something like abyssal sceptor or rylais crystal sceptor? Simple.
Lich Bane gives you 80 AP just like rylais and a bit more than abyssal sceptor. It grants useless mana but also 7 movement speed, 30 MR and an awesome passive. After using a spell, your next auto attack deals an additional amount equal to your ability power in damage (cooldown 2 secs) Right now you have roughly 350 to 400 ap and lvl 4
Thundering Shuriken so your shuriken will deal roughly 200 + 230 damage, which is reduced to around 300 from enemy MR. This means you can TS an opponent and immediately auto attack him to deal 300 + 450 damage. ie, lich bane grants you over double damage on a spell every 3 seconds. This is amazing for harassing, team fights, 1 on 1s and, well everything. The movement speed also allows you to escape much faster as your
Lightning Rush will become much more efficient.
1.

2. Why is

EXPLANATION
1.

2. You might be asking yourself, why get




NEVER get too greedy with Kennen. Yes his abilities deal huge amounts of damage but you cannot take more than one champ unless they are low on health.
Keep in mind which enemy champs have stuns and slows. Always keep away from stun champs because within seconds you will have a team throwing magic, knives and beer barrels at you.
Use the jungle to ambush the enemy during team battles. Let your team begin so you are unnoticed then
Lightning Rush and
Electrical Surge the enemies followed by your ult. This will kill some of them and send the rest running which you should be able to pick off.
when being chased, it might be worth turning around and stunning the opponent or even using your ult to escape. Simply throw a
Thundering Shuriken backwards,
Lightning Rush to him and use
Electrical Surge. You will have enough time to make a break. DO NOT TRY THIS IF YOU HAVE MORE THAN 1 CHASING YOU.
If your enemy is stacking MR, get a void staff ASAP. 40% of their MR will be waste which is great.
COMMENT AND VOTE!!!!!!!!
GOOD LUCK AND HAVE FUN!
Keep in mind which enemy champs have stuns and slows. Always keep away from stun champs because within seconds you will have a team throwing magic, knives and beer barrels at you.
Use the jungle to ambush the enemy during team battles. Let your team begin so you are unnoticed then


when being chased, it might be worth turning around and stunning the opponent or even using your ult to escape. Simply throw a



If your enemy is stacking MR, get a void staff ASAP. 40% of their MR will be waste which is great.
COMMENT AND VOTE!!!!!!!!
GOOD LUCK AND HAVE FUN!

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