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Spells:
Teleport
Flash
Ability Order
Headshot (PASSIVE)
Caitlyn Passive Ability
Introduction
THIS IS A WORK IN PROGRESS. PLEASE DO NOT VOTE (UPVOTE OR DOWNVOTE) UNTIL THIS MESSAGE IS REMOVED, THE BUILD IS PUBLISHED ONLY FOR PRIVATE SHARING PURPOSES. THANK YOU FOR YOUR COOPERATION (:
Hi there!
First of all, thank you for choosing to read my guide! My name is Cameron, and in-game I am known as GGnoRemaC; notice the cleverness? Do you? Well? (;
This will be the intro to all my guides, so if you are familiar with what is coming, feel free to move along!
To start things off, I am going to let you know that this guide is aimed to aid newer players. I am not a pro, but neither are you! In these guides I will be laying out for you the basic steps to learn a character the same way I did! Now, by playing these champions in these ways, I find great success in my games, and hopefully the same will happen for you!
I plan to focus less on runes and masteries and more on basic learning of a characters playstyle as well as a very solid build to begin with. Not only will I explain WHAT to do, but I will explain WHY in order to provide a fuller understanding of each champion.
I started out by playing with a couple of my 30 friends, back when I was a wee little 5. Not only did I hold my own, but playing as Caitlyn I would rack up scores of 10-2-5, 15-5-7, etc. Now keep in mind at this point I have no runes, very little masteries, and no

Now that I'm a higher level with all those nice extras, my Caitlyn is sick. Not only do I compliment a good team by getting kills and dominating lanes, but I carry bad teams to victory by going 22-2-4 while all my teammates go negative.
Moral of the story is, anyone can learn and dominate with Caitlyn. She is not a complicated, nor excessively difficult champion, but she is definitely badass.
Oh and Arctic Warfare Caitlyn? GG.
Amazing attack range (650)
Very strong mid-lane
Incredible late game auto attack
Ease to learn
Great farming
Great pusher
Great at killing weakened enemies from insane distances
Can carry an entire team when not countered properly
Cons
Squishy
Minimal Crowd Control (stun, slow, disable, etc.)
Not the best escape mechanisms
Targeted first

Mana issues early
Hardcountered by


Assuming you are at least level 12, this is a must-have. A friend of mine once said "the only counter to Flash is Flash."

In my opinion, tele is a must have for any carry-type hero that plans on going mid. I even use it when laning top or bottom. The time it saves is invaluable. For example, if you are being harassed very hard in mid and didn't buy any health potions, you can easily recall back to base, heal up, buy some safety potions, and be back all within 20 seconds. Also, if you have just recently slain your opponent, you can go back to base, buy some cool items, and teleport back to you lane and keep that farming/level advantage up. Not to mention that in the late game, you can easily hop into a teamfight after a death or recall, or even backdoor some towers. Teleport is simply an amazing spell.

If you don't have



Again, if you don't have Flash and don't like


Clairvoyance is never a terrible spell, because it can save you from ganks or even lead to some ganks of your own. Every really strong team should have once person with Clairvoyance, preferably a support champion. However, with Caitlyn, a good Clairvoyance cast on an escaping enemy can mean the difference between landing an


Not bad when chasing enemies, but considering your range you shouldn't be the one on the team getting in close for the cast.

Again not a bad spell if you want to be that annoying Caitlyn that nobody can escape, but once again you shouldn't be that close to the enemy anyway.

Not the worst early game if you really like to spam that


You are a carry, don't get in the habit of relying on heal to stay alive.

There is a reason you never see Rally, it stinks. The only time I can think of that 10-35 additional AD being useful is in a level 1 team-fight. But how often will that happen?

OK I guess if you plan on tricking opponents into tower diving, but people generally wont fall for it and fortify really loses its usefulness towards the late-game. Not worth replacing another spell.

Are you jungling? No. Then don't pick smite.

Why are you planning on dying?
Mid-Lane
In unranked games, I tend to take mid for the sole purpose of carrying. It, however, is not always the best option based on your team composition. Caitlyn's real potential comes with a very good supportive laning partner such as Alistar or Sona. In any lane, however, your goals are very similar...
As a general preface, you want to be last hitting like a boss. With Cait, it shouldn't be too hard since your range is insane. Starting with your

Don't spam your

Aside from last hitting and harassing with your Q, you want to be actively placing

Your

1. You are getting ganked and need to escape. Launch yourself away from your enemy, and if possible slow them too. Keep in mind that you can hop up small walls such as thin lines of trees and the cliff to the river. You can also hop down any wall.
2. You have gotten your enemy to about half health, are very far away, and are feeling brave. You can turn your back to your enemy and launch yourself "back" into them to get into

3. You are very close to or behind your opponent. Hit them with the net first, then your Q, then kill.
Use your

If possible, stay in your lane until you have enough gold for Beserkers Greaves. If you have to go back before that, however, it isn't a big deal since you should have


Opponent-Specific Strategies
-Planned for post-published editing-
Bottom Lane/Duo Lane
This is the situation you will most often find yourelf in, since you should be letting an AP carry take mid (they are more dependent on leveling up than you). Pretty much everything from above applies. The only main differences are that you will have a laning partner* to babysit you, and you can also use the bushes to get your

*You should be laning with your team's tank or support (someone who doesn't need CS). Make sure to let your partner know that they need to let you get all the last hits so you can farm up and get that build rolling. A fed


Top/Solo Side
Almost exactly the same as Solo Mid, except now you are a bit safer.
If you happen to be going against two opponents*, however, then you just need to be very careful of any disables (stun, snare, etc.). You are very squishy and can drop in a second. Just harass the squishier opponent when you can and last hit. In this situation, it is more than okay to be a little more aggressive as far as minion attacking goes. Not only will you have your

*Having two laning opponents when you are solo top means they don't have a jungler, which means your jungler should be very very happy.
1. You are at a dangerously low HP level. This one is pretty simple, and can occur at any time. Simply recall back to base, buy what you can, and

2. You have recently killed your opponent. If this gives you enough gold to buy something nice, and you have

3. You have so much gold you can't fit any more in your pockets. Chances are that if you have this much gold, you have

4. You have just killed the tower. At this point, you have won your lane, and are free to roam around, helping and ganking where needed. Keep an eye on your lane however, your opponent may keep trying to push it and get the tower back; don't let that happen.
5. You hit level 6. This means you have your wonderful

Always make sure to let your team's jungler know when you are leaving to go back so that they can cover for you while you are gone.
How to Roam:
If you don't have a jungler, things are really simple. Stay in lanes that need pushing, and if all is well then you can either push hard (3 people) one lane or take your jungle. Typically, Caitlyn can solo a buff if you've build up to a B.F. Sword and Vampiric Scpeter. You want Red buff, it is incredible on Caitlyn. Help an AP based teammate acquire Blue buff. See a low-HP opponent? Kill. Make sure to maintain your mid-lane, as it is your responsibility to keep that tower alive. Keep on farming!
If you do have a jungler, you are going to be bouncing around a lot. Hopefully they help you grab Red buff, and with that you can either choose to run around ganking or hard push a lane. Keep your farm up, last-hitting your own lane as you maintain it.
Continue with your build, make sure you don't get caught by multiple opponents, and keep on owning!
"Feeding," Underfarmed, performing poorly, etc.
Your goal at this point is to stop dying. It is bad enough that you aren't your team's staple for killing opponents, but if you are feeding the opponent you are a huge detriment to your allies. Try to get back in the game by farming as much as possible and picking up kills when you can, but BE CAREFUL. Make sure to never be aggressive unless you have a clear advantage. Be placing your

"Standard," decently farmed, decent kill/death count
This is the most typical spot to be in a very close game. You may have a couple of deaths, but you will have a nice handful of kills. Your goal here is to continue with your progress. Don't overextend; just because you are 6/2/3 doesn't mean you are owning, it just means you are playing a proper carry. Make sure to stay behind your tanks and off-tanks, and use your

"Fed," heavy farm, LOLOLOWNING
Okay so you clearly know what you're doing, or you are playing against some pretty bad people. Regardless, you should have the luxury of being as aggressive as possible without ruining your kill streak. Throw 'dem traps in your opponents' faces, taunt with your


What to do in a teamfight:
1. If possible, before everyone engages, throw your

2. Be in the back, preferably close to a thin wall or cliff that you can

3. First thing you want to do after your team/the opposing team engages is land a

4. You are


5. Is someone escaping with low HP? If you have time, get at an angle where blocking the shot would be nearly impossible and line 'em up. If not, lock and pray. You just got yourself a nice kill.
If the enemies all try to focus you, which happens often, just get out. You shouldn't be the ONLY DPS on your team, so the time they waste chasing you is the time your teammates need to kill them. A good

Back-Dooring Towers
To "backdoor" a tower means to quickly push a lane and destroy the enemies' tower while they are all preoccupied. This is often used as a come-from-behind strategy. If you do decide to pull this, be sure that you have ample time to get the tower and get away. As I'm sure you know, Caitlyn is incredibly easy to take down if you can reach her, so solo pushing a lane is very dangerous. If your team needs it however, Cait can push a lane with her

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